bin.pol.social

WarmSoda, do gaming w Super Mario RPG (2023) Review Thread

Cool. Figured it would be received well. The trailers looked exactly like how the game seemed to look back in the day.

How much are they selling it for though? It’s still a ten hour game.

ampersandrew,
@ampersandrew@kbin.social avatar

It's $60, but you say ten hour game like that's a negative. It's trivial to make a game longer without making it better.

WarmSoda,

I mean, it’s a rpg. A SNES RPG that’s 1/5 the length of other SNES RPGs.

I absolutely say $60 is too much for it.

ampersandrew,
@ampersandrew@kbin.social avatar

Chrono Trigger isn't much longer. Whatever; I'm not going to say this game in particular is worth $60, but 10 hour games are like an oasis in the modern games market.

TowardsTheFuture,

Lol what. Chrono Trigger A is definitely longer at like 24ish hours for a playthrough, B has what 12 endings? Which adds replay value way past a single playthrough adding a lot more hours to it. C is selling for $10 on iOS, with updated content to extend the play time even more than the original including now a 13th ending.

Ah, $15 on steam.

ampersandrew,
@ampersandrew@kbin.social avatar

HowLongToBeat has a median playthrough for Super Mario RPG at 17 hours and 24 hours for Chrono Trigger (rushed comes in at 12 and 16, respectively). Completionist times are coming in at about 25 to Chrono Trigger's 43. That's not 1/5th the length any way you slice it.

TowardsTheFuture,

I didn’t say 1/5? I just said definitely longer. But I’ll say it doesn’t need to be 5x the price of Chrono trigger. I’m happy it looks nice and is a good remake but it should be like half that price at most.

Also, idk reviews saying 10 hours so idk if it’s easier and shorter with the remake or if they’ve already played it this time is shorter, or they’re exaggerating but 14 to 24 (which almost doubles if you want to play all the endings, and then idk how much the added content adds but it’s more than 0 hours.)

ampersandrew,
@ampersandrew@kbin.social avatar

The person above you in this comment chain said 1/5. 24 hours to 17 hours isn't that huge of a difference, and you responded with "lol what" as though I indicated Viewfinder was comparable in length to Baldur's Gate 3.

Zorque,

They made a comment about general SNES RPGS, not Chrono Trigger specifically. Unless they edited it, I don't know if the fediverse has edit warnings for some instances.

ampersandrew,
@ampersandrew@kbin.social avatar

Even against the average SNES RPG, it's not coming in close to that disparity in length.

Zorque,

Which is fair, most people tend to exaggerate on the internet. But the average does seem to be around double (or more) of SMRPG, and while that's not a metric you seem to care about, it is one that others care about.

Can you at least agree that it's short for it's genre/platform? Even if it's not by the hyperbolic degree one person has thus far stated?

WarmSoda,

How dense are you. One fifth was an off the cuff number. I already said that. I’m not writing a dissertation on it lol

jaspersgroove,

The newest versions of chrono trigger also have additional maps, dialog, items, and side quests that weren’t in the original game. It doesn’t add a ton of play time, but it was nice to have some new things to do in one of my favorite games of all time that I’ve probably played through 15 or 20 times already.

WarmSoda,

Chrono Trigger is definitely longer than Mario RPG and twice that because of all the multiple endings.
Harvest Moon is 25 hours.
Earthbound is 30-35.
Dragon Quest 5 is 30 hours.
Final Fantasy 5 is 30+.
The list goes on.

The reviews for this game are saying it’s 10 hours.

ampersandrew,
@ampersandrew@kbin.social avatar

Replaying large swaths of the game over again in order to get each permutation of how the ending can be different isn't adding as much value as you're letting on. That's not to say that Chrono Trigger did something wrong, but it doesn't turn a 20 hour game into 40 hours of value just because replaying the previous 20 hours can have a different ending. That's exactly the way that it's easy to make games "longer" and why I don't think a ten hour game should be some kind of pejorative, and we're still a long ways off from a 1:5 ratio in game length.

WarmSoda,

I’m sorry you somehow think I sat down and calculated the 1:5 example.

