bin.pol.social

Sektor, do games w Assetto Corsa Evo devs quietly changed Steam description, paving the way for Early Access price hike

Since the sim racing “community” is extremely biased towards their favorite game, i see no reaction and lots of understanding from fans.

Johnny_Flashbang,

I saw one comment on Steam: “I hope so because it really made no sense at all selling the game at its current price. I feel I didn’t really pay enough given the typical cost of games”.

Eagle Dynamics would like to have such fans in DCS.

Sektor,

Fan is short for fanatic.

squirrel,
@squirrel@discuss.tchncs.de avatar

Fanatec you say?

warmaster,

Eagle Dynamics would like to have such fans in DCS.

lol, poor lads. The effort they put in each DLC is astronomical.

BlemboTheThird,

Ain’t no way that’s a real person, who tf could possibly type that out and click post without a moment of introspection

Zahille7,

Plenty of G*mers out there who would gladly just give their wallet over to their favorite developer/publisher. Even here on Lemmy. I even got downvoted for telling someone that no one was forcing them to buy the next new console when it comes out, and they replied that yes they will if their partner finds out about a particular new game. I was flabbergasted.

It doesn’t surprise me at all. In fact I’ve seen other similar comments on other steam games that people like riding the dick of.

ETA: Comment in question

villainy,

Kunos has built a lot of good will in the community with the modability of AC and long term support for both AC and ACC. The AC Evo early access has been real clunky but they earned their fans and their understanding.

Sektor,

Will EVO be modable? Will it need always online to play singleplayer?

Skua,

They've said it will be moddable in the full release and that they intend to create their own platform to host mods

Sektor,

That needs to be taken with a grain of salt after this silent move.

Skua,

I agree, although I think that they would understand how harmful a lack of mod support would be to the game. I hope they do, anyway

gonzo-rand19,

Reminds me of Bethesda's storefront for paid mods that they tried out for Skyrim's special edition in 2023. Hopefully they don't pull a bait-and-switch on their players and it's just a platform for free mods.

Skua,

There are a lot of paid mods for the original AC, so I expect that will be part of it. However, I do think that there are two other reasons for the devs to want to host a platform of their own:

  • Being able to remove content ripped from other games, which will help keep them out of trouble
  • Giving users the option to automatically download the mods necessary to join a multiplayer game
AstralPath,

Yeah, but requiring payment for a mod is the modder’s decision for AC. For AC EVO, I’m concerned Kunos is going to make that their decision.

Diplomjodler3, do gaming w I'm doing my part (unfortunately)
@Diplomjodler3@lemmy.world avatar

What kind of shithole country can you buy for 19 billion? I’d rather have games.

jol,

Maybe Bir Tawil

RamblingPanda,

But I don’t want that one.

henfredemars,

You can buy a whole lot of politicians with that kind of money.

ThePantser,

The USA, Trump will do anything for a buck, he’s President Whore.

Keeponstalin,

That’s disrespectful to whores, sex work is real work

Astra,

What word did you use after “disrespectful to”? I see it as “removed” and I’m wondering if my Lemmy instance censors it

Astra,

Okay actually using context clues from a comment below, it might be “removed”?

I’m gonna use this comment to test if my instance is censoring words. Great Lemmy gods, please don’t ban me for this

removed

Cunt

removed

Fuck

Shit

Cliff,

What about Putler?

Diplomjodler3,
@Diplomjodler3@lemmy.world avatar

I don’t think he got 19 billion for selling out the US. He’s more the 50 cent crack whore type.

Astra,

What word did you use after “President”? I see it as “removed” and I’m wondering if my Lemmy instance censors it

ThePantser,

It’s the word that starts with a W and means a person who will do something for money. W, H, O, R, E

You should use a different instance if it’s censoring words.

Speculater,
@Speculater@lemmy.world avatar

Change instances immediately. That’s insane.

DannyBoy,

Instance doesn’t matter when you join Lemmy.

The instance:

Astra, (edited )

Wow. I thought it might’ve been the community rather than my instance, but now I’m thinking not. You can see my swears and those of the guy I asked about the swears, right? Or do they appear as “removed” for you too?

