A bit more Baldurs Gate 3 coop. We just made it to the Githyanki Creche and next time everyone will die.
Then I got back to Vampire Survivors. Played a bunch of different “Survivors-likes”, but nothing really is as good as this. There’s so much stuff I have to catch up on, tons of unlocks and characters.
Finally, I started the Solasta: Crown of the Magister - Palace of Ice DLC. I really liked the more intimate setting of the previous one, Lost Valley, but this one is a straight-up sequel campaign to the base game. So far it’s not as good as Lost Valley, but it’s a higher level campaign up to level 16 (base game is up to 12), you get to play around with the higher level spells (also my ranger can attack one more time now). However, performance in some areas is horrible, with huge frame drops. Also ran into a potentially game breaking but, but luckily a full game restart helped.
I finished the main game for Control, and the DLCs and the side quests, and got all the outfits, but I'm still not ready to put it away, so now I'm just working on finding all the collectables and filling out the ability tree.
I’ve been mostly playing Etrian Odyssey, I’m at the 4th stratum.
I’ve also played a bit of Balatro which is really fun, but I’ve played too little to tell if it suffers from the usual issues I have with roguelikes (mainly the difficulty curve in a run).
Working my way through Baldurs Gate 2 ee. Never finished it back in the early 00s. Maybe this time I’ll rescue Imoen and figure out Jon Irenicus’ deal. Currently still side questing.
A friend of mine got me Gears of War 5, so I think that’ll be a good chunk of my game time this week. I haven’t really played Gears since the 360 days (I believe I may have played an hour or two of Gears 5 on my XB1 long ago before I moved to PC), so it’s great to get back into it!
As a plus, so far it seems to also run very well on my Steam Deck too.
My uneducated guess is that most of the time spent on any optimization has to go to console ports. With PC you can just tell people to get a better PC, but with Sony and Microsoft they will straight up refuse to sell your game if it doesnt run well enough (see: CP2077 on ps4 or BG3 on Xbox).
unreal has, at least since the 2010s, an engine that focuses on AAA looks and advanced features. 5 amped that up with nanite and other gpu stressful tech.
I personally found UE4 to be a bloated dev environment, but ymmv.
I heard from a game dev that UE isn’t an engine, but a framework. That means it doesn’t give you optimized, opinionated code, but gives you more “freedom” - yet forces each dev team to optimise by themselves.
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