This is still a ten hour RPG for $60

Telorand,

I think you alluded to this earlier, but I think we can agree that $6/hr is an insane amount to pay for a short game that’s just a remake, not a novel experience.

Imagine if Xenogears had a modern remake and sold for that amount. The original was about 50 hours to finish, so if we’re generous and say they streamline the experience down to 40 hours, that would be a $240 game if $6/hr is treated as an acceptable price.

Nintendo knows their fans will pay the nostalgia tax, though.

ampersandrew,
@ampersandrew@kbin.social avatar

I think I'd say, in a world where games that used to be 10-15 hours are now 30-60 hours and much worse off for it, that dollars per hour is just not a metric I'm interested in using or setting thresholds for. So no, I don't think $6/hour is an insane amount to pay. I paid that for Resident Evil 2, and it was very good.

Telorand,

Then we will agree to disagree on what we find an acceptable value.

jaspersgroove,

Chrono Trigger is at least double the play time If you go after all the endings and get all the secrets and do all the side quests, to say nothing of the opportunity for grinding to level your characters that you just don’t get with SMRPG since you max out at level 32 iirc. You can do everything there is to do in SMRPG in a day. A long-ish day, but a day nonetheless.

ampersandrew,
@ampersandrew@kbin.social avatar

To each their own, but if you see an arbitrary grind to max level as offering more value, it's exactly why people like me find more value in games that don't have one, as that's the way that games can be arbitrarily made to be "longer" that I was talking about. I've played Metal Gear Solid so many times that I've easily gotten over 100 hours out of it, but that doesn't make it a 100 hour game. It's just a quality short game.

jaspersgroove,

I’ve never actually made it to max level, I just grind until I can solo Lavos with Crono, which I can usually consistently achieve by around level 70. It’s not an arbitrary grind, I have a specific goal in mind.

ampersandrew,
@ampersandrew@kbin.social avatar

But that's no different than me just replaying Metal Gear Solid or setting an arbitrary goal for myself in any other game. That's just you enjoying that game and wanting to replay it in some different way, which is fine. You can replay Super Mario RPG as many times as you like too. The arbitrary grind is more of a modern thing that developers derived from systems like Chrono Trigger's that have been around for decades that they weren't thinking of in Chrono Trigger, but they didn't add tons of content to Chrono Trigger by having a high level cap. You just chose to power level against the same content over and over again.

jaspersgroove, (edited )

Right but there is in-game content that gives you an incentive to do so. If you want to get all the endings, you have to solo Lavos with Crono. And in my opinion it’s the best ending of the game, because you get to talk to sprites of the devs and it’s a really cool kinda 4th-wall breaking way to tie everything up at the end. Is it repetive? Sure, but so are 95% of the games that are coming out today.

tombuben,

Most snes RPGs arguably aren’t better for their length.

slowbyrne, do gaming w Bought my first Steam Deck after seeing the deep discounts on refurbs...what should i know as a first time Steam Deck/PC gamer?
@slowbyrne@beehaw.org avatar

Check out protondb.com/ to see how compatible a game is with the deck (and Linux in general). The comments will usually have suggestions for getting the game to run well.

Evolone,
@Evolone@beehaw.org avatar

This is great to know! Especially coming into this system with very little knowledge of how things work, or how to “optimize” games.

Nahdahar, do games w What are some alternative to soulless videogame franchises?

The answer to your question is the indie market. Lots of unique ideas, ton of games that are a product of passion and not profit chasing.

My personal recommendation because I don’t see it mentioned a lot is Pathologic 2. Product of decades of work and one of my favorite RPGs where every single choice you make does matter. It’s a pretty bleak and heavy game that has about a 30 hour runtime and it’s really stressful so it’s not for everyone but I personally loved it.

morphballganon, do games w What are some alternative to soulless videogame franchises?

I feel like the Sonic franchise’s last great game was Adventure 2. There’ve been a couple good ones since then, but not great.

Anyone got a good replacement?

poke,

Above but the chao garden is required to be in the replacement.

