bin.pol.social

Evil_Shrubbery, do gaming w The beatings will continue until the skill improves

Bcs if there is a skill issue, we work on it, not cheese around it.

SaltyIceteaMaker, do gaming w The beatings will continue until the skill improves

no need to change when you already know your tactic will work, but you just lack the skill to execute it

KingThrillgore, do gaming w The beatings will continue until the skill improves
@KingThrillgore@lemmy.ml avatar

Me playing Elden Ring

TankovayaDiviziya, (edited ) do gaming w My regular depression will defeat post game depression with its decades of experience.

To be honest, I never got that feeling. I always feel catharsis finishing a game. However, with a huge exception on the Metal Gear Solid series, because Hideo Kojima always leaves more questions than answers at the end of the games. But without spoiling anything for those who haven’t played it yet, the exception in itself in the series is MGSV which completed the series full circle at the end.

The only time I felt empty after consuming a media is after the finale of Breaking Bad. Never have I felt so empty and lost on what to do after. Post-college life does not even beat it.

toxicbubble420, do gaming w Best version of Pandemic boardgame on Android?

I have plague inc by ndemic, but it’s not the board game version

zabadoh,

Plague Inc. comes in at the top of a search in the Play Store for “pandemic” but I understand that it’s kind of a reverse concept of the Pandemic boardgame: You try to wipe out those pesky humans by developing an incurable virus.

I might be inclined to give it a try if I can’t find a decent implementation of Pandemic.

Cuttlersan,

There is a mode for Plague Inc where the tables are turned and you try to stop a pandemic, last I played!

toxicbubble420,

there are different scenarios you can purchase like zombies, vampires or even planet of the apes

smeg,

I remember playing “Pandemic” as a flash game (or similar) many years ago. Plague Inc seemed to basically be the same game, and I think Pandemic the board game is completely unrelated. Not very helpful for your actual question, but I think it explains the search results.

SharkAttak, do games w Large Language Models in Video Games?
@SharkAttak@kbin.melroy.org avatar

Don't know if it qualifies, but some time ago I saw a VTuber play "Suck Up!": you play as a vampire and you have to actually talk to try and convince NPCs to let you in so you can suck their blood. The "thinking" isn't done on your PC though, you push-to-talk your line and the answer is elaborated by their servers.

MentalEdge, do gaming w Weekly “What are you playing” Thread || Week of January 20th
@MentalEdge@sopuli.xyz avatar

Nothing. My GPU is in for RMA. It died in the middle of me and a friend finally hanging out to get into the RE4 Remake together.

What I WANT to play is Deadlock.

Actually, I have a steamdeck, so I’ve been tackling an MGR playthrough on revengeance difficulty. But holy crap the Deadlock withdrawal is real.

Zaleramancer,

Deadlock

This looks really cool. I have completely missed the lead up to this game, anything in particular you’re excited about it? I’d love to hear it.

MentalEdge, (edited )
@MentalEdge@sopuli.xyz avatar

Everything?

It has the complexity of a MOBA (but genius level UX that completely addresses how that would normally be daunting, through a fantastic community item build system), movement approaching the intensity of Titanfall and a match format that finally fills the hole in my heart that was left by Battleborn, and is maybe even better.

It has a a unique 80s magic/fantasy aesthetic, and what we know of the lore so far is fantastic. (I laughed out loud when walking by a radio in-game and a newscaster voice went “Have love potions ruined dating?! These 20-somethings tell all!”)

My advice, hit up !deadlock, get an invite, and just give it a try. The way it’s looking, it might turn out my favorite game of all time.

Zaleramancer,

Oh thanks, this does look pretty killer. I haven’t gotten into a MOBA in a while but something fresh and different could tempt me. I’ll add this to my queue!

MentalEdge,
@MentalEdge@sopuli.xyz avatar

MOBA is an accurate description of the game systems, but playing it, it feels like the first genuinely fresh game in a decade.

To me, at least.

Stalinwolf, do gaming w Weekly “What are you playing” Thread || Week of January 20th
@Stalinwolf@lemmy.ca avatar

STALKER 2, and I haven’t felt this frightened to climb down into the basement of a decrepit waste processing station since the original trilogy. So in short, it hits just right.

