Dude, I only just played the games for the very first time earlier this year and I absolutely feel what you mean. It’s the very first piece of music you hear when you start the game, is used throughout the trilogy in pivotal moments, and is the very last theme that plays in the third game. So awesome
I do see that the narrative and the gameplay have some flaws, but overall, I thoroughly enjoyed my time with the games and the ~100h it took me to finish the trilogy. The Citadel DLC was probably my favourite part of the entire series. I’d also probably put the games in my top x favourite games.
Kingdom Hearts main menu theme. It’s absolutely a nostalgia hit for me. That game was one of my “get-away” games while in a rough situation. Hearing that music always makes me feel a little safer, like I’m just one step away from a completely different life.
Make sure your games are on a SSD, this isn’t optional anymore; modern games often rely on loading assets as they are needed and if they fail to do that it could appear to stutter, among other issues. This is particularly important for UE games.
Additionally that smearing effect you mentioned could be FSR loading low resolution textures. Try tweaking your settings related to it.
Confirm, that your AMD drivers are up to date. Also If your ram supports XMP or a equivalent feature enable it to benefit from your ram. This is often overlooked.
Enable “Above 4G Decoding”. Consult your motherboard manual for details on how to do that.
Additionally if your game offers a choice between directX or Vulkan.
Choose Vulkan, if you experience problems try the DirectX options.
Yeah I wasn’t ready to swap out my whole motherboard and got a 5800x3d. A little on the pricier side still (~$320), but many games really love that extra large cache. Should hopefully keep me going for quite a while before having to upgrade sockets. There’s cheaper options than that that would still be a good upgrade, a 5700x is about $170. A couple games recently like baldurs gate 3 have been very cpu intensive.
Yuppp it's a monster gaming CPU still, I love what AMD did with the longer-term socket support. I recently got a 7800X3D, it should last a long time, but having the piece of mind that in a few years I could just drop another AM5 CPU in if I needed or wanted to is great.
Weird, the K4’s latest bios supports Vermeer, but perhaps not the X3D CPUs? But if so, even a 5600 would be an acceptable and pretty cheap upgrade over a 2600.
All running on SSD, but I aim to run at 1440p and more than 60fps. RE4 looked better than most games and had buttery smooth performance, really important for the ‘speedrun’ type trophies
What is up with new games? I have a Predator Triton 300; i7 9th Gen, 16GB/512GB. All games get installed on the SSD instead of the HDD.
I played the new Tomb Raider trilogy (still playing the last one, no spoilers) and it ran smoothly on Medium (some unnecessary stuff turned off) most of the times.
Tried playing new game called Deliver us Mars, disaster. It stutters every. Fucking. Time. ON LOW! What the Fuck?
A big issue with recent games is Vram usage (the gpu has vram). If you don’t have enough vram the game will stutter. At the moment where there isn’t enough vram, even a tiny bit not enough, the game will stutter.
Another issue is also ram and cpu utilisation which in some games is pretty extreme.
Othrt issue can be very heavy graphics and badly optimized lower settings.
Some games also have transition stutter, where you change zone. It will try to load the new zone and unload the precedent one. But it uses cpu power and requires a fast ssd depending on the size of what has to be loaded.
Unreal engine is pretty bad for open maps. It generates a lot of cpu usage when changing zones. And heavy textures and other heavy elements don’t enhance the experience.
The vram, I’m not sure what your questions is about.
The vram is special ram (much higher bandwidth, but slightly higher latency than cpu ram, also supports special extra things) included on the board of the graphics card.
It is necessary because it stores textures and others game elements the graphics card needs to operate the game (shadow info,…). The elements are loaded into vram, from the very slow (in comparison) drive (even nvme 5.0 ssds are extra slow compared to vram or ram) to allow the gpu to process whatever it has to do. Background tasks, windows, the desktop… Also use vram to be able to have the app windows and desktop displayed, so the total available for the game can vary.
If there isn’t enough vram, there can be multiple things happening (I’m talking about textures but vram includes others things too) :
Resizable bar ( or SAM on amd) is not enabled : the gpu will not be able to load all the textures, so it would either have missing textures, or lag a lot due to texture swapping. The textures can also take a lot of time to load instead of completely missing depending on the game optimisation, due to swapping with previous textures. The game can even crash.
Resizable bar is enabled : it is possible with this pci-e configuration for the gpu to access system memory. So in some cases, textures may spill into system memory (cpu ram), which isn’t great either, because system memory has a way higher latency to the gpu (it has to go through the cpu, pci-e slot…), and way lower bandwidth. And so generates lots of lag.
If a game is well optimized, the lower the settings are the lower vram usage there is. Some games however did not have such great optimisation. Vram usage mostly depends on the texture quality and resolution. (increasing the texture quality will use a very few/negligible amount of extra gpu power, but increase the vram usage).
There is also a baseline the devs may put for optimisation. The less vram there is, the less the textures can have data available to use. So the more compromises have to be done, with less and less quality. So fixing a baseline quality depending on the current most used vram capacity is not that bad. Tho it does have issues for people having less available.
Just rushed development usually with the bigger titles. The time isnt spent on performance, it's a case of spunking a game out and moving onto the next one.
Tomb Raider reboot is pretty well optimised. The games look beautiful with great performance. It used the in-house Foundation engine.
It's a shame the next game will be on UE5, UE games always a certain look and jank that just makes them feel 'cheap' to me. Along with, usually, a lot worse performance.
It’s kinda sad that all the in-house engines are being abandoned… Especially since Unreal is a one-size-fits-all engine. It’s not suitable for all games if optimised gameplay is an expectation…
Also, yes. I didn’t understand initially when I heard about the Unreal look, but goddamn I see it everywhere now…
This sounds more like you’re trying to justify buying new hardware, or are really bad at optimizing settings/have completely unrealistic expectations for visual fidelity.
A good CPU upgrade here would cost like $150-200, hardly a lot given the cost of the games OP listed. The best they could go for being the 5800X3D, it's still a gaming powerhouse and a great upgrade for users on AM4.
There's only so much you can do to squeeze performance from years old hardware, upgrading is an eventual need you have to consider.
Obviously upgrading is fine and dandy, though also it might imply a motherboard upgrade too and such. I’m not saying upgrading is useless or anything, it’s just good to have options without shelling out for the best hardware just to be able to play unoptimized games that run like trash. Maybe you’re content with how your computer runs and you don’t want to upgrade just to play a couple of games.
Keep in mind that if you upgrade your computer, then you still need to buy the games.
I think it's safe to assume OP is not a pirate, given they mentioned both game pass and a sale :D
They are in a good spot for a CPU upgrade, with the socket being the same, they can jump 3 generations of CPUs for a drastic uplift in performance as it's bottlenecking their GPU atm. It's the most cost-effective part in this case as they wouldn't need to upgrade their motherboard at all, perhaps just a new cooler depending on what they have already.
To be honest I tunnel visioned in my argument and forgot to read the current specs of OP 😄 But I was trying to apply my argument for people in general, not just OP.
A CPU upgrade isn't going to help with the issues they described. The games are just not optimized properly. Even people with high end, current hardware are having the same issues
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