I am getting excited for it! They’ve been making some great QoL improvements for PoE lately, I’m looking forward to seeing what everything they’ve done with 2.
Crazy talk, and you’re onto something… that’s been solved already.
First part: you hate that a 10+ years old game is only getting cosmetic changes instead of a rehaul of the whole character model. That’s crazy, nobody’s going to do that, not the ones expecting a profit, and not the modding community doing it for free. If you feel it’s a silly change, you’re right, but realize that it’s the only change they could do.
You’re onto something: body feature sliders. Male, female, giraffe, and turtle bodies, have some structural differences, that however mostly match to the same bones having different shapes. The solution is a body shape slider, or 50. It’s something that existed, in some games, since at least the 2000s. Others were lazy and didn’t do it.
For reference of how far this could go, the following all have the same bones, only change in shape, size, and muscle placemen:
It’s a simplified version of animal crossing for mobile, with some microtransactions to speed things up. I played it on release and it’s pretty decent.
It’s very similar but nowhere near as good. I got it for free on playstation a while back and stopped playing it to go back and play the dead space remake again.
It does have decent atmosphere, cool visuals, etc. The combat system is very good. Much more action game than horror game. The melee system meant that not running out of ammo and being careful with your shots wasn’t as important as in dead space.
It falls short in several disappointing ways. The “stealth” system is a joke. There’s a level where you have to sneak around “blind” monsters that only act on sound, except you can walk right up to them and just melee kill them, LOUDLY, without any of the others reacting.
So the stealth sections are completely trivial.
There’s a pretty interesting enemy in the form of the automated security robots of the prison, except it literally shows up in just the tutorial, where it shows you how to deal with them, but then they’re utterly absent in the rest of the game.
The whole game is really impressive in a couple ways (graphics and animation, the combat system) but it feels like 50% of what was supposed to be in it was cut, and like several mechanics never got implemented.
Sounds a lot like they tried to make a “game like dead space”. But then by trying to imitate that, they necessarily and almost predictably fell short behind the original.
It was good in many ways. And it expands on dead space in many ways mechanically, it just didn’t follow through in some aspects.
The guns are cool and there’s a very satisfying melee system.
But the melee system is overpowered, which means monsters are less scary. The sound-based stealth sections where you go through rooms full of blind monsters that allegedly react to sound, have the monsters being completely deaf to melee kills, which means you can just walk up to them one by one and clear the room.
And you’re right about the story. The game should have had LORE, but it’s just the bare minimum generic excuse to have a horror setting.
It was just what I understood went wrong with the game.
That it’s a good game on it’s own premise, but when compared to the games it was supposed to be compared with, it just seemed mediocre. It’s just hard competing with an established franchise. Especially one that is as beloved as DS is, not to mention that DS’s own reboot also fell short as the OG games are still as grand as ever.
With exception of the graphics looking a little dated, Deadspace 1 holds up just fine even when compared to newer games. From atmosphere to mechanics, UI and story… It’s all perfectly within parameters for the type of game it is.
I think we’re likely gonna see some of same with the Silent Hill 2 Remake. There’s a lot of marks to hit. Even the old tank controls adds to what makes the game intense and updating the combat system to something less clunky could potentially take away from the game rather than improving it.
It doesn’t really even manage that. It’s not bad, there’s a lot to like, but playing it I ran into a lot of stuff I wish was there, but wasn’t.
The story was one thing, but it completely fails at bulding tension. DS1 fills you with adrenaline at regular intervals, but in Callisto Protocol the second I realized the “sound-sensitive” blind enemies don’t react to the noise of melee combat, it was like all the air went out of the balloon.
That’s a perfect microcosm of the whole game. Really neat ideas, really good execution, but only to 90%. And that last 10% matters. A LOT.
The combat system is great, but it doesn’t lean into it at all. The final boss is just a bullet sponge that makes no clever use of any mechanics, and the game is so obsessed with trying to be DS (and TLOU) with boring stealth sections and puzzles.
You end up spending a lot of time wishing combat was happening.
I feel like a Callisto Protocol 2 that leans into the things worked, and fixed just a couple small things that get near working, could be amazing.
Know what was actually really, really good?
The tie in podcast. Great production value, great voice actors, and really great story, character development and pacing!
I grab Calisto Protocol off Epic, but only because it’s free. I watched some reviews and gameplay footage, and it’s…kinda meh. From what I saw of gameplay, the story is a bit reductive, and, unless they fixed it the melee combat is a bit of a joke.
Thanks. The Companion app never seemed to work on my sandboxed Google Play profile on GrapheneOS however. I’ve since found Golden Cheetah which is a native Linux program and totally free. Zwift raising their price was the final straw for me to move on and I’m grateful for it.
GC works perfectly on Linux Mint with my Garmin USB ANT+ dongle, Garmin heart rate strap, and retains all the functionality with my Zwift Hub trainer if anyone is curious.
One thing that always irks me with character customization is how often games have more customization options for girl characters. I have always assumed that developers only allocate so much time and resources to character creators and call it a day.
Hah that’s true. I thought it was odd that they mentioned how you could customize genitalia and then they had 2 options for penis’s and only one vagina option. It definitely seemed like an advertising strategy more than anything
I don’t even know why you can choose between circumcised and uncircumcised in that game. It feels like they wanted to add more sex things but didn’t get around to it
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