I actually stood in my kitchen last night eating some yogurt and two Lucky Charms cereal bars just to procrastinate what I knew I had to do.

DdCno1,

How’s the AI now?

Stalinwolf,
@Stalinwolf@lemmy.ca avatar

It functions well enough that I haven’t noticed anything off, save for maybe two occasions in 40+ hours where I was unlucky enough to have bandits spawn in near me. Once out in the woods, and one time they literally appeared sitting in chairs in the room I had just passed through, then attacked on my way back through it. You can’t help but laugh when it happens, but it’s nowhere near like it was on release.

I know that several of the squads I encounter in the wild have been artificially spawned in just outside of my exclusion radius, but they move organically enough that I’ve never had my immersion broken with the impression that these aren’t just stalkers on their own mission. Sure, if I reload a ways back and travel the same route, it may well be a different assortment of them, no one at all, or maybe bandits or mutants the next time, but rather than feeling tacky it keeps the Zone feeling unpredictable. Retracing my steps after reloading often results in a wildly different experience from Point A to Point B, so I can’t cheese my way through much of anything.

I’ve also encountered large, roaming packs of mutants who, when avoided, travel well outside of my exclusion radius and continue to be heard far off in the distance (Flesh are a good example) even though they’re no longer rendered on my screen. I’ve traveled in that direction a short time later just to run into the same pack having changed direction, so there definitely are some persistent A-Life doing their thing out there. It’s just sprinkled with some chance encounters.

All in all, the A-Life isn’t exactly where they/we want it to be, but they’ve taken enough corrective steps that I find it very enjoyable, and I say that as a long-term fan of the originals, as well as hardcore versions like Anomaly. Honestly, the only thing I truly dislike about STALKER 2 is the number of bloodsuckers. They’ve become a lot easier to dispatch with my better gear, but if I’m ever going to run into three bloodsuckers in the wild, it should be like one time. But there are times where I encounter packs of them several times per day, and on Veteran difficulty that is absolute bullshit.

DdCno1,

Thanks for the detailed reply!

Stalinwolf,
@Stalinwolf@lemmy.ca avatar

No problem. I don’t know what it is about 6am bathroom time that makes me write novels.

DdCno1,

Sounds familiar. Been there countless times: One paragraph planned, one “War and Peace” written.

Petter1, do gaming w My regular depression will defeat post game depression with its decades of experience.

I never finished a game yet 😂 well, except lego harry potter, but that was a “finally!” 🤪😅😂

Dagnet, do gaming w My regular depression will defeat post game depression with its decades of experience.

I finish very few games unfortunately. Last one that gave me post game depression was Hi-Fi Rush I think

RagnarokOnline,

I tend not to finish them as well. I think I just like the exploration and learning part, then I get bored when it comes time to apply what I learned and power through content.

AMillionMonkeys, do games w Large Language Models in Video Games?
@AMillionMonkeys@lemmy.world avatar

I think the PC vs. console divide is relevant here. I’m not sure how advanced text entry on consoles is these days, but I imagine PCs have the advantage with keyboards. Maybe if they use voice recognition on the consoles? But AAA games usually target both, and if interacting with the model is clunky for a big chunk of your market then the big developers might not use the technology.
Of course, indie devs that only target PC can go wild.

umami_wasbi,

Whisper from OpenAI is pretty solid for speech recognition (at least English), and it is small enough to deploy on mobile devices. If I recall correctly, both PS and Xbox controllers have mics built-in, so input device is covered.

Stovetop,

Not sure about Switch, but PS5/Xbox support mouse and keyboard inputs if a game is designed for them.

Voice recognition seems more likely to me, though. PS5 already has an advantage there because every Dualsense controller has a mic in it.

Jtskywalker,

AI could also generate dialogie options for players, though. It could operate as traditional dialogue, with AI generating responses and possible doalogue paths ahead of time so you get a “normal” experience that just changes every time

tetris11, do gaming w This ain't balanced at all!
@tetris11@lemmy.ml avatar

Storyline’s pretty good, and the gameplay is outstanding depending on what mods you’re ingesting.

