Pros: I’d only have to solve puzzles, then defeat an AI god at puzzles in order to be born into the real world and become effectively immortal so long as I keep up maintenance on my robo-bod. It’s easier than it sounds.
Cons: Most human media is lost to time. I would be alone except for the fellow robots I wake up, and a lot of them are apparently annoying. The work of restoring civilization rests entirely on my shoulders. Luckily, I’m immortal.
Wtf is with all these zombies and skeletons at night? Why is that green guy running at me? Does… does he not have arms? Are those… four legs? What is going on here?
As long as I have compound, I can make tethers. So, if I don’t stray too far from the path I’ll be alright. Eventually I’ll get a QT-RTG (power generator), for being a good boy, and have enough resources to craft a portable oxygenator (requires power). Then I’ll be ready to hit that planet core!!
Friend and I were looking for our next co-op game after Remnant 2 (very good btw) and were somewhat eagerly awaiting this one. Turns out it has the same PvP invasion mechanic as the Souls game unless you play offline. That’s a deal-breaker for us unfortunately.
It gets better. According to Oroboro (popular pvp streamer), it looks like you can invade people of any level. Your stats will be scaled down but you can still use your overpowered gear and invade someone that just started playing.
Thanks, this info is super useful. Story progression not carrying over isn’t a huge issue to me, so long as you’re allowed to keep playing with the host past where your own game world is. I never liked how dark souls required you to play levels multiple times in a row if you want to keep playing with friends.
These two bits are really nice to see too
When playing online, the host’s game world will reflect their progress in the storyline. As an accompanying player, you won’t advance your own story, but you’ll keep any items, levels, achievements, and currencies you earn during the online session. These will carry over when you return to your own game world.
As a joining player, you have only one life. If you lose it, your body will fall to the ground and you’ll switch to spectator mode. The host has two options for resurrecting you: they can either interact with your fallen body on the spot, risking exposure to enemies as it’s not a quick ritual, or they can do so via a nearby Vestige.
I appreciate seeing games referred to as soulslike. Immediate hard pass. The genre has a lot to offer and I see why so many people like the games, but for some reason I just really don’t ever want my own skills as a player to determine the outcome of combat.
That’s the one thing I would really appreciate about Souls-likes: no RNG, less being forced to grind for better stats/gear, if I want to beat the challenge I have to improve my own skills and legit “git gud”, as they say. When you finally beat it, it feels so much more satisfying. So I appreciate the genre from a design standpoint. That said, the frustration of the hours to days it would take me to do that is enough to keep me from playing them myself. That, and the super-dark art and aesthetic of so many of them turns me off from them too. I prefer brighter, more colorful games.
I just really don’t ever want my own skills as a player to determine the outcome of combat.
I don’t think I’ve ever heard anyone voice this sentiment before. I think I get what you are saying, but it just doesn’t sound like what most people say.
And frankly I’m amazed with how good it is. I never thought this would be “my type of game”, and it’s not like I’m “wanna play this for 8h a day” addicted, in fact I get my fill after an hour or 2, but it’s just great. Like really great, so far 9 out of 10 for me.
This sounds like mindless bashing. No matter your intentions. Maybe form a more mature title for the post as a start?
Condemning an entire DLC on the grounds of a few bugs seems a bit like jumping to conclusions, too. Perhaps play the DLC through before you bemoan it for being “sucky” and judge it on the content rather than it’s superficial flaws, which i might add are rare and far between.
You come off as someone who’s angry they had to pay 30 bucks and go into the game expecting bad things.
Let go of your intentions and your preconceptions and just go into the game to get an experience.
Have about 200 hours of Valheim logged with my wife. I’m honestly feeling burned out, but she’s still into it, so I’m trying my best to remain interested. I love this game, but we’ve been playing of so much.
Don’t remember how far I got, maybe 2/3 of the biomes, then I burned out and got bored. That was a while back, and flattening the land was really glitchy. I’d have an area perfectly flattened and ready to commence building, save it all down, come back next day, and it’d all gone to shit again. I got sick of trying. It became more of a grind just to get back to my last save point than I wanted, and gave up on it.
bin.pol.social
Ważne