Word of mouth. YouTube. Pretty much anything that isn’t an actual ad because the only games that I usually see ads for are games I do not give a shit about.
The more I play, the less I enjoy games that have active combat systems, from the Mario RPGs’ timed attacks to even Final Fantasy’s ATB. I really want to have time to think my turns and just select and use the skills, no reason to try to make it more action-based. So the MegaTen series and Trails series are the ones that cater to my current tastes.
I'll take persona, although it's been way too many games with the same setup. Ditto for the Trails series.
Honestly, I don't think it got any better than ATB systems in FF 6 and 7. Everybody else is either riffing on those or spending so much money they think they can't be those and need to be Devil May Cry instead.
I like the reactiveness of RTS, but if they can somehow negate the need to be “FAST” about it, I’d enjoy it more. It’s the eternal struggle of, if pressing a button does a good thing, how do you avoid a meta that involves hitting 8 buttons a second.
Something that could have potential is putting an in-game “communications limit” that limits/punishes you for enacting too many Actions Per Minute, and encourages you to find ways to delegate broad tasks to your AI units. eg: “Please make a base at this spot, focused on building Archers”
I’m def missing some here. I would argue not all of these have necessarily stood the test of time if we look at it from a modern sensibility lens. Particularly resident evil 1-3 and silent hill 1 can be a bit difficult to play if you can’t get used to tank controls. And Myst can be a bit esoteric, especially the older versions.
Besides that though I really do think these have all stood the test of time. I would like to particularly shout out the original re4. Despite having a recent remake that I adore potentially more than the original, the original is still so good even to this day. It is wild to me how well it still feels to play
No it’s not rewritten. Mainly I just think the pre rendered picture movement of the original can be harder to explore and piece things together than the fully 3d environment of the remakes.
As for Zork, I only played a very small amount for a school assignment lol. I considered it esoteric in a way I feel all text adventures are, but I really don’t have enough experience to say.
Is there any merit to getting a hold of mother 1 and playing that before earthbound/mother 2 and mother 3?
I hadn’t even heard of this one somehow, lol. I’ll check it out.
Ugh, super mario world is sadly one of the ones whose platforming I can’t stand :( It has so much going for it but I just can’t handle the floaty platforming
noted, noted, and noted.
I’ve played the first Myst game and I’m like halfish way through Riven with my sister. They’re awesome when they’re good but some of the puzzles are more frustrating than difficult (maybe it would be better if I was playing one of the more recent remakes?). One thing they’re incredible for is atmosphere, I struggle to think of any game that feels this way.
I played resident evil 4 back in the day and it was okay but I think that this style of game just isn’t my cup of tea (even if we ignore awful tank controls and shit from the earlier titles).
someone else recommended kirby’s adventure, so I guess I’ll add these two to the backlog too!
I look at silent hill and I’m in love with the atmosphere, I have been for ages and I’ve tried to stay spoiler free in case I one day play them. Are they more combat focused or is it closer to being a puzzle game almost? I could see myself really enjoying them if most encounters are mostly a case of figuring out how to progress past/through some group of enemies or something, rather than just scavenging enough ammunition to keep up with being forced to pew pew some baddies.
You could play mother 1 for sure if it interests you, although it’s aged the worst out of the 3 in my opinion.
Sad about Mario world :( I find it to be one of the least floaty Mario games, partially due to a mechanic in the game that isn’t present on many others where the speed of your fall is controlled by holding the jump button (many games have variable height by holding the jump button, but few have it so the speed of the fall down is controllable)
As for silent hill I’d argue that they could be seen as more puzzley. There are bosses and enemies of course, but it’s not usually a constant enemy fest. In silent hill 2 (and maybe 3 I can’t quite remember) there are separate combat and puzzle difficulty settings, so you can set easy combat and hard puzzles. Of the original silent hills id recommend silent hill 2 the most. You don’t need to play any others to get it, it’s a self contained story.
If it has aged poorly and isn’t really necessary to enjoy the others, I’ll give it a miss.
As far as I’m aware, slowfall by holding the jump button is present as far back as SMB1 on the NES (although almost imperceptibly). SMW is definitely waaaaay better than SMB1, lost levels and doki doki panic/SMB2 but it’s still not responsive enough for my modern sensibilities :( As I say, it has so much going for it but the character controller at the core of all the gameplay I just can’t get along with :/
Neat, nice to hear that it’s not reeeeaally combat focused. I’m down for combat but from a game like that it’s just not what I’m there for.
I’ve just noticed, is your display picture Hornet holding a trans flag? That’s awesome
The composer for Super Meat Boy has done lots of great tracks for Binding of Isaac and Crypt of the Necrodancer too (Danny Baranowsky)
Enter the Gungeon - Abbey or Die
Enter the Gungeon - Behold the Boss Eater
Enter the Gungeon - Boss Battle Beating
Metal Gear solid theme
Nine Sols - Collage
Hades soundtrack (all of it) + if you search for the composer (Darren Korb) then you’ll find loads more great soundtracks he’s done (notably for Bastion).
Hollow Knight soundtrack (all of it + the piano cover version)
Street Fighter 6 - Viator (theme for Ryu + there’s a real cool metal cover that is on YouTube by an indie metal band)
Wipeout HD soundtrack (all of it)
Super Hexagon (all 3 tracks)
Hotline Miami soundtrack
Dead Cells
Lots of people have rightly mentioned FTL
Frank Kelpacki has done tons of great soundtracks across the whole Command and Conquer series and it’s worth searching through.
If you’re into chip tunes, then it is also worth checking out Streets of Rage 2 soundtrack.
In case you haven’t noticed, I’m really into video game instrumentals. If anyone else is interested, there’s a great podcast called Sound of Gaming by BBC radio 3 that is worth going through the back catalogue of episodes.
Civilization is also an obvious answer that I’m not seeing mentioned. I feel like it’s more manageable than Stellaris, especially older versions (I tend to play IV or V).
It sounds like you’re referring to the National Socialist German Workers’ Party of WWII infamy. People are probably going to assume something else, FYI.
SquigglyEmpire is trying to say that “the N word” typically refers to a derogatory word for black people, not for Nazi.
Video games would probably ban you for saying Nazi because it’s a nasty thing to call someone or be called. It probably isn’t relevant to the game and it’s a topic they’d probably prefer not to have discussed.
Dark Souls Remastered. Just hit the halfway point (Anor Londo), upgraded to Great Scythe +15 and things are starting to look up. Now the toughest opponent I’m encountering is gravity.
That your first time with Dark Souls? I played it for the first time on that remaster a couple of years back. I remember those goddamn Anor Londo archers being maybe the only thing in the game that pissed me off so much I had to quit and come back. Damn near EVERYTHING in that game feels “tough but fair” e
I hope you’re enjoying it, that first blind playthrough is quite magical. First half of DS1 is just a masterclass in level design. No other game has made me so excited to find a shortcut.
That your first time with Dark Souls? I played it for the first time on that remaster a couple of years back. I remember those goddamn Anor Londo archers being maybe the only thing in the game that pissed me off so much I had to quit and come back. Damn near EVERYTHING in that game feels “tough but fair” except for those fucking archers.
First time playing DS1. I’m trying to keep it mostly a blind first playthrough, but I have had to look up help after trying my best and giving up in a few spots - including those archers.
Like how I wandered all the way down to Tomb of Giants extremely early, no lantern drop, no Lordvessel. The Pinwheel fight was so easy that I thought I must be going the right direction.
ahaha i think those are the exact two places where i looked things up. did you have a moment where you beat the archers, but then fell off the ledge on accident before you got to the next checkpoint. i did…
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