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Delta_V, do games w What's a recent game you've tried playing that isn't worth the hype?

Dungeons and Dragons 5e is less fun than 3.5e IMO.

There was more of a sense of character progression, and ability differentiation in 3.5e.

5e achieves balance by flattening the power curve.

For example, the attack bonus for a level 20 Fighter in 5e is just 4 points higher than it was at level 1 - same as a 5e Wizard. Both get +2 at lvl 1 and +6 at lvl 20

In 3.5e, a level 20 fighter’s attack bonus is 19 points higher than it was at level 1 (+1 to +20), but a wizard only gains half that much fighting prowess as they level up (+0 to +10).

All 5e characters are pretty much the same statistically & mechanically. Differentiation comes from role play, which is the least interesting part of the game for me.

ampersandrew,
@ampersandrew@lemmy.world avatar

I haven’t played any 3.5e proper, but I understand Pillars of Eternity 1 is largely based on it, and I’ve played a handful of the 2e games. I dig a lot of the changes in 5e. I wouldn’t say the power is so flat that the differentiation only comes down to role play; I’d say a lot of it comes from the apples and oranges comparisons between classes, like things beyond to-hit roles. Your fighter has no AoE attacks like the wizard has but has Second Wind and Action Surge, for instance. The advantage to flattening the differences a bit more is that your character’s role is less preordained (“you are playing class X, so you must be responsible for Y”) and that you are less hamstrung by the absence of one particular role, which scales better to small parties.

RizzRustbolt,

I liked 4e the best.

vladmech,

4e did some really cool stuff while also going a bit off the rails for me. I think overall I like 5E more, but we played a ton of 4e and I’ll always remember it fondly. I was really into the more defined roles, and how classes were a bit more self contained so they could just keep making more and more niche ones

mika_mika,

3.5e being the best is an opinion I’ve heard for my entire life. I would say preferring 5e is a more unpopular opinion.

Suck_on_my_Presence,

I think this is one of the reasons why Pathfinder 2e has been doing so well.

It’s a middle ish ground and it feels good to progress.

My current issues with it are how underpowered the items are. So boring.

orenj,
@orenj@lemmy.sdf.org avatar

Heartbreaking that they decided static item attack rolls and DCs was a good idea. It’s my biggest gripe with the system. Some items, like the Holy Avenger, subvert this and are pretty good, but most items suuuuuck the instant you outlevel them. Like, Sparkblade is cool, who doesn’t like chain swordbeams? Anyone over level 4, aparrently, because every creature you come across has learned to dodge lightning from that sword in particular

who, (edited )

5e character progression does feel kind of bland.

I feel the 5e rules are poorly organized, too. Lots of interdependent rules scattered far from each other in the books, and sometimes buried in the middle of seemingly unrelated sections, so unless you’ve memorized multiple chapters, understanding how to resolve common situations sometimes requires stopping the game for 15-30 minutes while someone digs through the books to find all the relevant factors. Even when you do find the relevant info, it’s often in ambiguous language describing what could have been made perfectly clear with a few keywords. The books are pretty, and the text might be nice to read for entertainment, but they’re pretty bad the the job of being game manuals.

Does 3.5e use the d20 system? Does it have the advantage/disadvantage mechanic? I like those aspects of 5e; they’re simple and they help keep games moving along.

Maybe I should give it a try. Or perhaps 4e, which I have read does a better job of clearly defining its gameplay mechanics.

BreakerSwitch,

3.5 does use d20, but lacks advantage/disadvantage in favor of doing a lot more math every moment of every round of combat. This is the biggest appeal of 5e, it’s approachable and keeps the games moving.

I wouldn’t recommend 4e, it strongly suffers from the aforementioned “everyone can do everything and feels samey” much more than 5e.

Pathfinder 1e is basically just dnd 3.5, and as others have mentioned, PF2e is more of a middle ground

frongt,

2024 is even worse. On top of that, they also stack extra abilities, and try to give everyone everything.

One of these days I should try Pathfinder

teawrecks,

Differentiation comes from role play, which is the least interesting part of the game for me.

Can you explain why you would play a TTRPG if you’re not interested in role play? Seems like a battle sim like warhammer, or just a video game might be the thing you’re looking for.

As a DM, the cooperative story telling IS the interesting part. D&D has never been an airtight game system, it’s a bunch if hand waving to give just enough illusion of structure and randomness so you don’t feel like you’re just arbitrarily deciding everything yourselves. But at the end of the day, you are. The characters and story you’re left with is the only thing of value.

Cethin,

I started TTRPGs with Pathfinder (1e). Some people talk about it like some impossible thing to play. It does have a lot more detail than 5e, but it isn’t that bad. (I did play one character as a wrestler, who did grappling a lot, which is notoriously one of the most complex systems.)

