Cross-posted and translated this to the Brazilian community as usual :)
Thank you, as always, for making things easier and more accessible for others! It’s truly so nice of you to do so, even if a handful find some things interesting, that’s a win in my books!
P.S: There’s a formatting error on the previous posts, on the gaming news #18
Thank you! I’ve been looking at that for hours now, feeling lethargic and lazy to fix it…but when I’m called out? Well, I had to! So thanks for that :P
I was born in 1981. Not too much younger than you, but old enough to remember when the arcade scene was really bustling.
I’m of a different mind.
I’ve played so much Pac-Man and Space Invaders that I’ve simply had enough of it.
There’s only so much time left on the planet, and I’d much rather spend it on new and novel experiences. If I play retro games, they’re either games I really want to beat but haven’t. Or they’re unfamiliar.
I love PC gaming for exactly this reason. You get to early classics like Ultima, but then you get modern fare like Black Myth Wukong.
My reason for talking on the Internet about this stuff is because it’s hard to find people, outside of conventions, who give a damn about this hobby.
I’ve been excited to give it a try since launch, so much so I’ve avoided spoilers. I’ve heard the dungeons are all kind of iffy, but to be honest (and I know this is heresy) Bethesda dungeons aren’t usually my favorite part of the game anyways
Ive avoided spoilers of the main story but i am excited! Sci-fi is a genre i really love (even though i really should explore more of it) so I’m really excited to see more of it
I’m on my third playthrough, and there’s just so much to do and see. I loved the main plot on my first playthrough because I was focused on it, but now I’m exploring so many other things.
Not to mention I got it on launch, and there have been so many QoL changes since then.
You know, it’s funny, I’m about halfway through DMC4, and I’m loving it even more than 3 thus far, but even through cultural osmosis, I know a turn is coming. Other than that, I was surprised to find how much I agree with you, having not played 5 yet, but maybe I’m not as fond of the first game as you are; nothing seems to flow in that game compared to later entries, and I’d argue it often has more in common with Dark Souls. I went down this road playing this series because Hi-Fi Rush knocked my socks off, and I’m still expecting that game to have the most in common with DMC5. So far, I’d still say Hi-Fi Rush beats them all, but it got to learn from them, after all.
OK, so I'm gonna say this about action games: if you approach them like you do every other game—one playthrough and you move on—most are gonna disappoint you. DMC5 in particular is possibly the worst culprit; however, if you're willing to commit to exploring their depth and play on the highest difficulties, holy shit some of the best gaming you'll ever experience.
This is why I cannot take casual reviews of action games seriously because any action game fan knows the first playthrough is the tutorial, while for most people it's the whole game.
I can't really fault people for wanting to move on after one playthrough, but when they say stuff like "I played DMC… and it's not that good" I just wanna say: yeah, no shit, because you didn't stick around to explore why everyone else is praising it—you played the tutorial and moved on.
We could argue whether this is bad game design, but the truth is not only does it work, I don't believe there's any way for a game like DMC or Bayonetta to feed all of its combat depth to players in one playthrough. Hell, it's not enough for the muscle memory to kick in to get even close to mastering everything, so I cannot really blame devs that much.
Like fallout 4 and other games, I pointedly ignored building the outposts et al. I didn’t even mod the ships that much because that was a ball ache as well.
Fallout 4 with the settlers of the wasteland (I think that’s the name) mod becomes a cool base management game alongside the normal fo4 stuff. It makes the whole system feel worth interacting with, in my opinion. Give it a try if you haven’t and are interested.
Guess I’m an outlier. For me, games were the way to disconnect from the stress of relationships. I’ve been an introvert since the beginning, and so games’ positive associations for me are a safe place away from social pressures.
I also imagine every “retro” generation thinks its games are the best. Like, there was a meme post about joy at finding a PS2 torrent recently with strong implied nostalgia, and that’s ok. People usually experience video games at an age where the games teach them archetypical feelings of intellectual pleasure, the first time they experienced joy at solving complex problems for example. That becomes a core association through life.
So I think we’ll all have strong feelings linking the systems we played at our formative years. And again, that’s ok. That we can form such strong associations is an expression of the basic human value of video games, as an art and modern cultural necessity.
The only thing that comes to mind is that it’s a Nintendo game and most people with Nintendo consoles don’t have access to the variety of games that the rest of us do.
They’re kind of stuck with whatever Nintendo puts out, so I guess it makes sense they would value it more.
I remember when I first bought my Gamecube… I had to sign an agreement that I would never play a non-Nintendo property again. “How could they ever enforce this?” I thought. Little did I know that the next day, the Sony SWAT Team would be bursting into my house to extract my Playstation. It was absolutely terrifying.
I haven’t played a single non-Nintendo game since.
Despite not owning one, I really like the Steam Deck because I suspect it has made my transition to Linux far smoother (for a while, I dual booted because I was fearful that gaming on Linux would be difficult.)
Them's Fightin' Herds has one of the best tutorials in the fighting game genre, but on top of that it also has a story mode cleverly designed to act as a second tutorial. Enemies and bosses are designed you on specific concepts like anti-airing or getting past zoning. It even has platforming segments to get you used to fighting game movement.
Sadly, the published pulled the plug so chapter 1 is all we'll ever get. But that chapter 1 is still better than any other fighting game singleplayer.
I loved it, but I had frustrations. I think there are two almost perfect games in here, the tile based mansion builder and the myst like mansion explorer. Somehow I found that putting them both together resulted in a slightly lesser experience than either of them functioning alone. It’s a very minor blemish on a fantastic experience though.
Hadn’t thought about it that way. I would had enjoyed it more if the rogue like aspect was gone and you could just rearrange the mansion at will, unlocking and storing rooms whenever to try things out to solve the puzzles.
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