A large part of the progression in BOTW (and to a lesser extent, its sequel) is getting the means to permanently or at least easily deal with the various types of environmental challenges, to the point that the ones that were tough to surmount in the early game aren’t even really an inconvenience in the end.
These are, in no particular order:
Areas that are cold.
Areas that are hot.
Areas that are on fire.
Eventually finding stronger weapons that don’t break as fast.
Getting better armor, and improving it, to make combat easier.
Getting a horse to make traveling to new areas easier.
Improving your maximum health and more importantly, max stamina so you can climb more stuff and glide longer distances.
Getting a movement technique that allows you to yeet yourself to the top of objects.
FWIW, if you stick to the “intended” path on the Great Plateau (the starting area of the game, where you seem to be) the old man will explicitly tell you what to do to deal with the cold. There are actually multiple solutions for getting up there without freezing your nads off.
spoilerThe most straightforward one is to use one of the cooking pots, either the one at the old man’s cabin or the one outside of the cave where you first meet him, to cook up some spicy peppers and eat them. This gives you a time limited buff that makes you immune to the cold. You can also carry a lit torch, which keeps you warm as long as you’re holding it. You can also find the recipes for two special cold resistance dishes in the old man’s cabin if you read his diary on the table, and if you bring him both of these at the top of the mountain he’ll give you the Warm Doublet, a piece of armor that permanently protects you from cold. But anything you cook a spicy pepper into will give you a cold resistance buff.
If BB had too many RPG elements for you then you might want to skip LoP. To answer your question though, just pick Bastard at the beginning and never look at another weapon other than the rapier you start with. Don’t change your Legion Arm, just use the starter one for damage and poise breaking. Only put levels into Vigor, Vitality, and Technique when leveling for stamina, HP, and damage respectively. Eventually you will be able to buy an item called a “Technique Crank” from a guy whose name rhymes with panini. Put that on your rapier when you get it. That’s it.
Parrying is geared towards Strength builds (Strength is called Motivity in LoP). If you want to do strength pick Sweeper instead of Bastard and level Motivity instead of Technique. Put a Motivity Crank on your weapon instead of Technique.
This is exactly what I was after, thank you! I will probably parry too much coming from Sekiro so the Strength route sounds good - is the Sweeper as viable as the Bastard all the way through (with motivity levelling)?
I think if I’d asked a similar question for BB I would have loved it, but I was stubborn and tried to learn all of it by myself. Instead I learned that I just want to be mastering a few mechanics rather than having open ended options to dozens
No worries, happy to help. Yeah strength is totally viable. Just be aware that in LoP, parrying is just blocking. When you block, you take less damage and you get “rally” like in BB and get that HP back by hitting things. You can do a “perfect block” with good timing and take no damage. There is no Dark Souls or Sekiro-style parry mechanic.
Oh damn. I thought from some gameplay I’ve seen that perfect blocks also worked towards staggering an enemy? Which made me think of Sekiro, just not as pronounced / focused on
I believe perfect blocks do count towards staggering the enemy. I’ve put several larger enemies into the stagger state from perfect blocks. I’m running the Motivity build described above and it works great. I will say that dodging and blocking are both very important. Some enemies are better to dodge and some are better to block.
I’ve just beaten the scrapped watchman and I’m really enjoying it, and having the decisions streamlined by you is helping for sure. The only thing I’ve done differently is change the handle to the baton handle, as it’s a bit faster to deliver the charged hit (which is crucial when I’m going for stagger as often as I can).
Jaki kraj taki pirat. Mistrz MBA, zarządza, w radach nadzorczych zasiada i zarządach też NGO tajemnymi, “społecznik”. Okazuje się, że niektórzy posłowie Konfederacji są lobbystami rządu chińskiego a tu Pan jest lobbystą Polskiego Holdingu Nieruchomości. Nic nadzwyczajnego, taki mamy klimat. Wiele innych osób poselskich, tylko lepiej się kryje.
Suppose there is a federated ActivityPub based Wiki network, how would that work? Fandom is so terrible for looking up actual info with irritating video ads, especially since after they brought out their competition from Curse.
I don’t think it’d work all that well to be frank. You’d wind up with dozens of pages for each subject since each instance can have their own. You could probably come up with a distinct federated solution that might work though, where the servers are federated but the content is shared. Not sure how that would look in practice though, and how you could keep instances from diverging
This is particularly painful with starfield. I know the game just came out, but the Fandom wiki is atrocious, and I haven’t been able to find any others.
Open Hexagon is pretty good if you enjoy music reaction/arcade games. It’s an open source successor of Super Hexagon with several community made level packs. The only flaw is the steep learning curve of the gameplay.
The selection isn’t huge to begin with but shattered pixel dungeon is a great one, it’s cross platform but I love to play it on my phone when I am bored!
its funny how wrong they are, like games are probably the best suited case for it - no massive security risks, players could implement features they want.
if Minecraft was open source from the get go, it’d probably be bigger than unreal by now
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