bin.pol.social

rand_alpha19, do gaming w What games would you recommend others to just play on easy difficulty

I would recommend Kingdoms of Amalur: Re-Reckoning. The normal mode is already stupid easy, so you feel like a god on easy mode.

It's a fantasy setting with a ton of story and lore, so if you don't care about that it may not be for you.

SuperSaiyanSwag,

I like this answer, sometimes I just want to feel like a god in an rpg, but most of the time enemies scale with you in most games

DdCno1,

Does the writing ever get good? I played it for probably six or eight hours, which isn’t a lot in a game like this, but it and the world building felt painfully generic and bland, to the point of being increasingly off-putting the longer I played the game.

rand_alpha19,

It's pretty generic overall, but some parts of the worldbuilding are better than others. It fits together in fun ways, and the later stuff is better, but most of the early-game stuff is bland. Just FYI - I never beat it, but I played about 40 hours in 2015 and right now I'm about 10 hours into a replay.

I don't know if it's just because of the time since I've last played, but Re-Reckoning has felt like a lot more of a chore to play than the original. I don't remember absolutely loving the original, though; it was always pretty mid, I just thought it was charming.

fushuan,

I’ve beaten the original and the rerelease several times. it’s pretty generic but the combat animations are cool enough to give it a go when I’m bored. I usually play it on the hardest difficulty but the bow charged spread attack works like a shotgun so it’s very easy to stunlock enemies.

It’s one of those games where you can overpower enemies quite easily if you prepare, I would not play it on easy though, if the story is bland and the combat is braindead, what’s the point of the game?

mEEGal, do games w Lemmy giveth, Lemmy taketh?

tell them about you two but also that they’re adopted

that’ll bring it down a peg

thingsiplay, do gaming w What games would you recommend others to just play on easy difficulty

I think easy game modes take away what a great game makes a great game. I’m not sure if I can explain this with words, but if you are going to play on easy, then it means you don’t want to play. At that point, its probably not a game for you. I’m talking across all kind of genres and type of games. However, if a game is unfair or badly designed, that is the moment when I would recommend using easy mode. And it depends on how the difficulty scaling is implemented. Some easy modes are really dumb and take away the core principles of the game, while others are very intelligently realized.

Your example is a great example of what I meant by that. You are not interested into the combat, therefore made it easy so it does not get in your way. You didn’t turn it down because its unfair. What happens is, you are actively playing a game, which you don’t want to. I don’t know what exactly scales in that game, so maybe its not a bad easy mode at all, but can’t judge the game.

I’m currently playing Metal Gear Solid 5 for the first time (just played a few hours on launch and now I’m back to it) on normal difficulty. The game can be brutal at times and there were multiple moments when I almost quit the game. Yet I did not turn easy mode, and now I’m happy that I overcome the challenge naturally. And that’s what I mean. I you turn the game to easy mode, then you get into these habits of not solving the challenges.

SnotFlickerman, (edited )
@SnotFlickerman@lemmy.blahaj.zone avatar

I think easy game modes take away what a great game makes a great game.

But a lot of people are coming to gaming from traditional media where there is no interaction. A lot of those people like the narratives in games, but don’t love beating a challenge. A lot of those people are tired from long days at work and do not get joy from eking out a win. To them, it feels like a chore, and they didn’t get into this to do chores. They got into it to get away from the stress of the world.

(EDIT: Forgot to mention, this is also why Let’s Play youtubes are popular. I know a guy who doesn’t game at all but has watched full playthroughs of things like Firewatch.)

If you get enjoyment from great game mechanics, more power to you. However, that doesn’t mean those game mechanics are less impactful in story driven games where the gaming is “easier.”

My partner didn’t play games at all until those old Walking Dead games by Telltale came out. They were like a TV show, and she started playing them… because it was like “playing” one of her favorite shows at the time. I literally chose them to introduce her to gaming because it was more like a TV show than a game.

She recently finished Baldur’s Gate 3 on normal and its her favorite game now. So games with easy difficulty levels can also help people who have never gamed before be able to get into it and eventually love the more difficult challenge.

thingsiplay,

But a lot of people are coming to gaming from traditional media where there is no interaction. A lot of those people like the narratives in games, but don’t love beating a challenge. A lot of those people are tired from long days at work and do not get joy from eking out a win. To them, it feels like a chore, and they didn’t get into this to do chores. They got into it to get away from the stress of the world.

That’s exactly what I’m saying. People like you describe don’t want to play the game. There is nothing wrong with that, i just explained when easy mode makes sense or when I recommend it. In this case, people who don’t want to play the game (as intended), can use easy mode.

