The analogy makes a lot of sense to me. Once you have an "easy button", it's hard to not use it. It's sort of like when you're at work and see the "quick workaround" effectively become the standard process....
I’ve fallen into this exact trap when I played the HD remaster of Suikoden 1&2 a few months ago. The games still hold up pretty well but are a bit too dated to my taste to have more than a single playthrough, so I followed guides to get the perfect ending, which involves recruiting all 108 characters into your army.
At first I was just looking at a very light guide that told me which characters were missable and approximately when to get them. Then I got impatient and looked up their location and recruitment conditions. And then I ended up following a complete walkthrough step by step to make sure I wasn’t making any mistake.
That completely took the fun out of the games and I burnt out halfway through the second one.
I tried the beta a few months ago and it was great! I kinda lost interest when I struggled to find a city with the workshop I needed at the time, but I’ll try again now that a few updates have come out!
I’d agree with this statement for most games, but the best way to enjoy Helldivers 2 specifically is to play it when the playerbase and the hype is at its peak. The gameplay will still be just as good a year from now, sure, but you’d miss the emergent story being built right now
Sure, not trying to tell you how to enjoy your games at all! I was just explaining why people would want to play this specific game closer to launch rather than later
I think you’re spot on for Vision. If the last Phoenix Force buff taught me one thing, it’s that the difference between a 4-cost card that can move and a 5-cost card that can move is truly massive. I guess Vision got a bit more appealing for a Shuri combo and a last turn move to bait Shang Chi though, that’s probably something I’ll want to try out.
The whole video is worth watching, but this section in particular makes a better case than I’ve seen in other analyses: that the game condemns player involvement not by simply chastising the player for choosing to continue playing itself (as I’ve seen other analyses argue), but rather for carelessly and uncritically engaging...
This game is fascinating to me because of the range of reactions I’ve seen from players. Those who like it love it so much they call it a masterpiece, while those who don’t like it really hate it.
It’s also one of the only games I can think of which message (or at least what I personally interpret its message to be) gets less and less impactful the more people praise it. I feel like it only works if you go in blind and only expect a standard shooter, and really suffers from its reputation as a consequence. Expecting a fun shooter and getting this whole thing was a unique experience to me, while a friend of mine that played it expecting to find the experience he read about was super disappointed and hated it.
This happened to me in Roller Coaster Tycoon and The Sims. angielski
The analogy makes a lot of sense to me. Once you have an "easy button", it's hard to not use it. It's sort of like when you're at work and see the "quick workaround" effectively become the standard process....
Balatro is now available on mobile! (apps.apple.com)
Finally, the ultimate weapon against boredom while waiting
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My RuneScape-inspired fitness RPG, WalkScape, has a new Closed Beta wave starting one June 1st! (i.postimg.cc) angielski
https://i.postimg.cc/8zW6cm7M/vasta-tavern.gif...
Sony cancelled the PSN account linking requirement for Helldivers 2 (lemmy.world) angielski
My RuneScape inspired indie fitness MMORPG WalkScape is looking for more beta testers (lemmy.zip) angielski
Hello!...
Quizzle – Can you guess the word in fewer than twenty questions? (quizzle.game) angielski
I made this game with a friend. We’re interested in your feedback!
[Marvel Snap] August 3rd Update - Its buffs all the way down (cdn.imgchest.com) angielski
The official source has their detailed explanations...
How Spec Ops the Line Condemns the Player: A Timestamped Excerpt from Games as Literature's Analysis (youtu.be) angielski
The whole video is worth watching, but this section in particular makes a better case than I’ve seen in other analyses: that the game condemns player involvement not by simply chastising the player for choosing to continue playing itself (as I’ve seen other analyses argue), but rather for carelessly and uncritically engaging...