bin.pol.social

WhiteRice, do gaming w Dissapointed in Xbox Elite Series 2 Controller

Hello friend. I use the brooks adapter on my xbone elite gen 1 for ps4. It adds gyro and touch pad click support.

a.co/d/gL2oxm0

Davel23,

Unfortunately it says it does not support the Elite series 2.

WhiteRice,
Davel23,

That one does appear to be compatible with the Elite 2, but I don't think either model supports motion control on PC, just PS4/5 and Nintendo Switch.

Colour_me_triggered, do games w What are some hidden indie gems nobody knows about?

They are hidden, so I don’t know about them. Sorry I couldn’t be of more help.

EvaUnit02, do gaming w Dissapointed in Xbox Elite Series 2 Controller
@EvaUnit02@kbin.social avatar

I wouldn't be surprised if there's a patent Microsoft just hasn't been willing to license use of.

I remember when the Sixaxis came out. It was missing vibration. It was because Immersion sued Sony (and ultimately won) over patent infringement of rumble motors. Sony ended up having to pay somewhere around $100 million.

TipRing, do games w What are some hidden indie gems nobody knows about?

Shadow of the Forbidden Gods - a strategy game where you play as the ancient cthonic entity waking up because the stars are right. Set in a fantasy world where the forces of good slowly become aware of the coming apocalypse and attempt to forestall your return. You have to get past the janky UI and some dreadful AI art, but the gameplay is unique and satisfying.

Lojcs, do gaming w Dissapointed in Xbox Elite Series 2 Controller

That’s bizarre to me too. Everyone keeps praising the Xbox controllers for being the best and they don’t even have gyro??

Glide,

People tend not to like gyro aim.

People are wrong, but I am not surprised.

CanadianCorhen,

whether they like it or not, it should still be included on a “premium” product, when the Wii U controllers had it!

tal,
@tal@lemmy.today avatar

Problem is that even on a premium product, cost is gonna be a factor. Well, and weight.

I can think of a bunch of features that could be supported in a controller. Problem is, not everyone is gonna want everything, and if they put it on the thing, everyone is gonna pay for it. On the XBox Elite Series 2:

CanadianCorhen,

i get that, but adding a gyro is really, really minor, just a couple modules on a PCB

SternburgExport,

How is that bizarre? It‘s not exactly a widespread feature so most people don‘t care about it.

papabobolious,

Isn’t xbox the only one that doesn’t?

JeffKerman1999,

Yep games for Xbox don’t have it because Xbox controllers don’t have it.

Hundun,

Gyro has been present in Sony controllers since Dualshock 3. All of the Nintendo controllers I ever used had it. Steam deck has it. I honestly assumed it is a standard feature.

SternburgExport,

I‘ve have a PS3 and PS4 and can‘t think of a single game that uses this feature. When I say widespread I don’t mean the hardware, but how it is implemented in software.

papabobolious,

GTA IV had it for PS3, I remember.

SternburgExport,

It did? How was this utilized?

papabobolious,

It was optional to use, you could control leaning on bikes I remember but I never used the feature.

tal, (edited )
@tal@lemmy.today avatar

I decided to buy a good and expensive controller for my PC for the first time,

It‘s not exactly a widespread feature

Gyro has been present in Sony controllers since Dualshock 3.

Not many PC games natively support gyro, however, because most controllers that people have on the PC don’t support it.

Yeah, it’s an input that you can use to rig something up with Steam Input or some sort of macro software, but if you don’t have a large proportion of the userbase with hardware support, game developers aren’t going to put resources into native support, and without native support, most people won’t use it, and if most people aren’t going to use it, not a lot of incentive for game controller developers to support it.

Same thing for the haptic feedback and the force feedback triggers on the Playstation controllers. You can use them on the PC, theoretically, but just not much native support out there for them.

I kind of wish that there were some kind of standard, cross-platform, open-source software package that you could have games hook into on one end and controllers on the other, have a developer-provided profile, but let the package provide some kind of profile that does something reasonable for an arbitrary controller (or multiple controllers, think HOTAS) if the developer doesn’t, and let game controller developers and players publish control scheme settings for games/controllers. Steam Input is kind of the closest thing to this, but is proprietary and tied to one distribution platform (Steam), which sort of sucks.

The sex toy crowd has something like this going on with buttplug.io – which, ironically enough, can actually support linking games to game controllers with vibration, not just sex toys, but for some reason we haven’t managed to get there with normal, actual game controller input. I kind of wish that given that they have their shit together enough to actually get something like this out there, that they’d rename the project to something uncontroversial like GameIO, support hooking up games to arbitrary output devices and input devices, and then expose an input layer to games. Have the option to use the game’s provided profile by default, but also use a custom one.

Steam deck has it.

The Steam Deck is successful for what it is, and maybe one day it will have enough market share to be able to really drive game features, but as things stand, it’s something like a percent.

googles

pocketmags.com/us/…/steam-deck-oled

If you crunch the numbers and assume the Deck does indeed represent 40% of Linux users, which make up 1.97% of Steam users, then the Deck is used by 0.78% of all Steam users. That’s the exact market share number for the Deck APU in the GPU survey, which means at least these datapoints are internally consistent.

That’s maybe the largest single bloc of people using a single specific non-mouse/keyboard input device on Steam, but it’s still a very small portion of the overall PC user base.

averyminya,

All PC games support gyro if they’re played with SteamAPI and the controller has gyro support. You can configure it however you want, it’s just a controller function being bound to an input.

You can even add gyro support to games that never had it, like PS2 and GameCube games. Because, again, it’s just a method of input.

Segab,

It’s not widespread BECAUSE Microsoft refuses to include it in all their controllers. It’s been a standard in Sony, Nintendo, and even some 3rd party controllers like 8bitdo.

