Which version are you running? Earlier versions didn’t include Buffout 4, but with Buffout 4 either added manually or in the latest version that should fix it.
I’ll be keeping my fingers crossed. I’ve been dying for a Bugthesda IP game but made with competence. I’ll still be dreaming of an announcement for Obsidian making Fallout 5
Yes, close but not quite right. I want that level of writing and mechanical competence, but in the world of Fallout.
I can’t say I’m looking forward to the fantasy as much, just not the genre/vibe I’m after. I’m still pretty full up on fantasy from The Witcher 3, which should say something.
However, bugs can be fixed, performance can get a bit better (or more powerful hardware will arrive at some pont), but bad writing and characters will stay bad forever. I think this game can be fixed where Starfield was a lost cause on launch.
I wonder how the story would change with big daddies in wheelchairs. Would they have a different job? Is that guy retired? Maybe Sinclair would develop crazy prosthetics…
I don’t know all the BioShock lore, but maybe that concept art was meant for a hypothetical version where they use disabled people as bid daddy’s. (I don’t remember where they canonically come from.)
From what I remember, Big Daddies are the repairman of Rapture. They go around fixing any leaks in the pipes and doing general maintenance and repairs. When the Little Sisters emerge, Big Daddies are repurposed to protect them. (IMO this is not a suitable job for a disabled person lol) I think they might have done some psycho drug thing to them in order to establish the relationship with the Little Sister but I don’t remember.
I definitely remember they had drugs to make them affectionate of and protectors of the Little Sisters. With things like concept art it’s hard to know how early in the process it was. Big Daddy’s could’ve been nothing more than “boss type enemy with old timey diving suit.” They could’ve been concepting their origins and purpose as well. The “guns” the middle and left are holding could also look like a tool. It could be something that serves as both. The mech suit from Aliens comes to mind, which was essentially the equivalent of fighting a bear with a forklift lol. Or maybe something like the rail spike gun from Fallout is a better comparison.
It could also be that they planned on each Big Daddy being a little different, or at least more different types than there were. I just double checked the wiki and there were two in the first game: the Bouncer (the iconic one from the cover) and Rosie. Also, it’s saying the original candidates for the Big Daddy program were criminals and dissidents. The idea that in the right wing dystopia of Rapture they’d force invalids into the Big Daddy program to make them “useful” isn’t terribly far fetched.
Maybe it was scrapped because there weren’t many spaces where wheelchair bound enemies made sense.
Elite Dangerous. Well over 1,000 hours, especially with friends to explore the black with. Hard to get into, but it has so much stuff to do. It made me passionate about space! (And it’s always fun reading articles about a far-flung star and thinking “hey! I’ve been there!”)
You know, I had heard a lot about how much Cyberpunk had improved since launch, but I still couldn’t really convince myself to try it. “Cyberpunk game made by big corporate studio” always just struck me as something of an oxymoron.
With all due respect but no indie studio can create a game of this magnitude. I mean there is a lot of work put into it. Whether it was worth it is a completely different story though.
I mean, sure, you’re not wrong. It’s just that cyberpunk as a genre is pretty strongly linked to anti-capitalist and anti-corporate themes, and I think a triple-A game published by a big corporation is not very likely to adhere to the spirit of the genre.
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