If you get enjoyment from great game mechanics, more power to you. However, that doesn’t mean those game mechanics are less impactful in story driven games where the gaming is “easier.”

As I said, it depends on the implementation of an easy mode. Some easy modes are bad and ruin the actual gaming experience. In some other cases its actually very well thought out and the game mechanics are supportive in such an easy mode.

In general a situation like with your partner to introduce into gaming is a special case. There are lot of games designed to be easy or adaptive. But the OP here isn’t new to gaming, its a different situation. I was looking from a perspective who plays games.

SnotFlickerman,
@SnotFlickerman@lemmy.blahaj.zone avatar

People like you describe don’t want to play the game

I think this is part of the problem I have.

Are they still pressing buttons and making input? Yes.

Thus, they’re still playing the game.

If you want to sound less judgmental, stop saying they’re not “playing” it or that “they don’t want to play it” just because they’re not “playing it the way I think is right.”

If you really think its okay, accept that when they are still pressing buttons and interacting with the game, they are still functionally playing the game. Not playing the game is watching a Let’s Play.

It’s a pointless distinction rooted in treating people who want an easy mode as “lesser” because “they don’t want to actually play the game.” Sorry, sick of hearing it worded this way.

all-knight-party,
@all-knight-party@fedia.io avatar

Playing on easy doesn't mean you don't want to play. Or at least, that's not my personal experience when I put games on easy, which is not always.

I'll throw out two examples. Age of Empires 2. I suck ass at real time strategy, so I put the bots on easiest. What this gives me is the experience and feeling of building up my faction, gathering resources, making upgrades, feeling later like those upgrades were smart (which I wouldn't get on harder difficulties as my actual poor choices would backfire and punish me), and then I get to conquer my enemies with my large army.

I still got to build something up from nothing, create a satisfying army, utilize what I made to conquer. I got something out of it that I wouldn't have if I played on normal. I would've struggled and likely lost. I might've just as likely actually risen above the challenge and came away with a more satisfying, but hard fought win, but I have challenging and hard fought wins at work every day. I don't need that in a genre I'm only a tourist in at home. I have Monster Hunter for that.

I put Gundam Breaker 4 on easy, the combat is satisfying on a surface level, but too precise and finicky as the challenge rises. I enjoy the combat still, on a smaller scale, but I moreso enjoy acquiring gear and making a Gundam that looks a certain way. The things I enjoy more about the game are facilitated by easier combat, I can get to those parts more easily, but still enjoy the combat.

rand_alpha19,

Or maybe they just don't have fast reflexes so easy is... easier. My wife almost never plays on normal because she can't.

If she plays on normal, she will never finish the game and be so frustrated that it will cause her not to enjoy her evening. She works a lot and needs to de-stress when she gets home, so playing on easy is the best way for her.

Stop judging people. Just play your game and enjoy it.

SnotFlickerman, do gaming w What games would you recommend others to just play on easy difficulty
@SnotFlickerman@lemmy.blahaj.zone avatar

Anything where you’re more interested in the story than the challenge.

So… story-driven games.

Omegamanthethird,

I wonder what game stories benefit from a bit of challenge.

Like, I feel like The Last of Us benefits from a little bit of challenge to drive home the anxiety and cleverness of the characters.

scrubbles, do gaming w What games would you recommend others to just play on easy difficulty
!deleted6348 avatar

Personally, I am playing Dragon Age: Origins and Dragon Age 2 on easy. They come from an era where if you aren’t suffering through it then you must really suck. Personally, I don’t have time to fight the same boss for an hour only to die when he gets down to the last 5% and start over again, I only get a few hours after work to game. However, the story is honestly pretty good, and I recommend them - if you play on easy.

Squibbles, do gaming w What games would you recommend others to just play on easy difficulty
@Squibbles@lemmy.ca avatar

FTL. At least until you’ve beaten the game several times

SuperSaiyanSwag,

This is such a good answer. I remember playing it on easy back in the day and the final boss still kicked my ass.

smeg,

I remember having some really solid runs, easily beating every enemy I encountered… and then not even being able to make a dent on the final boss

RisingSwell,

I spend the entire game prepping for the boss. Just because I can ohko every other ship the moment I land doesn’t mean I can touch the beast. I’ve done the last sector without taking a hit just to never even get past the shields in phase 1

smeg,

Yep, that’s what everyone realises after getting stomped a few times!