KingThrillgore, do games w What are some hidden indie gems nobody knows about?
@KingThrillgore@lemmy.ml avatar

Signalis

Antichamber

Cave Story

The Beginner’s Guide

Uplink

Hypnospace Outlaw

Exit Fate

The Red Strings Club

Oolite

LocoRoco (not an indie gem but forgotten)

jacksilver,

Upvote for Antichamber.

Toribor,
@Toribor@corndog.social avatar

Hypnospace Outlaw is hilarious and perfectly captures the weirdness of the early Internet.

Also don’t forget to talk to your kids about the dangers of shonking.

Cybersteel, do games w What are some hidden indie gems nobody knows about?
@Cybersteel@lemmy.world avatar

Black Souls 2

Razupaltuf, do games w What are some hidden indie gems nobody knows about?

Null Gravity Labyrinth for everyone who likes labyrinths

Seasoned_Greetings, do games w What are some hidden indie gems nobody knows about?

Dominions (Dominions 6 just came out, but it’s an iterative game so try 4 or 5 first)

So it’s like civilization and battle simulator had a baby, where armies are managed by the unit and there are simulated battles of thousands.

But all the civs are loosely based on different existing mythologies and there’s a crazy complex magic system

Oh, and you get to create a god that you can totally battle with.

If you like civ-like games, it’s a really unique and satisfying twist on the genre with an incredible amount of sheer depth.

kby, do games w What are some hidden indie gems nobody knows about?

LBreakout[1] is the best Arkanoid clone, period. There has been many attempts by Taito (or Square Enix by proxy) to reboot the franchise but each of their releases just flopped terribly because they keep removing features that people come back to Arkanoid for (the latest PC release, Eternal Battle, has no level editor). In similar vein is Apotris[2] (whose developer is being hunted by the Tetris Company like a fugitive the last few months) is the greatest iteration of Tetris IMO, and it is open-source and developed by a one-man team.

[1] lgames.sourceforge.io/LBreakoutHD/[2] akouzoukos.com/apotris

taanegl, do games w Callenges of implementing Blockchain Technology in Gaming

Listen, if you use the blockchain in a utilitarian way, say like the Chinese using it to track produce from farm to retail, then I can understand.

A couple of examples that does NOT rely on use of money or "micro transactions:

  1. Decentealised game server - using blockchain “transactions” to confirm character progression without the need for a central server to
  2. A save file sharing network - each transaction is a new save state, that is almost archived on a decentral basis

Can’t think of anything else, because mostly, I hate micro transactions in games. It’s made games worse. It’s all just a bunch of exploitation and FOMO.

If that’s how you want to use the block chain, then fuck you.

Sincerely.

moody, do gaming w Pokemon TCG Card Distribution

I have experience with MTG but only a passing knowledge of Pokemon. My understanding is that it would depend entirely on what your deck does. Are you using pokemon that are expensive to use? Do you have any means of getting energy besides just drawing it? Do you have ways to draw more cards? All these things will come into play to determine the ratio you need. With experience you can guesstimate these things, but to be sure, the only way is to play the deck a bunch and adjust depending on what you feel you need to add.

FlihpFlorp,

Thanks for the tip

As I said in another comment I struggle when starting (this goes for everything)

So far my gameplan is to get about 10 mons I really would ideally be pulling, get some support cards to pull them then just kinda fill in the gaps with what will have good synergy

t3rmit3, do gaming w WWII first person shooters

Definitely throw in my hat for Hidden and Dangerous 2. It has by the the most varied environments of any shooter I’ve played. Everything from icebergs, pacific jungles, forests, fjords, deserts, mountains, no man’s lands, and more.

As a kid I liked the original Deadly Dozen, but I’ve tried replaying it about 10 years ago, and realized that the only reason it ever worked was because of save-scumming.

kratoz29, do gaming w Weekly “What are you playing” Thread || Week of January 28th
@kratoz29@lemm.ee avatar

Nier Automata on the Switch, it is the only version I have played so far I think it is a great port… The anime motivated me to get around this title BTW (I think it is usually the other way around) so far I like it, even if it is the same genre that seems to reign the gaming market nowadays, open world action RPG…

Wootz, (edited ) do games w I feel like I should leave the gaming industry

Hi.

Ex game dev here who jumped ship and is now doing VR training stuff for a big medical company.

I don’t regret it one bit. You definitely lose some of the spirit and excitement of working with people who are super excited to make the fun games they grew up playing, but on the flip side, if you’ve been in the industry long enough to have 18 years under your belt, you’ve probably had enough of that excitement to see the bad sides of it.

By far the nicest thing about being in an industry that isn’t entertainment is that the success of the “product” you’re making is so much easier to define than “is this fun” or “will this help playing retention”. I can’t describe how nice it is to have actual users instead of players, and UX’ers who to come tell me what people want. Sure, it might not be as fun as games, but to be honest, I’m OK with that. I get vastly better pay, better work life balance, and most importantly, a complete lack of any kind of game director whose vision I must try to make real.

  • Wszystkie
  • Subskrybowane
  • Moderowane
  • Ulubione
  • rowery
  • Spoleczenstwo
  • muzyka
  • NomadOffgrid
  • test1
  • FromSilesiaToPolesia
  • esport
  • Gaming
  • slask
  • krakow
  • fediversum
  • nauka
  • sport
  • Technologia
  • niusy
  • Psychologia
  • antywykop
  • Blogi
  • lieratura
  • informasi
  • retro
  • motoryzacja
  • giereczkowo
  • MiddleEast
  • Pozytywnie
  • tech
  • shophiajons
  • warnersteve
  • Wszystkie magazyny