Still on an extended break from Blue Prince, hoping my sister and her fiancé catch up to me eventually so we can take a crack at the final(?) puzzle together but they’ve been busy lately and not had much time to play. If you enjoy puzzles and haven’t played it yet you are truly missing out. I still think it will be in GOTY contention even with all the other heavy hitters this year.
In the meantime I’ve been utterly enjoying Clair Obscur: Expedition 33. I’m probably over the halfway point now in the story, though I’ve been dragging my feet doing side content and optional bosses to extend my playtime. For once when it comes to a JRPG I wish it was actually longer. I could easily lose myself in this world, story and among these characters for 100+ hours.
Really recommend the game, though with the effusive praise it’s been collecting that’s hardly a surprise. Brilliant music, engaging combat, interesting story and well written dialogue that is superbly acted whether you go for the English or French. And all that for a €50 game?!
I had issues with grind as well since the unlocks system required every single person to start at the same time and not play alone, as everyone had the same missions.
Personally I’ve always just played the game to play it. I only ever cared about a few of the cosmetics and have long since unlocked everything just as a sort of byproduct. …The vanilla gameloop can definitely get repetitive and stale, so I play a lot of modded games these days.
Yep, tons of beautiful scenery along the Pacific Coast Highway, and environs!
Otherwise known as highway 101, from WA down to CA… though I think it becomes Highway 1 at some point in Cali.
I’d seen much of these and similar places in camping/roadtrips/fishing trips as a kid prior to playing Life is Strange though, so I guess it wasn’t as impressive to me, having seen it irl before the games… though the psuedo impressionistic landscape art style is a neat way to depict it.
Another fantastic project that makes gaming on Linux so much easier. It’s incredibly strong in configurability and ‘robustness’. Yes, you might have to set up all of your Wine bottles and things like that, which can be a faff, but once it’s working in Lutris, it just keeps on working on Lutris.
Great for long-running series, too. I’ve been a big fan of the XCOM series since the Amiga days; in Lutris, it’s easy to have UFO: Enemy Unknown / Terror from the Deep running in openxcom, Apocalypse in DosBox, and connected up to the Firaxis remakes in Steam. Similarly, love me a metroidvania, and have got most of the 40+ CastleVania games lined up and ready-to-go, just a double-click away.
I can’t be sure it’s from this game as I played it 100 years ago, but
There was a mission where you’re in a German base. You’re just fucking their shit up and they start saying weird shit over the PA like, “Surrender now and you vill be treated vith charity und kindness.”
I think my favorite moment in Hollow Knight was finding the City of Tears. I just sat on the bench next to Quirrel for a while, listening to the somber music and to the rain pattering against the windows.
I think there has never been a proper line separating indies from other games, rather being a loose perception of games made to show what the developer wants. And the impression growing stronger as bigger projects more and more seek to go for the lowest common denominator or go by what who gives the orders demands.
Even if a game is from a bigger company, but the company gave the thumbs up for doing whatever the team wanted, without conditions, handholding, etc., then I'd say the game is indeed independent enough.
Though, on a more negative view, I wonder if Dave the Diver getting nominated was a case of that meme of the older man trying to act as a cool kid.
So I cannot critique the idea because some fan would like this? I don’t see your point here, I’m interested in videogame as art, not to commercial success.
We also already know what fans bring to creator, look at Netflix series…people don’t really know what they want.
I read your comment less as critique and more as “fucking fans who like Pokémon” but I have a history of confusing harsh tone for a negative “you can’t like this thing, because I think there is too much of it” attitude.
Also, your original comment only says “do you really need another fucking Pokémon game?” It’s a statement of you not wanting to see another Pokémon game, but besides making a reach and guessing you think they are producing too many too fast, taking a quantity over quality approach, or that the series has reached its end by now and is being overplayed, it does not provide any actual critique of them. Not even a “the [specific thing in game] is awful” with no more elaboration. So I do not really see critique of ideas, just a statement of dislike.
Old graphics sure but mechanically Pokémon games kinda suck, especially the older ones. I’ll be honest I love the collection and monster part of the game but everything else is simply bad and I usually give up after 10 hours. It’s such a pointless slog.
It depends. I like Open World games that feel like there’s a purpose to them being Open World.
Like the Elder Scrolls. The point is for you to feel like you’re living in Tamriel. There’s a point to it being Open World.
Or Far Cry (which I admittedly haven’t played), where you’re supposed to be lost in some place, deep in a place that is hostile to you.
And I might get crucified for this, but I honestly feel like the first Breath of the Wild game had no real reason to be Open World. The second one? Yeah, they figured it out. But the first one feels like it was OW just to be OW.
Tl;Dr, the game has to have a reason to be OW. Otherwise they’re just aiming for quantity of content and poitnlessly hurting the quality.
I find the opposite. I love video games, always have, but these days my time is more limited, I might go months without touching them, and I just play to relax. So over the past 10 years or whatever, things like GTAV, Fallout 4, and AC:Odyssey have worked out really well for me. I can pick them up whenever I want and either settle in for some story or just waste time exploring, doing side quests, finding collectibles.
Like what would I rather do in real life? Work toward a single goal day after day, or see what's on top of that mountain over there just because?
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