They’re keeping the layout and “adding more storage”, even though you can easily buy a 1TB SD card for your current Switch. So, in all honesty, it’s just a Switch with a bigger screen. At least on a Steam Deck you can play an order of magnitude more games on it, with -much- better variety.
The only thing I still buy from Nintendo is hanafuda. They got some pretty good quality, playable stuff. I guess their shogi equipment isn’t bad either.
Well, there also seem to be credible leaks that it’ll have some sort of duel screen system, potentially functioning like the DS. It’s probably going to be more than just a bigger switch.
“Mostly the same games” except for all the Nintendo IP. Most folks aren’t pirating games I’d imagine so they’re aren’t really the same libraries for the vast majority of consumers.
The vast majority of Switch games are not made by Nintendo, and the vast majority of those are available on PC and Steam Deck, and typically better versions of those games at that.
Yeah, sorry, you’re not going to try have a neutral perspective about this, are you?
But humor me, why are so many Switch still being sold if other stuff is so superior? After all, like you said, they’re quite comparable and hey, Deck seems strictly superior. Right?
I mean, I just said they were comparable. To say that they’re not remotely comparable is laughable. But here are a quick few reasons: one of them is in Walmart and the other is not; one appeals to children (not the least of which is the presence of a brand “moat” in Pokemon) in a way that most other electronics do not, which also translates to multiple children in a family each having their own, which drives up sales numbers; one of them already had an international distribution chain to handle territories like Australia rather than having to build one up; one came out 5 years earlier than the other, including existing in a time period where handheld gaming PCs were typically not driving comparable 3D graphics, but that changed a mere few years later with advancements from AMD in the x64 space.
This is a paradigm shift that has occurred since the Switch’s launch. Here’s an interesting thought: do you think there will still be the “port everything to the Switch” crowd for the next Switch when the game already has a PC version ready to go on the Steam Deck? Because I’ll bet they just buy that device, or a competing handheld PC, instead without having to hope that the game they want to play gets a Switch version, and that’s exactly the weakness of the console model in the modern era.
The differences between those two things have begun to dissolve very quickly in the past 5 or so years, and that’s both why they’re very comparable and why so many people are seeing the writing on the wall for consoles.
Because Nintendo games on Nintendo handhelds almost never go wrong and you know what parents love? Their kids shit always just working. You dont have to check the system specs, you buy the game at the store and it WORKS. You wrap the game under a tree at Xmas, you can tell grandma “Nintendo Switch” and while she might pick something shit, its going to work.
Lemmings love to act like they are enlightened for figuring out the Steam deck is better… its not for you. Its for 5 to 10 year olds.
I got a different take from this article. The economy doesn’t really play into the fact that games are so big today because you have to make it bigger than the previous one. Same with the console stats. Gotta make it more powerful. But we are at a point where most people can’t see the difference between PS5 and PS4. It’s going to be even less obvious when PS6 arrives.
Depends on which games though. Like a CoD or FIFA will continue as usual, small visual upgrades but still yearly releases with minimal changes. Going from a PS4 to a PS5 with those games will hardly be a difference. I think current generation consoles focused more on higher resolution and higher framerates anyway, which was a welcome change to me, since a lot of games on PS4 ran like sub-par 30 FPS.
But if you take games like Horizon Forbidden West, it’s a pretty significant visual upgrade from Zero Dawn. Same goes for Spider-Man on PS4 and then Miles Morales on PS5, visually looks like a pretty significant upgrade.
Perhaps not everyone notices the visual fidelity moving up in consoles, but honestly that’s never been all that different with previous console generations. Unless you compare games from early in the life-cycle of a console, and then another game from the end of a new generation console. It still mostly gradually happens over the lifetime of a console generation.
I do think graphical progress has been slower than before, mostly because they seem to have shifted focus on higher framerates and resolutions. But in 5 or 10 years we’ll look back at these visuals as laughable. I remember feeling like this every few years, like thinking something looks like the most realistic game ever, and 5 years later you look back at it is being pretty mediocre compared to new standards.
Within console generations, change has indeed always tended to be gradual, but I think the point here is that we’re talking about the step up to the next console generation, for which the visual difference in graphical power used to be very large, you could do a lot more on the newer console than the older one, but has become more gradual over time. Many already didn’t see the need to upgrade to the new Playstation or Xbox from the PS4 or Xbox One, and a lot of their libraries were backported to the older consoles (granted, the consoles dropped during Covid so scarcity played a part in that but even after production picked back up they’re not doing as well overall). The only console that could still likely make a big visual leap to a new generation any time soon is the Switch to the Switch 2, and we still don’t have confirmation on whether Nintendo is even planning on such an upgrade. Just like the Wii, it sold like crazy while still being the least powerful in the generation because it had a knockout combination of utility and quality games. On the other hand, it is showing its age now, so if Nintendo doesn’t make that upgrade who knows if the fans will continue to support it.
Nintendo has acknowledged that a new Switch is coming, and we’ve seen leaks come out of Chinese manufacturing that appear to be legitimate to those in the know.
It was an open secret at Gamescom that it’s going to be similar in performance to the Steam Deck or a PS4 except running on ARM. That will be a huge upgrade compared to Tears of the Kingdom struggling to hit 30 FPS at very low resolutions.
Because improving visuals is an easily quantifiable task, but improving gameplay requires creativity and risk-taking, neither of which are compatible with the AAA business model.
That’s what the publishers keep saying, because it distracts from the real issue. (also- 3D artists, 2D artists and graphics programmers aren’t doing gameplay systems…)
The real reason is the monetization of play, if they make things too fun, you’ll keep playing some osingle player game instead of their expensive live service titles.
They make everything bad to try and prop up those live services.
flip.it
Gorące