I think this should display both players on the same tile, no? And maybe some hint as to what happened here (so my opponent knows I moved two spaces). In general, it’s not always clear what the final move was.
Also, I just now realised that clicking “How to play” again closes the instructions. Was scrolling up and down between matches.
Any way to get a sound to confirm a match was found?
I liked this game but the combat really killed it for me. The enemies just move too quickly and in a game about conserving ammo it was way too hard to reliably hit them.
the game isn’t about conserving ammo. the ammo is about resource planning. you can use fabricators to stock up on ammo. once you get used to it you never even come close to running out.
I’ve definitely wasted many evenings building in this game. I actually had to cut off one of my friends; he was exclusively building in my server and would message me all the time, asking me to boot up Enshrouded and leave it running overnight so he could play.
There is an Enshrouded Dedicated Server you can set up so the game is always running in the background for people to connect to. But I’ve had problems getting it working, and I’d rather not dedicate resources to hosting a game in the background if I only have a couple friends pop in once in a while.
So my friends mostly don’t play unless I’m playing too, which has encouraged me to spend oodles of time in Enshrouded over the past year. There’s a reason it’s my #3 most played game despite only being out for a year and a half.
There’s a lot of subgenres I wanted to include, but I felt this document was already too long. Here’s more of them:
DBRPG = Deck-building RPG
SurRPG = Survival RPG
RLRPG = Rogue-like RPG
SLRPG = Souls-like RPG
I don’t know why I overlooked GRPGs since Germany has some pretty important ones. You mentioned Gothic, but there’s also both the Sacred series and ELEX series.
I’d say that while both GRPGs and PRPGs are releated to each other, there’s some big differences that go beyond nationality. I’d say GRPGs are more like a muddy Renaissance faire going on while PRPGs have more of a storybook style.
EDIT: In the interest of thoroughness, I added even more subgenre acronyms.
Alright, so here’s my case for Thief, the Looking Glass Studios game.
Thief, on its own, is a great game and basically shares the claim to originating a lot of ideas behind stealth in games along with MGS, which came out the same year.
What many don’t know is how incredibly innovative what they were doing with their engine tech was. In another timeline, id software were mildly successful action game makers while LGS became the industry defining mega success. The Dark Engine refines a lot of ideas present in Ultima Underworld and marries them to tech that was decades ahead of its time.
Thief had, probably, the first ECS in gaming. They also had their own rendering technique using “portals” that was a bit slower than id’s BSP trees but allowed for insane geometry. They also had an incredible system for events called stimulus-response that was doing things like Breath of the Wild’s “chemistry engine” again, decades before it would be rediscovered.
They weren’t just making games, these were really simulations of a limited world with complex interactions. If the rest of the industry had caught onto their good practices, who knows what the landscape would look like today!
It does actually kind of look like it, but doing it at Lemmy of all places sounds like a bizarre waste of money and time. Don’t think we’re big enough for those kinds of efforts?
I mean… Kinda Baldurs Gate 3, especially if you are a high charisma class. You can also be monk. They key is dont use attack spells, and knock everyone out instead of killing them on thr mandatory fights. SO MANY of the fights in that game can be avoided or skipped with dialogue. You can, for example, bluff your way entirely into the enemy bases, use their shops, and completely decide to stay out of conflicts. Again, like you said in NV, sometimes the ‘pacifist’ routr makes you feel like shit. Like, you can skip having to side with either Minthara or the tieflings in act 1 simply by leaving for act 2. A lot of people die in the background though.
Only mandatory fights I think are at the end of act 2, and the final boss fight. Everything else can be avoided or conversationally skipped. In the final fight, depending on allies you got throughout the game you can technically have them fight everyone. Or you can just stealth past everything with greater invisibility or as monk or rogues that can sprint really fast.
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