Yeah, I went through them, but seems this type of games are kind a niche. Found only IGG & steamunlocked (most likely those are the same) sources, which are untrustworthy.
Number of hours doesn’t really come into it these days compared with how fun the game is for me. I’m nearly 40, and whether or not a game is engaging is most important. I’ve got about 50hrs into Avernum: Escape from the Pit (a retro style isometric RPG), but I’ve got nearly 80hrs into Teslapunk, my favourite Shmup(completing the game takes about an hour).I Iove Dark Souls 1 and 3, Bloodborne, and Sekiro, but eventually got bored of Elden Ring and its open world.
Ultimately how fun a game is combined with how painless it is to get started is what I’m most interested in these days. I don’t have enough free time to be worrying if there are enough hours of gameplay.
You play a space archaeologist, and the big central mechanic of the game is translating things written in the Ancient language.
Ancient is written using ideographs, and more complex ideas are represented by combining glyphs that describe the concept, like ever more complex compound words. There are art of speech markers, glyphs that describe how other glyphs in a word relate to each other, intensifiers, and even a few cases where super common words are just the combination of other basic glyphs into a single composite like a Norse bindrune (for example the symbols for creature and knowledge overlap to make person, an intelligent creature). 46 base ideographs, but that includes digits, so it’s only 10 more than English.
So for example, a word that reads NOUN-person-Sub/Obj CONNECTOR-NOUN-knowledge-person means “Emperor”, because noun-knowledge-person means “law” and thus the result is a person who the law belongs to, aka a ruler or in the context of an empire the emperor. Replace that noun marker glyph at the beginning with the adjective marker glyph and you would have “imperial”, the quality of being emperor-like.
One of the longest words to appear in the game translates as “mouse” and it’s 21 letters long and is literally something like creature-CONNECTOR-many-many-Sub/Obj CONNECTOR-ADJECTIVE-NOT-ADJECTIVE-CONNECTOR-many-creature-CONNECTOR-ADJECTIVE-ABSTRACT NOUN-person-CONNECTOR-light-NOUN-plant-CONNECTOR-rock, which is several words stitched into a compound word, where some of those words are themselves compound words (the idea is something like “creature like a very small pig”, but the word I’m calling “pig” means “creature that is happy in the soil” where happy is something like “the quality of a person who is metaphorically full of light” and “soil” is “plant-earth”). Those CONNECTORS are letters that are used to build compound words.
You’re missing Elden Ring. Bang for buck one of the best games hands down if you have 150ish hours to spare. Absolutely beautiful game with a great story, if a bit cryptic and dystopian. It’s a game that takes patience and can punish mistakes but just such a rewarding experience, wish I could start it over without knowing anything.
Use a layered approach. Have one container act as a VPN client and router. VPN off > nothing gets routed. Put your torrenting in another container that is behind that router.
I’m not using containers at the moment, can you link me to more info on how to set that up? Specifically asking for the VPN / router bit. Think I can figure out the basics of containers.
I likely would have enjoyed it far more without the automated adjusted difficulty, which mostly just ended up being that the game recognized I had too much ammo on me, so zombies took more shots to go down. It was quite noticeable. Unlike Resident Evil 3 that followed it, the adjusted difficulty would only subtract things from you rather than give you things when you needed them, which made me dislike it more. I searched for mods that would remove this part of the game, scrolling past a handful of mods to enhance the wet t-shirt effect on Claire, but I couldn't find any mods that would solve this problem for me at the time. I did enjoy it plenty despite this though.
Holy crap…. is THAT what was happening?!
I wondered why the damned things would never die.
I liked both RE2/3 (also loved the originals) but wasn’t as blown away as OP was.
Perhaps it came down to the difficulty issue you note and the fact that I’ve played / beaten every RE in existence.
Inscryption is not close to StS in gameplay style. It’s more narrative and the card gaming strategy takes a back seat, it’s also very breakable with certain strategies. Not to say it is a bad game, just it doesn’t sound like it’s what you’re looking for.
Monster Train is a solid game, you’ll get more replayability if you get the DLC later since it impacts core gameplay.
I would actually recommend you check out Griftlands, it feels closer to StS playstyle to me than Monster Train. In Monster Train it’s a lot about supporting the units with your deck, whereas StS and Griftlands are more about using your deck for the combat.
My take echoes this. If one puts any stock in streamer recommendations, Baalorlord who has at various times held spire world record winstreaks, has recently cited Monster Train as his current favorite spirelike (other than spire itself), and also cited Griftlands as a playthrough a highlight.
Baalor probably doesn’t have an opinion on Inscryption as he tends to avoid things with even a slight horror theme. I enjoyed what I played of Inscryption a lot, but very little about playing it evoked the vibe of playing spire. Monster Train is quite adjacent though, the mechanics are different enough to feel fresh but it slots into the same gameplay mood for me whereas Inscryption is just a different (and still very good) thing.
Neither has the tight balance of Spire or feels quite as deep strategically to me (though in all honesty I’m probably not a strong enough player to be trusted in this regard), but both are fun.
Bethesda have made some of my favorite games, especially Elder Scrolls but this time I’m just not very interested. I read they added procedural generation which seems like the worst choice possible when the strength of their games always has been environmental storytelling (as in you explore and stumble upon things that make the world feel “lived in”).
I’ll buy the game later, might as well wait for patches, mods and such!
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