Civ Beyond Earth has the neat approach that it replaces the old “build a spaceship to alpha Centauri” with three different technological endings each with different moral implications. The game is about human transcendence so any ending is going to be about changing humanity.
The problem is that the game itself is not one of the better entries in the Civ series otherwise.
The ending choice of the Yennefer romance is underrated. You get to decide the meaning of their long, tumultuous story. Both the heart break and the happily ever after are cathartic, satisfying conclusions.
Though maybe you need to read the books for the full weight of it to land, especially for the heart break option.
The specific game that gave me the idea for this post was Freedom Planet 2. I remember getting the original as part of one of the early Humble Bundles, and enjoyed it, but never felt compelled to try the sequel.
Something I’ve been missing is having more game stories with fully “melodramatic” character acting - where character A is gasping in tears over the injuries to character B, and won’t ever forgive ruthless villain Y. That was something I remembered FP1 for, for better or worse, and apparently from reviews they improved their craft a bit for the sequel.
If I had to guess a real reason why: a new TF game in Source 2, or something similar is in the works at Valve. It may never make it out of pre-production, but it wouldn’t surprise me.
It would surprise me if they did it to capitalize on Overwatch, which would show that Valve leadership can’t make an original idea, and is chasing an also-ran that’s not successful.
Team Fortress 3? Everyone knows that Valve can’t count beyond 3.
And the Lord spake, saying, “First shalt thou take out the Holy Pin. Then, shalt thou count to two. No more. No less. Two shalt be the number thou shalt count, and the number of the counting shalt be two. Three shalt thou not count, nor either count thou one, excepting that thou then proceed to two. Four is right out. Once the number two, being the second number, be reached, then lobbest thou thy Holy Hand Grenade of Antioch towards thy foe, who, being naughty in My sight, shall snuff it.”
I wish I could get into it. I'm into games that are inspired by Monster Hunter but not so much Monster Hunter itself. The monsters are too tanky, and you and the monster trade turns rendering each other unable to attack rather than having the proper push and pull of a boss fight. Plus MHW in particular (the only one I spent I any real time with) waits until you're in "the end game" before it lets you start setting your objectives by hunting something because you want its parts. Before that point, the latest thing you found is always objectively better than any other thing you found, regardless of weaknesses.
Yeah, it does. This can sometimes require launching steam in Big Picture Mode first, then select the game you want. A bit annoying to take that extra step but Steam has upped their ps5 controller support lately.
But I play mostly from gog, and my Intel GPU doesn’t play nice with the steam overlay (transparency becomes black and everything becomes 5 fps)
Also it means I have to waste 15 precious minutes troubleshooting the game. Pad isn’t recognized, try via steam, add it manually, see if it works via xinput, and so on.
There’s not really a good answer other than convenience. Folks view Steam as the benevolent convenient monopoly. They want it to be their store for everything, their launcher for everything, their friends and social networks for all gaming on PC and what not. Epic is behind on feature parity and function, but even if it did have parity, I think gamers still want the convenience of one store/library/friends list.
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