5e sells itself as being simple, and it is in how little control it gives you. However, the rules are anything but simple. There’s so many contradictions and stipulations every player has to memorize. It’s a mess. For example, some spells can be used as bonus actions, but not if you’ve already cast a spell, except for some that can anyway. It’s stupid.

Pathfinder 2e seems to make things so much simpler for everything, while still giving players freedom. Actions are just actions. If you’ve got the points you can use them for anything. Movement, attacks, spells, etc. Pretty much everything just is what it says.

capuccino, do games w What's a recent game you've tried playing that isn't worth the hype?
@capuccino@lemmy.world avatar

I often stay away of new games because that exactly, the hype. If you play a new game and you say it sucks, everybody yells at you, but if you let past the time, it’s the time the one who gives reason to people.

ampersandrew,
@ampersandrew@lemmy.world avatar

In a lot of cases, the people who enjoyed it will have already said what they wanted to say about it, and then the detractors can just yell out the loudest. There’s a perception that BioShock Infinite was only praised because of release hype, and a lot of people look back at it unkindly for one reason or another, but I’ve seen a number of people experience it for the first time in just the past couple of years, unaware of any reputation it might have, and they loved it like we all did at launch.

capuccino,
@capuccino@lemmy.world avatar

This happened to me with Resident Evil 3 Remake, I didn’t knew that had so many haters behind but I really enjoyed the game. One thing to hate, they say, is the short duration of the game. I mean, you could beat the original game in 2 hours, if you didn’t knew nothing about the game, could take you like 7 or 8 hours

ampersandrew,
@ampersandrew@lemmy.world avatar

Yeah, I liked that one more than its reputation as well. In some ways, I liked it better than the 2 remake.

audaxdreik,
@audaxdreik@pawb.social avatar

I always think it’s fascinating to see how the discourse around games evolves. It’s always most telling when people stop talking about a game at all. Remember Starfield? No one even talks about Starfield anymore, not even about how bad it may or may not have been. Just kinda flopped a bit and passed from memory.

I had to search “Bethesda space game” just now to even remember its generic name …

criss_cross,

I remember at the time it was getting all these awards. When I still had game pass I booted it up to see what it was all about. Dear god was it dull. All I remember is some dude comes out and is like “you had a space vision! Take my ship!” And I thought that was the most absurd way to start a game.

Butterpaderp,

Funny thing is, starfield would probably still be relevant if it didnt have paid mods

bcgm3,
@bcgm3@lemmy.world avatar

I was just talking to someone at a party about what games we’d been playing, and we also had to fully stop and think a while to remember the actual name of the Bethesda Space Game™.

CodenameDarlen, do games w What's a recent game you've tried playing that isn't worth the hype?

Dark Souls.

I played Demons Souls and it was awesome, but Dark Souls is so confuse, I couldn’t understand shit about the story, and it’s not that hard, harder than Demons Souls but no that hard.

wilmo,
@wilmo@lemmy.ml avatar

Dark Souls is a 14 year old game

CodenameDarlen,

you’re probably right

Whitebrow, do games w What's a recent game you've tried playing that isn't worth the hype?

Not sure how recent we’re talking but within the last year or so my 2 biggest disappointments have been once human and nightingale. I can usually work around jank and weird creative decisions, but unfortunately neither of these two were worth any of the time I’ve spent playing em since they felt like they didn’t seem to want you to progress.

Played once human for about 3 days, nightingale for around 3 hours and then refunded.

bridgeenjoyer, do games w Game of my childhood, Windows xp, best windows

Glad to see you are also non ergonomic

file333,

Extremly non ergonomic lol

rtxn, do games w Game of my childhood, Windows xp, best windows

DT770 gang!

ms_lane,

990Pro here (once had 770 80ohm, got nicked at work!!) - you can get some really nice memory foam+leather pads on ebay for them, makes a world of difference since they conform nicer and you get a slightly better seal for bass.

Guitarfun, do gaming w Three developers' different philosophies on difficulty for their games

I’m going to make this point again because it went unnoticed due to the sheer amount of comments, but you wouldn’t complain about a Rubik’s cube or crossword puzzle being too hard or anything else designed to challenge you. I’d argue that without the difficulty of solving a Rubik’s cube that toy would be lost to time. The only reason it still exists today is because it was so hard to solve for children when it was released. Souls games are the same. The only reason we still talk about them and the only reason they gained the popularity that they did is because of the difficulty.