My only gripe is the levelling. The constant grind doesn’t seem to get you much xp, so the incentive to not play through the story properly is high.

tal, (edited ) do games w Got any must-play games for strategy fans?
@tal@lemmy.today avatar

Hmm. “Strategy” is pretty broad. Most of the new stuff you have is turn-based, but you’ve got tactics stuff like X-COM and strategy stuff. If we’re including both real-time and turn-based, and both strategy and tactics…What do I enjoy? I tend to lean more towards the milsim side of strategy…

  • https://store.steampowered.com/app/281990/Stellaris/. Lot of stuff to do here – follows the Paradox model of a ton of DLCs with content and lots of iteration on the game. Not cheap, though. Turn-based, 4x.
  • https://store.steampowered.com/app/394360/Hearts_of_Iron_IV/. Another Paradox game. I think unless someone is specifically into World War II grand strategy, I’d recommend Stellaris first, which I’d call a lot more approachable. Real time, grand strategy. I haven’t found myself playing this recently – the sheer scope can be kind of overwhelming, and unlike 4X games like Stellaris, it doesn’t “start out small” – well, not if you’re playing the US, at any rate.
  • https://store.steampowered.com/app/1489630/Carrier_Command_2/. Feels a little unfinished, but it keeps pulling me back. Really intended to be played multiplayer, but you can play single-player if you can handle the load of playing all of the roles concurrently. Real-time tactics.
  • https://store.steampowered.com/app/2008100/Rule_the_Waves_3/. Lot of ship design here, fun if you’re into gun-era naval combat. Turn-based strategy (light strategy), with real-time tactics combat. Not beautiful. There is a niche of people who are super-into this.
  • I agree with the other user who recommended Steel Division 2. If you’ve played Wargame: Red Dragon or earlier Eugen games, which are really designed to be played multiplayer, you know that the AI is abysmal. I generally don’t like playing multiplayer games, and persisted in playing it single-player. Steel Division 2’s AI is actually fun to play against single-player. Real-time tactics, leaning towards the MOBA genre but without heroes and themed with relatively-real-world military hardware.
  • XCOM-alikes. I didn’t like XCOM 2 – it felt way too glizy for me to tolerate, too much time looking at animations, but I may have just not given it a fair chance, as I bailed out after spending only a little time with the game. I have enjoyed turn-based tactics games in the X-COM series and the genre in the past – squad-based, real-time tactics games. Problem is that I don’t know if I can recommend any of them in 2024 – all the games in that genre I’ve played are pretty long in the tooth now. https://store.steampowered.com/app/1620/Jagged_Alliance_2_Gold/ is fun, but very old. https://store.steampowered.com/app/254960/Silent_Storm_Gold_Edition/ is almost as old, has destructable terrain, but feels low-budget and unpolished. There were a number of attempts to restart the Jagged Alliance series after 2 and a long delay that were not very successful; I understand that https://store.steampowered.com/app/1084160/Jagged_Alliance_3/ is supposed to be better, but I don’t think I’ve played through it yet. https://store.steampowered.com/app/240760/Wasteland_2_Directors_Cut/ and https://store.steampowered.com/app/719040/Wasteland_3/ aren’t really in the same genre, are more like Fallout 1 and Fallout 2, CRPGs with turn-based tactics combat. But if you enjoy turn-based-tactics, you might also enjoy them, and Wasteland 3 isn’t that old.
  • If you like real-time tactics, you might give the Close Combat series a look. I really liked the (now ancient) https://store.steampowered.com/app/2916170/Close_Combat_2_A_Bridge_Too_Far/. The balance for that game was terrible – it heavily rewarded use of keeping heavy tanks on hills – but it was an extremely popular game, and I loved playing it. There are (many) newer games in the series but they started including a strategic layer and a round timer after Close Combat 3. These improved things in the game (and if you like a strategy aspect, you might prefer that), but I just wanted to play the tactics side, and don’t feel like the later games every quite had the appeal of the earlier ones. Still, they’ve certainly had enough to make me come back and replay them.
vritrahan,

Upvoted for Stellaris, Hearts of Iron 4 and Steel Division 2. I’ve drained too many night hours on these games.

