In Chernobylite, when you die (either by getting killed in specific circumstances or by committing suicide in a special device), you get a chance to alter the past by changing decisions you made in the game, which will end up in changing the story and a whole lot of things like companions’ attitudes, weapons at your disposal etc.
Odd Giants is based on the old MMO Glitch, and in that, when your character succumbs to empty stamina, you go to the underworld to recover. It’s a truly special game.
While playing Final Fantasy X the first time, I got to Old Zanarkand and inside the dome, I saved behind a sealed door in the Cloister of Trials. I wasn’t savvy to good saving practices and after solving the puzzle, got into a battle I was completely hopeless to defeat. There was no way to walk back out the door from which I entered, the only way out was through; and with my existing inventory, spells, charged up aeons, etc. I absolutely could not defeat the boss.
It was pretty crushing because this moment is so close to the end of the game, but I gave up and had to come back months (years?) later to fully start the game over. I think maybe I played 99+ hours of Final Fantasy VII and then decided to give X another try. The second time, I was much smarter with maintaining multiple save games for safety. Not to be bested again, I grinded up all of my limit breaks and aeons for safety and completely obliterated the boss in one go the next time around.
Oh I vaguely remembered it being beyond the ¾ point, but also I wouldn’t have known and it certainly FELT like that was the case when I got soft locked.
I use Lidarr for most music grabs. spotdl when Lidarr fails to find (which is uncommon since I use usenet). Then I use beets to manage music files <a href="">https://github.com/beetbox/beets</a> .
I have beets setup to run as a cron every 10 min, and it looks in the location that nzbget downloads to, and it automatically converts, fixes ID3s via musicbrainz db, and moves the completed files to my music section. Anything that beets doesnt see as a 95% match, I then manually run the script and choose the correct musicbrainz ID for the band/album.
It works well, and you can trigger LMS (logitech media server) and Airsonic to update automatically. So if something goes in all automated, then your players will also ‘just’ have it available.
That sounds like a dream. We’re there any specific tutorials you followed and could recommend or did you just try to click things into place until it all worked smoothly?
So Lidarr/NZBGet (or whatever you use) are pretty straight forward.
It gets complex with beets. Not that it is inherently complex, it just has an absolute shit ton of options. You want to start with a yaml config, and just get the feel of how it operates. There are lots of “howto’s” online, but unfortunately “beets” is a way to simple search. So you need to beef it with some specifics related to ahem music.
The manual and github do have it well documented. I would suggest starting with a subset of your collection, and just tinkering, (move files from /home/a to /home/b, convert to mp3 and fix ID3). It comes together pretty quickly. But the configurables of beets is crazy (in a good way).
Other things like triggering scans from LMS etc, they are documented on their respective sites.
I’ll fess up - its not immediately for the faint hearted, but its probably not that hard for most people - who actually read documents and learn.
You do not have to run a local of Musicbrainz (I do - because I can, it removes API limits but its expensive in storage and data) just point to the public instance. Also you could do Headphones, but I moved away from that years ago and have had a much happier experience with Lidarr.
You can manually import them to the correct episodes. You should be able to go off of episode names. Sonarr uses the TVDB and that is also what Plex/Emby/Jellyfin use normally so those are the numbers you probably want.
bin.pol.social
Gorące