I had a steelseries mouse with some vibration settings. But I don't think it took game data, more like a few programmable bumps you could set up to trigger x seconds after you hit a mouse button.
Same, SteelSeries Rival 700. It could be used by games in the same way as a controller, but the game had to implement support specifically for it, and developers aren’t going out of their way to support a single gimmick mouse.
I think it had a few options to use the vibration for kill tracking or health alerts in CounterStrike, but that’s all I can remember, and I still never used it.
I literally make a Spotify playlist then run it through a website that lets me download metadata and a MP3 of the song (usually it’s from YouTube). I usually look on Bandcamp for albums I like tho because .flac sounds slightly better.
In the puzzle platformer Braid you can always rewind time, so any failure or minor mistake can be corrected by rewinding a little bit. Technically there is a fail state where you can die, but rewinding is such a basic mechanic, going back feels seamless.
Katana ZERO. The fact that your character can fail and "die" and yet be able to control the flow of time to return and try again is not only contextualized through the game's lore and your character's usage of a drug, but becomes basically the entire story by the end of it. Brilliant game.
I almost softlocked myself in The Evil Within (the first one). I’ve used up most of my ammo before walking into a boss fight and I just barely managed to beat him by using everything I had. It does give you ammo before the fight but it isn’t enough to win, I imagine it would be easy to softlock there. I remember spending a huge time making sure all my shots land so I don’t restart.
It’s not a pack with very many mods similar to IndustrialCraft or BuildCraft (which I adored) but I do enjoy how it gates the progression and my girlfriend and I are addicted to running the vaults in Vault Hunters (Third edition specifically) vaulthunters.gg
are there any good scooby doo games out there? i remember playing one on the PS2 as a kid, good balance of “creepy” stuff like zombies and just goofball humor
I’ve had success with playing scary games while they watch and when it gets too much I have the characters react in silly ways. Courage the Cowardly Dog, Are you Afraid of the Dark, Goosebumps, etc. You could also try meta horror like Cabin in the Woods, Tucker and Dale. Or something with laugh breaks to defuse the tension like Army of Darkness or Monster Squad.
If you want to step just a bit further back in gaming history, the old Sierra games were absolutely fantastic for their time. My personal favorite series will always be Quest for Glory. And I still go back and play through the series about once a year or so. For more even more of a puzzle focus, the King’s Quest series or Space Quest series were both very good. Most of these games were DOS based and so run well with DOSBox. The Steam version on Quest for Glory literally just auto-runs the game in DOSBox. If you enjoy any of them, I’d also recommend looking into ScummVM which tends to make running those older games really smooth, at the cost of a tiny bit of setup work.
I’ll always have a soft spot for the old Sierra games because they were the first adventure games I played, but I think I’d recommend the old LucasArts games to new players nowadays. The LucasArts games were just better designed - they don’t have fail states and you can’t unexpectedly die so you are more free to explore.
My recommendation would be to check out “Day of the Tentacle”. In my opinion it is the best example of point and click games. I don’t know about Linux compatibility but it recently had a re release so I think it should work.
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