Aesk,

Lunistice

It’s relatively short, and there’s no chao garden. But it’s got a lot of soul. With a sequel on the way.

pikasaurX4,

You could check out Freedom Planet. It didn’t quite do it for me, but it has a decent fanbase

falkerie71, do games w What are some alternative to soulless videogame franchises?
@falkerie71@sh.itjust.works avatar

Any game from Supergiant I would recommend in a heart beat.

postmateDumbass, do games w Xbox's new policy — say goodbye to unofficial accessories from November thanks to error '0x82d60002'

More Apple by Microsoft.

TryingToEscapeTarkov, do games w Xbox's new policy — say goodbye to unofficial accessories from November thanks to error '0x82d60002'

Madcatz “Nooooooooooo!!!”

Melonpoly, do games w Xbox's new policy — say goodbye to unofficial accessories from November thanks to error '0x82d60002'

I thought Phil Spencer was a wholesome gamer? /s

TimTheEnchanter, do gaming w Weekly “What are you playing” Thread || Week of October 29th

Still having a blast playing Baldur’s Gate 3! I just made it to Act 3 and there have been some very unexpected events (don’t know how to do spoiler tags) ha ha! It’s been quite an adventure so far; I’m already planning another playthrough!

Also thinking of doing another run of Fire Emblem: Three Houses to complete the house I haven’t aligned with yet.

theodewere, do games w Looking for a survival sandbox game where you progress through technological ages
@theodewere@kbin.social avatar

Valheim is pretty fun

PeterPoopshit, do games w Looking for a survival sandbox game where you progress through technological ages

Rimworld with a lot of mods. There’s also kenahi, a game that has way worse mod support but is in 3d. A little rusty in the lore but I think it’s technically a post apocalypse game but it’s like 10000 years or more after a societal collaspe of an unspecified type and not on earth.

grimm_night,

I think you may have meant to type Kenshi there

MysticKetchup, do games w Looking for a survival sandbox game where you progress through technological ages
@MysticKetchup@lemmy.world avatar

Depending on how you feel about Minecraft, Vintage Story might be something like what you’re looking for

ihopethisisnotawful,

Vintage Story definitely looks interesting so far but unfortunately I don’t think I can afford it

kakes,

I’ll second Vintage Story. It’s gritty, fun as hell, and under active development. Can’t recommend it enough.

Hubi, do gaming w Alan Wake 2 Review Thread

It’s such a shame that it’s an Epic exclusive…

picnic,

Is it a timed exclusive?

ampersandrew,
@ampersandrew@kbin.social avatar

Epic is the publisher, so this is likely permanent.

Granixo, do gaming w 100°C CPU when recording gameplay
@Granixo@feddit.cl avatar

Do you really need to record your gameplay at 90FPS?

Why not just 60?

lord___vader,

I was wondering if this is normal…

PenguinTD,

fast is still consider intensive encoding, so if you want to record higher fps you need to use veryfast. Without hardware based codec everything will be running on CPU so it’s normal to go full steam.

Dettweiler42,

Considering YouTube and Twitch can’t show greater than 60 fps, there’s really not much point to going higher unless you’re trying to get higher quality slow-mo footage.

If you’re still thermal throttling, you may want to consider 30 fps.

Schmeckinger,

If you can enable hardware encoding it will help. If you can’t you could just compress less so it uses way more storage, but les compute power.

arquebus_x,

Shit, why not just 30? The frame rate a viewer needs is very different from the frame rate a player needs.

Shiggles, do games w Cities Skylines 2 player feedback

Game’s been playing fine performance wise on my 3080/5800, my main frustrations have been industry hub buildings not fully building unless you make sure they render when you place them by moving the cursor around randomly. Also industry specializations are ugly as sin.

Besides that, I severely underestimated the effect of wind on air pollution, we’ll see if restarting fixes that. Exporting electricity, at least geothermal, is overpowered. You can export more if you buy tiles out to the map edge, you just connect to the border and make new connections.

semibreve42,

That specialized industry bug got me a few times before I caught on.

Other then that, I wish the game had a centrally located visualization mode that let me see overlays of info like traffic, crime, cost of living, etc from one place, instead of either not existing at all (traffic) or scattered under their building submenus.

But the game is fun and the road tools and traffic AI mostly fixes what annoyed me in CS1. Very happy with it.

Have a ryzrn 5600 and 3070 and performance is fine.

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