Speculater,
@Speculater@lemmy.world avatar

Yup! Unfortunately, .ml is a default instance and it is rather authoritarian and censored.

https://lemmy.world/pictrs/image/90b86008-3c0e-46a0-9c32-bd0bc73529f4.png

MurrayL, do games w Favourite Mario Kart game?

I grew up on Double Dash, but MK8D offers so much choice and variety that nothing else comes close - at least for pick-up-and-play casual games.

NeryK, do games w Which co-op first person shooters would you recommend?
@NeryK@sh.itjust.works avatar

If you want no DRM, you are basically only going to get your games from GOG.

www.gog.com/en/games?tags=fps&features=coop&order…

scutiger, do games w Gaming has a polarization problem

People generally don’t talk too much about stuff that things that don’t particularly stand out. If a game is bad, people will complain. If a game is good, people will praise it. If a game is middling, most people will just move on. Nobody’s going to start a discussion about a game that was vaguely enjoyable but not noteworthy, unless expectations were unreasonably high to begin with.

Spuddlesv2, do games w Is anyone else playing Avowed? What are your thoughts so far?

I think it’s great. The maps may be smaller than some other open world RPGs but it is packed with content. The voice acting is great, I don’t know what the hell people here are talking about. Graphics are good enough although the facial animations are pretty wooden and stilted.

missingno, do games w Thoughts on Final Fantasy VII Remake
@missingno@fedia.io avatar

I haven't played it, but I'm bothered by Square Enix's aversion to FF's turn-based roots. What kind of 'remake' changes genre entirely?

JackDark,

This is my biggest problem. I don’t like the real-time combat. When I originally played the demo of part one of the remake and discovered it was real-time combat, I went into the settings to change it to turn-based, only to discover there was no such setting. Stopped playing pretty soon after that.

neon_nova,

It’s too bad, I wish they would have kept turn based as an option.

I would have loved that so much.

NocturnalMorning,

It’s a modern game, nobody but people who played the original would play it if the combat stayed the same. There are many criticisms of the game, but the change in combat isn’t one of them.

vividspecter,

Feels slightly hyperbolic. Atlus’s games are mostly turn based and seem to have sold in only somewhat worse numbers compared to FF7 remake (Persona 5 in particular). One series (Yakuza / Like a Dragon) even switched from action combat to turn based.

Anyway, I found the combat to be kind of forgettable and didn’t really add to the game, although I understand there have been improvements in the second game.

MentalEdge,
@MentalEdge@sopuli.xyz avatar

The combat is fanatastic. But they don’t lean into it enough, and so you don’t get to fully engage with it beyond a superficial level. Except for some fleeting moments most people wont even notice.

I love it, but I hate how they’re too afraid to commit, even to the point of not allowing you to play Rebirth on hard until ng+.

missingno, (edited )
@missingno@fedia.io avatar

Why do you say that? Lots of other old games get remakes that don't try to completely change genre. Just because a game is old doesn't mean no one would play a faithful remake, that reasoning doesn't make any sense.

Hell, SE themselves have done faithful remakes of games that are much older. Dragon Quest III HD just came out and I hear it's been selling pretty damn well.

MentalEdge,
@MentalEdge@sopuli.xyz avatar

Looks at persona

Are you sure?

That said I really like the combat system in modern FF games. It’s a mix of hack n slash + strategy you don’t really get anywhere else.

They’ve made something unique, and I approve. My only complaint is that they don’t lean into it, and all but the highest difficulty lets the player get away with button mashing.

misk, do gaming w Why Steam can be considered a monopolistic platform?
@misk@sopuli.xyz avatar

Thank god nobody from this comment section was involved in antitrust cases against Microsoft.

t3rmit3,

M$ did hella shady, monopolistic stuff (patent theft, market manipulation, very likely corporate espionage, and certainly most visibly prefferential treatment of their own software ecosystem and sabotage of third party software on their platforms) to create and enforce market dominance. Unless Valve has been doing something I’m unaware of to kill other platforms, they’re not really similar situations.