AlexisFR,
@AlexisFR@jlai.lu avatar

Add Warno too, it’s SD2 but in 1989.

tal, (edited )
@tal@lemmy.today avatar

For some reason, Warno didn’t grab me and Steel Division 2 did. That being said, I may not have given it a fair chance – I bailed out on it after a short period of time, probably because SD2 was also available at about the same time. It is true that it’s one of the few options out there with a late Cold War setting, like Wargame, so if you like that setting over WW2 – which is refreshing – it’s certainly worth looking into.

IIRC, one thing that was a little disappointing was that the unit database was a lot smaller than in Wargame: Red Dragon – I’d kind of taken that, which had been built up across multiple Wargame games, for granted.

AlexisFR,
@AlexisFR@jlai.lu avatar

Yes, but I do prefer the very accurate division system for Warno, and the absence of contemporary “prototype” units like the rafale.

bollybing,

Jagged alliance 3 is a very solid sequel, it is very long though.

There’s also a mod to fix the portraits which imo look awful in vanilla.

Thomrade, do games w Got any must-play games for strategy fans?

I’m getting into the Dominions series, recently picked up Dominions 6. You take control of a faction and try to spread your pretender gods influence enough to ascend to be the one true god. Combat is auto resolved but you can watch the combats and the mechanics are very detailed. I made a god that was a sentient glyph that bestowed fire resistance and flaming weapons on my faction of desert dwelling spider riders. Another time I was a sentient fountain of blood with innate abilities to raise an army of mindless skeletons so I could stack troops in masse.

Its a little clunky in the interface but once I learned what did what it because very engrossing

veni_vedi_veni,

I can’t get over the UI, in sure it’s good like with Dwarf Fortress, but I would ask how long it took you to feel like you had a bearing on what was going on/fun?

tal,
@tal@lemmy.today avatar

I mean, it’s not beautiful, but for strategy games and other high-replayability games, I don’t find that eye candy buys that much. Like, I feel like a good strategy game is one that you should spend a lot of time playing as you master the mechanics, and no matter how pretty the graphics, when you’ve seen them a ton of times…shrugs I think that eye candy works better for genres where you only see something once, like adventure games, so that the novelty is fresh. But what you like is what you like.

If it’s too complicated – and the game does have a lot of mechanics going on, even by strategy game standards – Illwinter also has another series, Conquest of Elysium, which is considerably simpler, albeit more RNG-dependent. I personally prefer the latter, even though I know Dominions. Dominions turns into a micromanagement slogfest when you have a zillion armies moving around later in the game. Especially if you have one of the nations that can induce freespawn, like MA Ermor. Huge amounts of time handling troop movement.

It might be more tolerable if you play against other humans – I mean, if you’re playing one turn a day or something, I imagine that it’s more tolerable to look at what’s going on. But if you’re playing against the computer, which is what I do, it has more micromanagement than I’d like.

Trying to optimize your build is neat, though. There are a lot of mutually-exclusive or semi-compatible strategies to use, lots of levers to play with, which I think is a big part of making a strategy game interesting.

I think that Dwarf Fortress has a higher learning curve, but if you’re wanting a strategy game that has a gentle learning curve, I agree, Dominions probably isn’t the best choice. It also doesn’t have a tutorial/introduction system – it’s got an old-school, nice hefty manual.

Thomrade,

Oh not as long as original Dwarf Fortress, that’s for sure!

I had a friend who has some experience explain how to navigate the interface, and generally what each resource does, and after an hour or two of fussing about I got used to it. Some times I will misclick, because right click is sometimes “go back” and sometimes “show more detail” but aside from that its easy enough.

The core mechanics are very easy. Conquer provinces to increase your domain, build stacks of units to fight battle and test different strategies for what works against what.

I can go into more detail if you like?

psud, do gaming w Gotta get better gear anyway we can. You don't want to be looted yourself right?

BG3 enemies rarely drop clothes, only weapons and armour, though when we loot a place with clothing it’s a 30 minute fashion show and dying session

Clothing dying is the thing my group most save-scums for

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