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LouNeko, do games w All Games Confirmed To Be Using Unreal Engine 5 So Far

I want to rant real quick.

I want to preface this by saying I’m not a game developer, but I have played a fair share Unreal Engine games and my honest opinion as a consumer is that it is a literal plague especially in the indie game world. Show me 1 second of gameplay of any game and I could tell you with 100% certainty whether it’s an unreal engine game or not. And the main issue isn’t the engine itself, I bet its a fine engine that can do everything that a developer needs it to do.
The main issue in general gaming but most noticeably in UE is the absolute horrible TAA antialiasing. Somehow we went from crisp and sharp looking games in 2010 to absolutely blurry messes today. UE is the biggest offender, every single on of their games uses TAA as its main AA method and only with the sharpening filter turned to a 100, is it barely serviceable. And on top of the blurriness you have visual artifacts especially in Picture-in-Picture (PiP) rendering, so forget realistic scopes or mirrors or particle effects. And if you decide to use any other method for AA, all the characters hair looks like an unacceptable flickering wiremesh. We always see these tech demos of amazing lighting and huge open landscapes rendered in realtime with UE but it all amounts to nothing if everything is blurred beyond recognition.
The second biggest gripe is the abysmal performance. Sure if a game looks good you can expect it to be a little bit more demanding on the hardware side. But thanks to TAA, no UE game actually looks good. So you’re just left with the hardware demands. But in the past, if your PC couldn’t handle a game at max setting you just tone them down a little bit and “viola” your game runs good. That is absolutely impossible with UE. I have 3 UE games that I regularly play, and the difference between lowest and max settings on all of them is ~5 FPS. So your game looks like a PS2 game and you get barely any performance gain, awesome, good job UE. Not to mention that in an attempt to maximize “performance” most NPCs that are further than 50m are rendered at 5 FPS, looks realy good on those big open landscapes with amazing lighting.\

I am sure that all of those problems are solved if the engine is in the hands of a talented developer that knows what their doing and puts value on visual clarity and performance. But that is not what the vast majority of UE developers do. UE feels to me like a modular package. You just slap things together and it supposedly works. But you can’t expect to create art by just slapping things together. It also feels like UE tries to become the jack of all trades but master of none to appeal to the broadest market so that Epic can cash in on all that licensing money.

lustyargonian,

Lemmy needs its own /r/fucktaa

LouNeko,

I wonder why exactly somebody decided that the search for a perfect AA method has to stop TAA. We went from jaggy edges to edge detection and oversampling (MSAA) being the standard in 2000-2012 but people where unsatisfied with the performance tank so we needed a lighter method. So we got post processing AA like SMAA which is a scam and does absolutely nothing or FXAA which simlpy applies a blur filter to edges. Not the most elegant solutions but they will do if you can’t effort to use MSAA. Then TAA came around the corner and I dont even know how it looks so bad, because it sounds fine on paper. Using multiple frames to detect differences in contrast and then smoothing out those diffrences seems like an OK alternative, but it should’ve never become the main AA method.
I’ve honestly expected the AA journey to end with 4K resolution being the standard. AA is mostly a matter of pixeldesity over viewing distance. Mobile games have mostly no AA because their pixel density is ridiculous, Console games also rarely have AA because you sit 10 feet away from the screen. PC being the only outlier but certainly having the spare power to run at higher resolutions than consoles. But somewhere along the way, Nvidia decided to go all in on Raytracing and Dynamic Resolution instead of raw 4K performance. And Nvidia basiacly dictates where the gaming industry goes.
So I honestly blame Nvdia for this whole mess and most people can agree that Nvidia has dropped the ball the last couple of years. Their Flagship cards cost more than an all consoles from Sony, Microsoft and Nintendo combined. They cost more than mid-high range gaming laptops. And the raw power gain has been like 80% over the last 10 years, because they put all their R&D into gimmicks.

fushuan,

I got quite the good AA by rendering the screen at 4k and letting the graphic card underscale it into the screen’s 1080p resolution. No AA needed, looks fiine.

LouNeko,

That is basically MSAA without the edge dection. Rendering in 4K and downscaling is the dirtiest but most effective AA method. But downscaling the whole screen also applies to UI elements, this often times results in tiny blurry fonts if the UI isn’t scaled appropriately. But more and more games have started to add a render resolution scale option that goes beyond 100% without affecting the UI. Downscaling also causes latency issues. I can run Metal Gear Solid 5 at a stable 60 FPS at 4K but the display latency is very noticeable compared to 1440p at 60.
I miss the time when you could just disable the games native AA and force MSAA through Nvidia control panel. But most newer titles dont accept Nvdias override, especialy Unreal games.

gooble, do gaming w Palworld Predecessor Craftopia Gets Massive Spring Update

I was told the developers were scumbags that abandon all their games, and had abandoned this one to make Palworld, even though they had just updated it at that time as well. Could the idiots review bombing the game on Steam have misled me?

