Dil

@Dil@is.hardlywork.ing

Profil ze zdalnego serwera może być niekompletny. Zobacz więcej na oryginalnej instancji.

Dil,

Lawbreakers was my favorite, high skill floor and ceiling games are my favorite. I wish ppl gave it a chance past its artstyle but matchmaking was rouh with barely anyone and the best players were insanely raw because of that high skill ceiling, high floor made it hard to catch up or feel good in early games I think.

Dil,

Was a ton of fun, I played it daily til it shutdown, I love when multiplayer games have fun traversal mechanics, tho it leads to many quitting if they do terrible early on.

Dil,

I vaguely remember a game where the focus was creating stuff socially on the ps3, had a very unique artstyle dont think it ever made the full release

Dil,

Forgot starhawk not technically cancelled but they never dropped a 3rd game

Dil,

middle sxhool me peaked at that game, building, jetpacks, exosuits, mechs, transformers, hoverbikes, etc.

Dil,

Tell that to everything I like, star trek is fantasy adjacent, star wars too, all of chinese fantasy (especially the movies) are technically fantasy but have so much stuff that works like scifi just using magic engines and shit, low magic matches epic scifi, its literally just is science driving the cool thing or is magic, its set dressing, it can be swapped. Harry potter can be the same story but with a scifi setting, idk what im even saying im rambling at this point.

Imo scifi is under the umbrella of fantasy.

Dil,

Yeah, stuff like venture bros, tom strong, etc. with science heroes, next to fantasy stuff, shows how its pretty much the same stuff just different devices, science fiction explanations are as realistic as fantasy explanations for how things function, its all bs and not real science typically either way, I love hard magic where they explain it like its science and theres a deep logic to the world and how everything works. Like brandon sanderson stuff

Dil,

We should be looking at more particles, more dynamic lighting, effects, realism is forsure a goal just not in the way you think, pixar movies have realistic lighting and shadows but arent “realistic”

After I started messing with cycles on blender I went back to wanting more “realistic” graphics, its better for stylized games too

But yeah I want the focus to shift towards procedural generation (I like how houdini and unreal approach it right now), more physics based interactions, elemental interactions, realtime fire, smoke, fluid, etc. Destruction is the biggest dissapointment, was really hoping for a fps that let me spend hours bulldozing and blowing up the map.

Dil,

finals is included in my dissapointment

Dil,

Imo just messing with 3d software is funner than most games these days, I started off learning gamedev and ended up learning blender/houdini/davinciresolve`, it feels less like a time waste too so I feel productive and get dopamine. Feel like a kid, imagination is your limit.

Also stuff like vrchat solo is pretty cool to see what ppl made and whats possible. Renewed my interest in games for a while, like the flight sim worlds.

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