Even though I’ve had the soundtrack for the first game for a while and even recently bought it for the sequel, I never bothered to check what kind of game this is. Then I recently saw a video of shapez 2, and it looks really fun, so I gotta check it out sometime.
Gamescom isn’t like E3/SummerGamesFest in that there aren’t many different events in it. The opening night had all the annonucements and big showcases, the subsequent days were mostly people on-site recording new gameplay and interviewing the developers.
Not Gamescom-related, but there was a Nintendo Direct that showed off some indie/partner games on the 27th, and a CoD thing today (the 28th), if either of those were what you were thinking of?
Only other thing that comes to mind is maybe the Future Games Show, but that was last week (list of trailers here).
Severed Steel. F.E.A.R. meets Tron, plus a Mega Man arm cannon, plus the movement out of Titanfall. It’s incredibly fun and satisfying to play, and it has an exceptional soundtrack (if you like synth).
So I have seen this came come across my radar several times and knowing that I am not actually a huge fan of this type of game but really enjoyed Verlet Swing do you think you would still recommend this game on fun and vibes alone?
I unfortunately haven’t played Verlet Swing so I can’t say. What I can say is that this game is one of the most fun of any shooter I’ve played in probably a decade.
Oh verlet seing is a super indie darling but it’s got a strong vaporware synth vibe so I was wondering if it felt similar. But that’s still a glowibg review.
Honestly if you’re unsure, just check out the OST on YouTube and maybe look at a bit of gameplay. If you find yourself bobbing your head and like the artstyle, I’d put my money on this game being worth a buy
Children of a Dead Earth is a tactical space game with n-body Newtonian physics. This means that on the surface it is very similar to something like KSP, you can do things like orbit a Lagrange point. In addition, you can design all the parts of you spacecraft and weaponry down to the materials they use. If you can make a fuel tank made out of aerogel work with the laws of physics, then you can use it. For example, I made a coilgun that fires nukes which was devastating at close range but the low velocity of the nukes made them easy to dodge at long range and without any thrusters, they cannot course correct.
Not a pc game but rather on mobile. It’s a really solid fantasy CYOA game and (if you wanted to) play through the next set of story chapters completely for free as long as you meet the achievement requirements. Barring that, buying books (as the game calls it) has a rather fair price. Unfortunately the game is incomplete as the solo developer has sadly passed away, but what is here is great with a decent length since there’s been years of book chapters. Genuinely a hidden gem that I discovered on a whim back early in highschool, and it’s sad that I won’t be able to see the end they envisioned, so with that in mind I’ll be replaying this game again in the near future.
It is actually a Skyrim mod but basically a complete game that just happens to be built upon Skyrim. It features full professional quality voice acting in German and English, new game systems inspired by the Gothic series, a setting separate from Elder Scrolls, and a story that gets close to the quality of Planescape Torment or Disco Elysium. I can’t recommend it enough.
It probably works with some tinkering. I would recommend completing it once the way the modders intended since they likely never tested their game with VR in mind.
A fun little 2000 era RTS with customisable mech chassis units/base building/multiple fighting levels per map (separate air/land/underground maps). In hindsight, it has a fiendishly difficult campaign which I remember it being a lot easier than I find it now…
Yes! Great fun game. Crashes for me every so often in Windows now, which is a pain especially for skirmishes because you can’t save. Have installed in Linux now but haven’t tested much - maybe it’ll work better!
I always loved the combot customisation aspect, but it seems my favourite load-out and team has changed since I played so many years ago, back when one borrowed a friend’s CD.
Globulation2 brings a new type of gameplay to RTS games. The player chooses the number of units to assign to various tasks, and the units do their best to satisfy the requests. This allows players to manage more units and focus on strategy rather than on micro-management.
It’s actually quite old and has gone through stretches of inactivity, but appears to be kept in working order in its git repo, and recently has been getting maintenance patches.
This is a game that isn’t here for the game play. I think if you are paying at all attention to the boring dystopia, or climate collapse communities then this will hit in a way that is hard to define.
Its a golf game. Simple, could be played on a phone really, but you have to have the sound on for this one.
You are a member of the elite refugees who have fled to Mars and only return back to Earth to use the husk of a planet for a round of golf. And your companion is a lone radio broadcast from Mars of what they have left, which is stories and the rare music that was saved.
The combination of overwhelmingly good world building and consistent vibe even down to the level names and journal entries hits like a train and made me cry at least a couple times.
It made me feel nostalgiac for a world that has not yet come to pass and is a great on sale pick.
bin.pol.social
Gorące