Graphically it looks awesome too. At the native settings it would have had around 2012 it didn’t look to great, but after raising it to the max it looks really good. It can be crazy how future proofed older games are with graphic options.
One of the best things I’ve found for cleaning up older games is DLDSR. Hell, I try to use it on any game I can get away with, but on older games especially it’s great because you have so much excess FPS to play with that it’s basically free. The anti-aliasing effect of it is especially nice on older games and typically much better than the native AA solution.
Thank you so much for putting this together. I really do look forward to reading these! Must take so much work prepping and finding this, but man it’s just great.
I’m the weirdo who thinks that writing these up is just the most fun I could have. Last year I did these weekly on Reddit, and I missed it a lot when I left that site. So…I’m so glad there are people here who enjoy these. I’m so glad I returned to Lemmy!
Yep we really do love them. Hopefully persons keep up the engagement on your posts. And also, hoping we’ll get some more to help create content in this exciting sphere. Thanks for what you do and glad you get a kick out of this! I’ll explore how I can try to help create some content too that inspires me. Something I can nerd out about as well!
Loved Odyssey and Origins was quite good. Valhalla was too long, too much. Granted I’ve never been into the Thor/Odin pantheon like some people, Tom Middleton’s Loki being the exception. The sheer amount of game (completionist) made me not want to engage Mirage or Shadows.
Aside from that general opinion, AC games are usually spot on for people who can only ingest 2hrs at a time, like it’s their daily or bi-daily TV binge allotment.
As far as completion: I managed to 100% Mirage in 50 hours, and part of that was spent aimlessly exploring. I’m sure it could be done faster. Of course, it’s also the weakest entry in the series in a while, and the easiest to skip.
I feel you on Valhalla. 300+ hours and I still had side stuff unfinished.
The challenge side quests. I could not pursue them in full. Not that the speed runs didn’t have enjoyment, it was just too much. And the brother was both irrational and grating to deal with for that long.
The Mirage info is simultaneously reassuring and infuriating. The latter for money reasons given probable content expectations after Odyssey and Valhalla.
Wait, am I the only one who thought that game was an underrated masterpiece? The graphics were gorgeous and performant, and the mission design was intuitive and challenging. I 100%ed every mission, and loved all the investigation mechanics. I was recently thinking about doing a full replay…
I think the biggest problem with the game is that they made it sound like they were going to explore questions about whether intelligent machines could deserve rights and then just…make the robots 100% human, basically. Including having a human driving them. That doesn’t really raise any interesting questions.
Sometimes during a sale, I’ll ask myself: if I never get around to playing this 4.99 Indy game, will I still be glad to have given the dev some money to have made such a game? The answer is often yes.
I find using a note taking application like obsidian or joblin or even just a notebook and when I stop a game or even just periodically write a note and summary of what I was doing and my overall head space like my current goals in the game. Keep me from having to start over. I learn to do this with DnD and it translated over to video games quite well.
I highly recommend the xenoblade series. 1,2, and 3 are on switch with a remake of X coming in a few months. All nintendo exclusive games well worth their cost (if you have time for a jrpg)
Labeling it “early access” is definitely more honest - the dev might abandon it, but at least you didn’t buy it thinking it was a somewhat finished and polished product. And maybe people would be less grateful for the continuing updates, but then again, their opinion of the developer would never have been as low as it was for No Man’s Sky.
I agree it would be more honest but I’m wondering how the early access label would effect their sales.
Games like Project Zomboid and 7 Days To Die got a decent amount of attention from sites like YouTube but I’m wondering how many people stick around for the trickle of updates or will care when the game transition into a full release.
Well, the issue with those games is that they’re already played-out by the time they hit 1.0, at least that’s how it works for me with 7 Days To Die. Maybe there’s some new stuff I haven’t seen yet, but I already saw most of what the game has to offer in terms of gameplay and I don’t feel like picking it up again. Might be a general issue with games that spend a lot of time in early access.
With No Man’s Sky the difference might be that there barely was anything to do after release, so many people probably dropped it after maybe 10 hours.
It’s compatible with Elite Dangerous, and I like it’s colour theme more this is why it looks familiar I guess.
It’s a Colonial Viper from Battlestar Galactica, that I really like. So I try to either fly Vipers or VF-1 from Macross, what I also dig :-)
I also fly with XR (3D thanks to SBS mode). VR gives me motion sickness and has some other drawbacks [for me]. See my ViperPit videos to get an idea how that looks 👍
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