ICastFist, do gaming w Palworld Predecessor Craftopia Gets Massive Spring Update
@ICastFist@programming.dev avatar

Might finally try the game sometime, I bought it during a Steam sale, before Palworld was announced, but never even installed it.

SweetCitrusBuzz, do gaming w Palworld Predecessor Craftopia Gets Massive Spring Update
@SweetCitrusBuzz@beehaw.org avatar

Some important takeaways include new items including the “Massacre Drone” and a “Killpower Switch,”

Yeah, pass. This developer seems to enjoy the slaughter of things, especially if they are cute and innocent.

Aielman15, do games w Upcoming Xbox Console Update Reportedly Resetting System Back to Factory Settings
@Aielman15@lemmy.world avatar

*Upcoming update for console insiders

Insiders may get bugs because that’s what the insider program is for.

Peffse,

After the “We’re going to delete any cloud captures older than 90 days… oopsie we deleted your local storage”

I’m going to delay updating as long as possible regardless.

lath,

Windows 11 comes with OneDrive shortcuts replacing the local storage Documents folders by default. Nothing in those folders is saved locally, only online on Onedrive.

It’s a “feature” nobody asked for and Microsoft told no one about.

Habarug, do gaming w Valve Releases Team Fortress 2 Full Client and Source Code

This is cool, but what actually made Valve do this? Are they just doing this for fun?

Jakeroxs,

I’d imagine so, it’s an d game, not sure how much they’re still making in it (not much I’d guess given the rampant hacking concerns and protests I’ve seen online)

So… Why not do the cool thing and open source it for the community to maybe build something cool in it (hell I’m SURE someone will make some neat stuff)

Saleh,

They finally addressed the hacking/botting issue.

Usually valve releases boxes with skins for summer, halloween and winter. I dont know if some are made by valve or all are community created with a cut for the creators. But it seems a low effort way to keep making money out of an old game.

And TF2 is still extremely popular, both with high player numbers, active content creators, community tournaments and the like.

Wav_function,

Some people semi leaked it and valve made them stop and then they promised they would work on releasing it, see Tyler McVickers video:

youtu.be/eGzWo6m68zo

RelativeArea1,

not sure but maybe has to do with patents(?) since most companies can hold 20 yr patent terms on thier products in USA and they decided to went with the better side of “why not open this thing up? we already made some money out of it”

Hiro8811,

Also this can attract more attention to the game and subsequently to Steam and maybe who knows a new popularity era for the game

ShortN0te,

Not really how patents work. It does not matter if the code is open or not, others are still not allowed to use patented code elsewhere or at least not commercially. (Not talking about the legitimacy of software patents)

Faydaikin,
@Faydaikin@beehaw.org avatar

I wouldn’t put it past them.

geneva_convenience, do gaming w Valve Releases Team Fortress 2 Full Client and Source Code
@geneva_convenience@lemmy.ml avatar

Unspoken number 3 still missing

mnemonicmonkeys,

We can now make our own Team Fortress 3! With lootboxes blackjack, and bots hookers!

I_am_10_squirrels, do gaming w Valve Releases Team Fortress 2 Full Client and Source Code

I got into the TFC mod for half life, but never got into multi-player fps games beyond that

Cowbee, do gaming w Valve Releases Team Fortress 2 Full Client and Source Code
@Cowbee@lemmy.ml avatar

Should be cool to revitalize the game!

kaidezee, do gaming w Valve Releases Team Fortress 2 Full Client and Source Code

Eh, where is the source code then?

Edit: It appears this is what I want.

SpaceNoodle,

It’s in the computer!

stopdropandprole, do gaming w Valve Releases Team Fortress 2 Full Client and Source Code

that’s kind of incredible.

KeenFlame, do gaming w Valve Releases Team Fortress 2 Full Client and Source Code

Wow, that’s a great move

sirico, do gaming w Valve Releases Team Fortress 2 Full Client and Source Code
@sirico@feddit.uk avatar
scrubbles, do gaming w Fortnite Leaks King of the Hill Crossover
!deleted6348 avatar

Taste the meat, not the heat - Pro-Pain

edgemaster72, do gaming w Fortnite Leaks King of the Hill Crossover
@edgemaster72@lemmy.world avatar

If you can’t pocket sand people then Epic should just shut down

Ulrich,
@Ulrich@feddit.org avatar

They should shut down regardless

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