Usually GOG, but now that I’m slowly switching to Linux and finding out how hard it is to run some games from GOG, I’m looking to move back onto Steam for games I want on my Linux laptop.
It’s a great game, but so was Divinity: Original Sin 2. The main difference, besides the rules swap, is the cutscenes and dialogue animations.
I think BG3 is riding on the D&D brand and marketing campaign. In my mind there isn’t a massive difference between BG3 and D:OS2 (or other titles they’ve done) from a pure gameplay perspective.
Regardless, I’m for it. Hopefully we’ll see more innovative and high budget CRPGs.
I think BG3 is riding on the D&D brand and marketing campaign
With how much they adapted 5e's rules for a video game (thankfully, 5e can be jank) I'd wager it's more to do with them riding on the Forgotten Realms setting. It's hugely popular (see: BG 1-2, dozens of books, most popular D&D setting through the last few editions) so it helps drive interest that there's a competent game that is both faithful to the lore and excels at storytelling.
For instance I really liked a tiny scrap of paper dealing with the Mines of Phandelver hundreds of years ago. That's a bit of flavor from the 5e Red Box. Tons of stuff like that calling back to adventures and books in the series.
Michael Bell from Bellular Studios just did a video about it if you want something to listen to. It is pretty much all of it that was said here. How Baldur's Gate 3 Humbled AAA
I feel like windows would seriously hamper the experience, it’s terrible on small screens and when you don’t have a normal mouse and keyboard to use. It also has a ton of overhead that’s going to eat into the more limited CPU and GPU.
I’m also pretty sure you can just dual boot windows on the steam deck if you want to have windows available.
I really loved the system used in Firewatch. It was similar to the Telltale system where you have a set of dialogue options, a limited time to respond, and silence is a valid option, but the game didn’t “pause” to let you choose. You could continue walking around and explore your surroundings during these conversations, which is very nice in a game about walking around in the woods. It also took into account context from earlier conversations to make later ones feel more specific and personal.
The developers gave a great talk about the dialogue system in GDC17: youtu.be/wj-2vbiyHnI
Crypt of the NecroDancer can be played with one hand. Inputs are timed (due to it being a rhythm game), but you should be fine because the only inputs are WASD (or arrow keys if you prefer). It’s a roguelike, so there’s not much in the way of storytelling and it’s pretty challenging, but I feel like the gameplay is pretty puzzle-esque. If it’s any argument, I’m a huge fan of puzzles and I really enjoyed NecroDancer
It’s easy to overlook because of the graphics, but Caves of Qud is a really interesting game that fits your criteria.
It’s hard to explain just what it really is or what makes it great, but it has a good mixture of generated and written content that keeps it interesting.
I actually think BG 1&2 might be harder because of Real Time with Pause, come to think of it. Though if you have a mouse with rebind-able extra buttons it’d be alright, just set pause to a thumb button and you’re good to go.
Metro Exodus (I would recommend you play the 2 previous games before to understand the story. They are linear, so if you do not like that, simply watch a playthrough of both of them. BUT. I highly recommend you play and experience the atmosphere of the first 2 games, just my opinion)
Need for Speed Unbound/Heat (which ever one is cheaper, I prefer unbound, but they are pretty similar.)
And, if you have a good computer that can emulate switch games, I would highly recommend BOTW and TOTK as you’ve mentioned in the post. The best open world games there are.
For Windows I’ve used Game Save Manger for years, since it’ll auto find save locations that you want to select to be backed up.
On Linux you could use a program like Timeshift and specify the general directory your save files are located in and have them backed up on a schedule as well.
As for saves. I’ve had some luck finding them from nexusmods and sometimes steam message boards or guides.
That sounds like what I’m going to end up doing. I wasn’t sure if there was a general well known hub for save files I was unaware of.
Yeah, it’s where I seen lot of 100% complete save files. Used it to see the Arkham Knight true ending over doing the ridiculous amount of collectables.
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