I remember distinctly picking up dark souls on sale on a whim before it started really entering mainstream discussion. The guy working at Gamestop warned me that people kept returning it because it was too hard. I took it home and played it and really learned the mechanics then I brought it to my friends to try. They learned the mechanics and since then we’ve had an unofficial race to see who can beat the newest FromSoft game fastest. It was the difficulty of the game that made it so addicting. Without that the game would be boring and no one would know what it was in 2025. If you don’t believe me install the easy mode mods and come back to let us know what your experience was like.

rockSlayer,

There’s nothing wrong with a difficult game, but there’s also nothing wrong with difficulty selection or easy games. Why does a game need to be remembered if the goal is to make something fun? The fun alone is what makes something memorable

Guitarfun,

I never said there is anything wrong with easy games. I play many easy games that were designed to be easy and accessible. Games can be memorable for different reasons. I play Souls games because I love the difficulty. I also play farm sims and VNs because I love story telling and other aspects. My point is that Souls games only exist and are only memorable because of the difficulty.

I’ll go back to the Rubik’s cube. It was released in the 70s. It’s a square puzzle that isn’t flashy or intricate. Do you think it would still be relevant over 50 years later if it wasn’t difficult? That doesn’t invalidate other games or puzzles that survived the test of time that are much easier. The Rubik’s cube was designed to be difficult as were Souls games. Without that difficulty they don’t have much else to offer.

darkreader2636, do games w Would you like to playtest a new indie game? Just completed first playable version of my psychological horror/moral choice simulation.

I’d like to help you mate

billwashere, do games w Would you like to playtest a new indie game? Just completed first playable version of my psychological horror/moral choice simulation.

My brother and ex-wife were both psych majors so I’ve heard lot about this experiment. I’ll give it a shot. Mac, windows or Linux. I’m pan-OS-ual 😀

elucubra, do games w Sliced off the tip of my thumb, what are some good one handed games?

Five vs. One

Auster, do games w Sliced off the tip of my thumb, what are some good one handed games?

Have never thought about it so dunno how awkward it'd be, but maybe NES and SNES turn-based RPGs? Quite like Mystic Quest out of them, Final Fantasy on easy mode pretty much but pretty chill and enjoyable imo.

Would recommend also hasicontent, Slipways Classic and Dust Bunny, all for PICO-8 and on Itchio, and those I think that'd be more feasible one-handed. Also Final Fantasy II for the PSP specifically as it's the most feature complete version, and this one iirc is feasible with one hand.

Also more feasible and native to Android if that's your phone system, Chloe Playtime (Google Play), Codemancer (Itchio), Deeper Down Dungeons (Google Play), Quest of Dungeons (Google Play, Humble Bundle, Itchio), REDDEN (dunno if still distributed anywhere) and Tyrant's Blessing (Google Play).

And don't remember any, but if there's any game compatible, maybe also check stuff playable on ScummVM, Joiplay, and other similar projects?

Anyways, hope you get well soon, fellow stranger!

dil, do gaming w GTA 6 has been delayed AGAIN

I’m still buying it at launch because it’s gta 6 and I doubt itll be bad, I never thought they werent scummy, idk why anyone thought they were a good comapny after gta online lol

dil,

Im gonna get value for my money and play in a fun open world, and not lie to myself about it, I bet itll get delayed again tho and they didn’t think firing them through

Demdaru,

Yeah, people are delusion if they think GTA will be boycotted. However shitty Rockstar is, one thing to admit is that they do deliver good, polished games. Well, as polished as you can with these humongous titles.

crmsnbleyd, do games w Would you like to playtest a new indie game? Just completed first playable version of my psychological horror/moral choice simulation.
@crmsnbleyd@sopuli.xyz avatar

Yesss

SocialMediaRefugee, do gaming w Three developers' different philosophies on difficulty for their games

All game devs should be forced to play their own games all the way through.

The_Picard_Maneuver,
@The_Picard_Maneuver@piefed.world avatar

Like Mario Maker level design rules.

ScrooLewse,

Oftentimes, devs are practically the only person who can. Especially small hobbyist devs. They’ll spend hundreds, if not thousands, of hours playing their own game as they build it and forget they have to then circle back and tune it for people who haven’t.

audaxdreik,
@audaxdreik@pawb.social avatar

Potentially my hottest take, but this is my biggest criticism of Silksong. Even as someone who likes difficult games, I bounced off it. I’ll get back to it eventually, I know I’ll love it once I crack it, but it was taking a lot of effort I just can’t devote to it right now.

I wouldn’t necessarily say that it’s too difficult or that the difficulty level is bad, but it’s overtuned. The devs spent 7 years developing it, playing it, replaying it, adding, tweaking. I believe they made exactly the thing they wanted, but that makes it very dense and intricate and you gotta be on just the absolutely correct wavelength to get there …

SocialMediaRefugee, do gaming w Three developers' different philosophies on difficulty for their games

I like to relax when I play. My days of stressing out over games ended when I had stress in real life.

Tangent5280,

Preach. Problems of my childhood became like wallpaper when I got adulthood problems. I used to stress out when I couldn’t get past a video game mission.

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