Is it one of those click all pictures that contains a buss/bicycle ones. Because I have noticed that some of them after you have clicked all the relevant pictures will give you more pictures to click but there sometimes is a significant wait before the pictures refresh into the new ones, with no indication that there will be more pictures and if you press compleat before the new pictures load it will fail you.
Risk of Rain 2 and Robo Quest are probably up your ally because you like Ultra kill
But if you want to diversify genre, here are some that I would recommend
Card Games - Slay the Spire (Its like a card game and rogue like combined)
Rogue Like - Hades is currently one of the top tiers in rogue like dungeon crawler
RPG - Baldurs Gate 3, even if you end up finishing the game, how you ended up finishing it is what makes it so replayable. Each character has their own stories for you to uncover. Larian’s other gem is Divinity Original Sin 2 too
Sandbox Games - Minecraft of Terraria
Arcade - Most arcade games are highly replayable because thats their whole selling point. Currently I am back to playing Temptest 4000
I basically 100%ed Hades over a span of 2 weeks and never touched it again. Great game, but there is little reason to continue playing when you’ve unlocked everything.
Anything with procedurally generated levels, like roguelikes/roguelites. I can personally vouch for the longevity of Slay the Spire, for one specific example.
Closest I can think of to infinitely replayable games are rougelike games like Slay the Spire, Peglin, Shotgun King: The Final Checkmate, Backpack Hero, etcetera, and sandbox games like minecraft (or Minetest if you don’t feel like spending money and/or don’t already have a minecraft account).
Though, with the rougelike games I mentioned, there are upper limits to increasing difficulty levels.
Basically any game that doesn’t in itself follow a story, so you are the story (or make it). For me personally it’s building and factory games, like Factorio, cities skylines (1 or 2), satisfactory, Kerbal Space program (1 only), Rim world.
Have to throw CK3 out as my personal favorite grand strategy game (though EU4 and the like are other options). There’s nigh infinite content in weaving the story of your family and realm, and mods add a whole new layer to it.
It’s big enough for my long hands. And it has a ton of features and customizability.
What I don’t like is the right track pad when games expect a joystick. Depending on the game controls, it can be suboptimal. (configurable to a degree with center deadzone)
One button, a lot of resistance to push on the stick.
After that, an elderly Logitech gamepad from the 1990s that had a D-pad that rolled diagonal way too easily. IIRC it had a screw-in mini-joystick that could attach to the center of the D-pad. Don’t remember the model. White case, attached directly to a joystick/MIDI port.
After that, I think the NES controller. I have no idea why people like those or actually buy recreations. Yes, nostalgia, but the ergonomics on it were terrible. Hard buttons, sharper corners on the D-pad than is the norm today, and a squared-off controller made the thing downright uncomfortable to use for long periods of time.
The Atari 2600 joysticks were a blight. The base was so small and the stick so unresponsive I remember having to hold the base steady with my feet to use that accursed controller. The breakout dial controller was pretty sweet tho.
Ironically, the Atari -like joystick from the 2000’s from Walmart for $15 that plugs directly into your TV with games stored in the joystick is a better joysticks than the original 2600 joysticks.
However, I would contend that the Intellivision controller was worse.
I had a Colecovision (and Vic 20), and although I will say that was better than the 2600 and Intellivision joystick, I have to emphasize to all these youngsters complaining about the original NES controllers that those were still an improvement over previous default joysticks.
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