I’m at the final chapter of the game, and here’s my thoughts:
The game has adopted many bad trends from other games that it becomes annoying halfway thru the game, here are some of my complaints:
The dialogue, a lot of useless fluff dialogues that takes extra 2 seconds for the characters to animate. If there’s 10 people in the scene, then those 10 feel the need to chime in to say something frivolous.
Just can’t get emotionally invested in the character, maybe it’s the writing, maybe they just follow cookie cutter anime tropes most of the time (thrown in some ‘twist’ later on). I weirdly care more about the side characters from Lacrimosa than this one.
The constant interruption of the flow. You gained control of your character, moved to main/side quest point, cutscene, walked forward 10 steps, another cutscene. And the problem is, most cutscenes are just insubstantial.
Side quests that are not side quests anymore, since you need them to remove those artificial barriers. You can farm nox, but it’s way slower. Side quests also suffer from ‘everything needs lengthy writing’ RPG syndrome nowadays. Better writing, not more writing. I had the same issue with Horizon Forbidden West, where most side quests contain way too much dialogue that’s been used to pad the game to 100+ hours, where it could be a 30 hour game.
The raids / grimwald sections are bit too much. I like how they are mostly optional in Lacrimosa. In this game, you even need to do them to remove the barriers to optional area.
Third Eye / detective mode is a mechanic that devs should move away from. Just outline the points of interest, don’t make it so it’s hard to see everything else.
The lock-on in combat is a wild mess for me. I don’t know whether it’s my settings, or the game.
On the other hand, what I like about this game:
The vertical mobility, that’s to shake up the exploration. The problem is it’s kinda janky, I’d often fall down after grappling to a ledge, because the ledge is too small. Wall run often ends up being blocked, etc. I hope that they will polish the mechanic more in the future. In combat though, I barely use them to fight enemies thanks to the messy lock-on
I enjoy doing the collectibles (petals, treasures, graffitis) in this game.
Besides that I’ve been slowly progerssing Resident Evil HD Remake, trying to get infinite rocket launcher.
The dialogue, a lot of useless fluff dialogues that takes extra 2 seconds for the characters to animate. If there’s 10 people in the scene, then those 10 feel the need to chime in to say something frivolous.
I haven’t played the game, so I don’t know how that’s handled exactly, but I played a bunch of CRPGs these last few months and I wish the companions in those games were more like this. 99% of the time it’s just the MC talking with one or two other people, and it’s just so boring.
The constant interruption of the flow. You gained control of your character, moved to main/side quest point, cutscene, walked forward 10 steps, another cutscene. And the problem is, most cutscenes are just insubstantial.
This is just super annoying. I’m going through the same thing in Crisis Core right now, where you’re interrupted by a tiny cutscene every few steps in the main missions. Just make one longer cutscene, or tell me whatever useless thing you wanted to say, while I’m playing.
Are you open to community shared level editors? You might wanna give “babba is you” a try. Loads of level packs are available, also on the console versions.
I would almost consider games like Loop Hero to be puzzles, maybe stuff like 2064 as well, or other match 3 type games like Gems of War (not that that may be the best one you're looking for, but I think that genre loosely fits your criteria)
Nic, co Ci pozwoli zrobić webinar na żywo dla iluśtam osób, nie będzie lekką sprawą. Wydaje mi się, że OwnCast może to być najlepszą opcją, pytanie, czy to będzie interaktywny webinar.
While Minesweeper’s a great example, since random levels are a feature of nearly every Minesweeper iteration in existence, I mentioned in my post that I was excluding such games from the list. For those looking for such a game though, Globesweeper and Tilesweeper are great options.
Oh crap, egg on my face. Too eager to make the joke I just skimmed the list you posted and went tee hee. Shoulda coulda read the rest of the post too, sorry.
Shadows of Doubt, maybe? It’s a first person immersive sim mystery game with procedurally generated worlds and mysteries. There are crimes you must solve and the victims, perpetrators, suspects, and evidence are all randomized. Would you count that as a puzzle game, though?
It’s called the challenge. I won’t spoil how you find it, but it’s extremely well hidden and even just getting there can be a pain without looking up a guide. Once you get there you have something like 3 minutes to finish a variety of puzzles, each of which is randomly generated (one of which is randomly generated based on your solution to a previous randomly generated puzzle). They aren’t insanely difficult per se, but you definitely need pretty good mastery of all the mechanics to get them done.
Unfortunately, and sorry for the spoiler, but the reward is disappointing. Mostly worth it for the steam achievement. If you like philosophy videos then it unlocks one of those. If you don’t know about the philosophy videos then there’s a lot about the game you haven’t found yet.
I got one of those new Steam Deck OLEDs today and am thinking about getting some casual games for that (even though I got a ton of stuff in my backlog).
Dave the Diver is currently the forerunner, and maybe Mega Man Battle Network. I might just wait until the Steam Winter Sale though, since the prices won’t be worse, and maybe even a tiny bit better.
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