Slice & Dice is the best dice-building roguelite ever and has a free demo that is only content-limited and allows you to already play an infinite amount of runs. I literally played the demo as much as a paid game for a month until I bit down—so hard that, once, when I had my phone in hand and intended to take a shower, I ended up crouching on the bathroom floor furthering a run for an hour before finally pausing to return to the real world.
Clone Drone in the Danger Zone offers awesome online co-op. Noita’s world is just endless (people are still discovering new spell permutations years later). I will never turn down someone’s offer or request to watch a run of FTL: Faster Than Light.
The AAA world is not impressive to me at all, and if anything gets deprioritized in my book; graphics or a third-person view do not a fantastic game make.
Slime Rancher, though most of my library is indie so I could list like ten others.
I won’t list out the “big” famous ones since those get covered anyway (Stardew, Undertale etc.)
There are plenty I love that have a little less polish but charm their way through, like Calico and Yonder. I also just played through Tunic and quite enjoyed it.
A solid indie publisher is Reddeer games - about half my switch titles are by them. Finji is another.
It feels like such a silly example now that I know the game, but tales of symphonia made me give up for about three years before coming back and beating it. There’s a section where you’re supposed to go to a specific city to progress, but there’s a semi-secret long way around that lets you experience a different character’s story early. Well, I somehow sucked at following directions and went the semi-secret way, and then couldn’t figure out how to get ANYWHERE that let you do anything. I wandered around the same continent for several months (playing a few hours a week) before moving on.
The original Final Fantasy. If you don’t have a walk-through open next to you I have no idea how you would naturally beat the game in a respectable time frame.
I think I managed to get the Earth and Fire Crystals and couldn’t figure out how to get to where the Water Crystal was. All of THAT was from literal wandering.
I don’t even remember “where” I got, but I do remember I got to a point I had no clue how to progress. My party was around level 46, super powerful, but I just couldn’t find the right dungeon anymore
I don't know, man, I ran around hugging every wall of deserted Doom and Wolfenstein 3D levels that a) noclip became the default way to play those games, and b) Half-Life felt like an amazing breath of fresh air.
Well, Quake 2 did, I guess. Half-Life felt like the next-gen take on that idea.
Here’s an idea: gameplay sort of like Goblin Cleanup, you have various chores you have to do cleaning and arranging the various levels of the tower at night while the dragon is home, and your work has to pass an inspection. Then during the day you are locked in your room, and have some ability to watch a prospective rescuer attempt the dungeon crawl without your direct input. But you can strategically arrange items, enemy spawns, and Dark Souls style hints to try to tip the scales during the chores phase. So kind of like a tower defense game in reverse where you are trying to lose.
Sims 3 is generally agreed to be the best by the people talk to, but my favourite is sims 2… (probably cause nostalgia :3)
Anyhow 4 is free and runs on mac from what I can see, so… just go with that x3… I personally wouldn’t pay for the DLC and just mod it, but I dunno how macs are in terms of mods
The sims 4 launched at full price, mind you, and later got made free for… some anniversary I believe :3… as a full price game it definitely got a fair bit of slack cause overall it had less content than the previous games, and people didn’t like needing DLC for what they considered base features, but… free is free ¯\(ツ)/¯
Fwiw I still found 4 a lot of fun, it has enough unique features and the loading screens were much shorter than previous games. But I also didn’t play with dlc, so that probably helped.
2 is my favorite but I do agree with others that 3 is better. It has so much customization built in and the more open world is more fun to play in
Oh definitely :3… nothing wrong with 4 as a stand-alone, just series wise at launch it was a bit lackluster :3… there’s definitely still fun to be had with it ^^
Don’t know if this fits the bill for you or not but my partner occasionally falls into the clutches of the Sims on their laptop. They’ve customized their installation with lots of outfit + hairstyle mods and expansions, so you kinda get to make it your own
I’ll add Spiritfarer. It’s not “pink” per se, but it’s a much more “happy feelings” game. It’s about taking lost sould and ferrying them on your ship, talking to them about their lives and feelings, and you can give them hugs of course.
As an alternate perspective, early access isn’t some sad, new state of gaming. Done right, it’s a way to hone in on perfecting a systems-driven game that probably doesn’t really have an end. It’s been used to great effect in roguelikes, Kerbal Space Program, and Baldur’s Gate 3. If anything, the problem with the program now is that there are so many finished games to choose from that it’s a harder sell to try out an early access game.
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