Eh, fuck it. I have no need for more “douche and a turd sandwich” “both sides suck” humor in the 2020s and I have zero desire to give rockstar any money after their blatant union busting.
This honestly feels like an “everyone sucks here” situation. It’s obviously bad that the publisher just sacked the 3 founders of a developer and replaced them with a CEO from a developer they just scuttled… But then there is this terrible sell-out deal the devs went for where 1/3 of the sale price of the company was tied up in sales performance with the deadline rapidly approaching so of course they want to put out a shiny new title for people to buy even though they keep having to cut the planned content down to almost nothing. (supposedly, obvi I haven’t played it…)
AND THEN there is what I am calling Schrodinger’s Beta. It is supposedly right now ready for early access release (which means Krafton delaying the game is proof of being shady and avoiding the bonus), but also likely going to flop because they got rid of the founders and now they won’t have the devs to make it any good (making Krafton correct in delaying the EA because it isn’t ready yet…).
This whole thing is a mess of pointing fingers and no one knows what’s real. Truth of the matter is probably that both sides are right. Dev’s want to push the game out to get the rest of what they feel they are owed, whether the game is ready for EA be damned. Publisher wants to not pay for any of that, downsize the dev team to finish production as cheap as possible just to drop a steaming turd with just enough name recognition to keep their line going up, but not to make enough money they can’t plausible deniability sink another developer. I hope I’m wrong, because I was looking forward to Subnautica 2 (mostly just to have a multiplayer subnautica experience), but the industry has mostly convinced me to assume the worst in everyone.
I wonder if Microsoft’s shopping spree induced FOMO in Sony and they ended up buying shit. Sony already had the best studios but they chased live service for no reason.
Negative hundreds of millions of dollars. But the point still stands that they believed this was a rational way to make a boatload of money. With hindsight, we’re all geniuses, but yes, this was a stupid move.
i think the funniest part is ontop of bad acquisitions, Microsoft was only able to buy blizzard activision partially because sony had a history of making non PlayStation versions of games inferior to the PlayStation version.
had Sony actually played fair ball, none of this would have probably happened.
I’m over the massive, over-produced games. I looked at the price of the new Indiana Jones game (AUD119), and even though I loved Machine Games’ previous work, I noped out. These days, I’m mostly reverting to simple arcade games more akin to the early era of gaming I grew up on. Shotgun Cop Man, from the people that made My Friend Pedro, just came out. It was $13. Finished it in one sitting, but I’ll probably play it multiple times. Much better investment.
I think Titanfall 2 is still on sale on steam for uh… 5 dollars.
Its got Northstar, a custom client that allows for private multiplayer servers… also works on linux, literally has its own custom proton version.
Oh and there are mods as well, guided installers, mod managers, etc, for windows and linux.
Runs great on a steam deck!
… and looks … basically the same as a shooter from 10 years later, at least at 1280 x 800?
(its built on a custom forked version of the portal 2 source engine, so it actually runs efficiently and looks good =D)
Doesn’t have a huge playerbase, but it is decent enough that you can probably find a few well populated servers, at least in NA region.
… looks like titanfall 3 got turned into an extraction shooter and then cancelled.
So anyway yeah, hilariously its time to return to tradition for enthusiasts of many old school competetive games from before the bullshit of endless battlepasses and MTX kicked into high gear… and as others have pointed out, the indie scene is full of gems.
I just like to add that it has an oft forgotten 4 player PvE coop mode. Also low on players, but not dead, and if you’re lucky enough to have some friends you can guarantee a match. And there are usually populated Northstar servers for it as well. It’s a great mode with progression and the signature combat experience in Titan and as a pilot.
Yeah, but the writing was on the wall when it came to Xbox Game Pass a few months later. If Microsoft deal was better than burning its sales, then that was it.
Also, there was some other rumors that the sequel wasn’t green lit immediately since the sales of the first game didn’t meet EA expectations. Who knows it that can be attributed to missing Halloween and holidays.
I think Dead Space 2 remake will never come. Motive is working on the next BF and the Iron Man game, that look like safer investments than a sequel of a game that failed commercially (in their books).
I can understand this hesitation, but I don’t expect that from Larian, they’ve delivered in the past and I suspect they’ll deliver again.
(So had CD Projekt Red of course, but Cyberpunk’s launch issues were largely stability/performance related, IIRC. Whereas Hello Games over-promised and under-delivered core features on No Man’s Sky.)
Let’s be straight: as amazing as Baldur’s Gate 3 is today, Act 3 launched half baked and half broken. My first playthrough experience was horrible, largely thanks to broken flags and missing content from the Upper City, and I’d be lying if I said I didn’t have comparable experiences with early versions of Original Sin 2. Hell, they rewrote basically the entire final act of that game with the definitive edition, and I’m under the impression Original Sin 1 had a similiar situation, though I didn’t play it enough between the original and the definitive edition to experience it.
Now, part of all this is because Larian opts to make decisions to cut content and reduce scope rather than abuse their staff or delay a project. In Baldur’s Gate specificslly, I won’t say I am perfectly happy with the outcome, but they are a good studio that practices reasonable employee ethics, and ultimately puts in the work to get there with the product as well. I’d have no issue buying Divinity day one or even pre-ordering, but I do not expect a perfectly complete and polished experience on release.
It still has bugs to this day. I played through the whole game two months ago. The printing press mission was extremely broken. It’s a mission where you are supposed to swap out the headline in a printing press so a magazine doesn’t shit-talk your party. The mission progressed as intended, the press even praised me for swapping the article out and on the next day I still got shit-talked.
I had to do the whole mission again and talk to the printing press twice (for no reason) to fix it. Yenna in my camp also never cooked for me.
Larian announcing their next game to be even bigger than before makes me a bit cautious. I hope they don’t bite off more than they can chew.
I think with CDPR people had conveniently forgotten how much of a broken, buggy mess Witcher 3 was at release tbh. It wasn’t as broken as Cyberpunk but I think that it was also easily forgotten because people weren’t remotely as hyped for the game when it came out. CDPR actually has always had a track record of putting out really buggy games that get patched into great ones later.
Cyberpunk’s launch issues were largely stability/performance related
I played the first release when it came out. There were a LOT of mission-breaking bugs, missing content, much less customization options, entirely missing features, a really messy perk system etc. It feels like a very different game now, since they patched in more content that was initially missing.
They should’ve pushed back the game at least for another year. 1.0 mostly focused on the cutscenes and Johnny Silverhand/Keanu Reeves since that’s what sold the game initially and left a lot to be desired in other areas.
If I remember correctly, you couldn’t even skip the first training mission. You also had to combine clothes that looked like ass because the armor rating was tied to them and there was no cosmetics system (that came with 2.0).
As with most games I’m just not going to get it day one and wait for the reviews. It’s not like they’re going to run out of stock so there’s no harm in delaying things.
I want to see what they do with the RP side of things, as there are rumours of a proper RP mode, which would make online play actually bearable. But since it’s just rumours with no evidence, I’m going to wait.
I had a ton of fun with the GTA V single player campaign, years ago.
I’ll wait for the reviews, and probably for the price to drop, but if it’s not all multiplayer micro transaction hell I’ll absolutely play the biggest game of the decade.
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