ahal,

I think that’s my main complaint with the game. Once you find a way to beat the boss, you just go for that build every time. It’s so punishing and the path to get there is so long, that it’s a massive disincentive to try new things.

all-knight-party,
@all-knight-party@fedia.io avatar

That's a good example. You simply can't grasp optimal choices or know possible events and outcomes before going through it a great deal of times, and it's likely that you'll get killed too fast to experience much if you start on normal. You definitely end up switching to normal as you improve, learn, and unlock, but it really benefits and smoothens the learning curve to start easier.

smeg,

Into the Breach too, it’s just a less brutal way to learn how to play

DdCno1,

And once the game has become a breeze, with 100% of your runs being a success, install the Captain’s Edition mod and suddenly, it’s a pleasantly challenging title again. The add-on that turns it into an endless game in particular is so good, I spent dozens of hours playing it.

henfredemars,

Shoutout to Twinge’s Balance Mod. It’s actively maintained, and it makes the game more interesting by encouraging use of unpopular weapons and systems

Captain’s is great too, but it can be overwhelming.

DdCno1,

Thanks for the recommendation!

CileTheSane,
@CileTheSane@lemmy.ca avatar

The difficult steps in FTL are no joke. I was having no difficulty clearing on easy and was just trying to unlock all the ships. Once I did I switched to normal and had to restart 3 times before getting out of the first sector.

acetone, do zapytajszmer w Policja używa sygnałów, żeby nie stać w korkach
!deleted621 avatar

Podejrzewam że całe nic.

ouch, do games w Crew 2 is on sale for a dollar on Steam, Epic, Xbox, & PlayStation until 23rd of September

Fool me once.

dan1101, do games w Crew 2 is on sale for a dollar on Steam, Epic, Xbox, & PlayStation until 23rd of September

They gave away The Crew for free.

B0NK3RS, do games w Crew 2 is on sale for a dollar on Steam, Epic, Xbox, & PlayStation until 23rd of September
@B0NK3RS@lemmy.world avatar

They got me! I couldn’t resist for that price.

lazycouchpotato, do games w Crew 2 is on sale for a dollar on Steam, Epic, Xbox, & PlayStation until 23rd of September
@lazycouchpotato@lemmy.world avatar

Surprised to see it 98% off. I thought Steam capped discounts to 90% a few years ago?

tal, (edited ) do gaming w Looking for a gamepad spec aggregation site
@tal@lemmy.today avatar

I recall someone who build some automated system to measure input latency on gamepads, who gathered data for a bunch over different interfaces, which is a subset of that. They had some sort of automated testing system, moved the controls automatically with a microcontroller-driven system.

looks

Neither of them are what I’m remembering, but it looks like multiple people have built input latency databases.

rpubs.com/misteraddons/inputlatency

gamepadla.com

The second looks close to what you might want. Each controller has a page with a fair amount of information.

EDIT: I don’t think that this is what I was thinking of either, but looks like another microcontroller-based system to measure input latency:

github.com/maziac/lagmeter

EDIT2: Also not what I was thinking of, but yet another input latency measurement project:

epub.uni-regensburg.de/…/ExtendedAbstractLatencyC…

EDIT3: Also not what I was thinking of, but another:

github.com/finger563/esp-usb-latency-test

TwilightKiddy,

That’s some good data! I’m mostly interested in filtering by Linux support and latency/accuracy measurements. Some of them are very helpful, thank you!

Reach, do gaming w Weekly “What are you playing” Thread || Week of September 8th

Started playing Star Trucker - it’s pretty interesting, reminds me a lot of the cargo hauling loop in Star Citizen. The differece is that this doesn’t crash anywhere near as much, runs on my Steam Deck, and boots a lot quicker too.

russjr08,

This is what I’ve been playing too, and I’m having an absolute blast with it!

Essence_of_Meh, do games w Crew 2 is on sale for a dollar on Steam, Epic, Xbox, & PlayStation until 23rd of September
@Essence_of_Meh@lemmy.world avatar

Ubisoft also announced both The Crew 2 and The Crew Motorfest will have an offline mode (twitter post, screenshot). Looks like the Stop Killing Games campaign is working.

Speaking of, if you’re in EU make sure to sign the The European Citizens’ Initiative petition - we’re already over 30% required signatures!

SomethingBurger, do games w Crew 2 is on sale for a dollar on Steam, Epic, Xbox, & PlayStation until 23rd of September

Note: it doesn’t currently work on Steam Deck and Linux in general because of the anti cheat. UbiSoft announced they will add an offline mode, so maybe they will partially disable it later.

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