Miyazaki specifically stated he would never make anything new in the King’s Field series out of respect for Naotoshi Jin, unless Naotoshi had huge invovlement in the game.
Naotoshi doesn’t do much with FromSoft these days, his last role he was credited for was Supervisor on Dark Souls Remastered in 2018.
I’d love a new King’s Field game, but Miyazaki is right on this one. Without its original creator, it would be a completely different game.
Here is where I was surprised. My second case the game makes me choose. Between placing Blame, Ascend or Descend the spirit and its most loved one. That shapes the game for you each case choice matters in the end.
What I want to know is: are the choices actually interesting, though? For so many games with choices like this they aren’t really choices. It’s just “do the right thing and get the good ending or don’t and get the bad ending”.
I am only 5+ hours into game. The choice you have to make does matter at end. The game gives you a warning about which path you chose. Not gonna lie took me 10 mins to decide.
Me too. I know i’ve said this so many times in the past so i probably sound like a broken record, But i genuinely wasn’t expecting to make it this long. Most things that i’m consistent about don’t last for more than a month. A few months at most
With the title you initially chose, trust me, no one was expecting to make it this long 😀 It’s nice to promise less and over deliver than to promise a lot and then under deliver.
Me neither. When i started it was just me dropping the Screenshot and dipping, i’m much happier with these longer posts though. I’ve thought about changing the title a few times top reflect it and others have suggested it, but at this point i think it’s too late for that
I remember playing the demo for Remake. The guard scorpion took an age and multiple cycles to beat; apparently it’s not meant to, but something about its damage mechanics was just incredibly unclear to me. I was using magic and abilities how it said it wanted me to, but in an action game, those mechanics get much harder to parse. Would’ve preferred turn-taking.
Dyne was a fucking hard as shit boss even in the original game.
But yeah, I really hate they gave it soulslike dodging, but that shit doesn’t have i-frames and even if you are across the room from a dude’s melee attack, you still sometimes get hit.
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