misk,
@misk@sopuli.xyz avatar

Valve runs a couple of online casinos that target children specifically, not sure we should be arguing who’s worse here. I think Steam is a clunky piece of software that’s popular mostly because everyone else missed the moment to start competing and Valve gained monopoly unopposed. Other viable competitors tried and failed at even gaining a foothold and are relegated to small niches because it’s impossible to move people who amassed content libraries over the years. Valve skims 10-30% of an insanely large volume of transactions and should be held to a much higher standard. You’re ignoring all of the warning signs because they didn’t screw you over yet.

t3rmit3,

Valve runs a couple of online casinos that target children specifically

I’m interested in which of their games that have loot crates you think are targeted specifically at children? Basically all of their games, but especially their games with loot crates, tend to be targeted towards adults. Hell, TF2 came out in 2007, which is 18 years ago, so no one who is a child today was even alive when it came out. It’s mostly elder to mid-Millennials. You can dislike loot boxes (I do), but don’t try to paint Valve like they’re Roblox or Epic Games.

everyone else missed the moment to start competing and Valve gained monopoly unopposed.

Other platforms were around before Steam was fully dominant, but they tended to be focused on the creators’ first-party games, and excluded other publishers and titles from using their platform. Desura and Central/Impulse both had decently large user bases. Stardock Central actually preceded Steam’s release, but was overtaken because Stardock was mostly just using it for its own games, but also billing the service more as a way to unify your physical and digital libraries, and to provide patches and whatnot, whereas Steam went all-in on digital-only.

because it’s impossible to move people who amassed content libraries over the years

Yes, but this is sadly just the natural reality of digital sales. Because you are buying a license, it’s not trivial from a company’s perspective to make those portable, and the company you’re moving the license to is then having to host your content without ever actually receiving the money for it, which isn’t super appealing. GOG actually tried this for a while(GOG Connect), where you could essentially redeem your Steam games to your GOG account, but they realized it wasn’t worth it (especially since there isn’t game parity on the 2, so most people have to keep Steam anyways).

You’re ignoring all of the warning signs because they didn’t screw you over yet.

I must have missed where I said Valve would never do something bad? But yes, I don’t believe in condemning someone for what they might do in the future, preemptively. If and when Valve goes darkside (probably when Gabe dies, and it ends up under new management), they should be condemned. Acting as though they’re bad just because they’re dominant in the market is silly, though; they didn’t get there through anti-competitive business practices, they got there through others failing to do better.

misk, (edited )
@misk@sopuli.xyz avatar

Adding gambling to video games without verifying user age is targeting children with gambling. There’s a lot of convenient combinations of circumstances that Valve is fully aware of and profiting from. I don’t care about plausible deniability because Valve employees were visibly smug and amused when questioned about it. There is no absolving Valve after this.

You blame others for Valve monopoly. Yeah, I said they missed the ship. We have a private monopoly in PC gaming storefronts now and that’s not good. It doesn’t matter if they won fair - they are a parasitic middle-man that makes everyone lose.

Ask yourself and be honest about it: if Valve had a true competitor would their cut be as high as it is now? This is the only thing you should be concerned about, not that they engage in Linux philanthropy or that they make cool games.

sp3tr4l,

Valve runs a couple of online casinos that target children specifically, not sure we should be arguing who’s worse here.

I agree with the sentiment of this… MTX/lootbox shenanigans are a bad, harmful practice that should be much more heavily restrained…

But that has nothing to do with being a monopoly.

At this point, its a widespread industry problem.

You’d address that with regulation, but not on the basis of Steam being a de facto monopoly, instead based on some kind of consumer protection regulation.

… But Trump and Elon are blowing all of that up, so, probably not gonna happen anytime soon.

Valve skims 10-30% of an insanely large volume of transactions and should be held to a much higher standard.

10 - 30 % really isn’t that unreasonable compared to a lot of existing comptetitors… though I guess we’ll see how their ongoing lawsuit around that ends up.

relevant infographichttps://lemmy.zip/pictrs/image/f2e77f45-09d8-42de-a1d8-f209566fee2d.webp

Either way, this also doesn’t make or not make them a monopoly, unless you or the ongoing lawsuit can prove that a 30% is functionally an outsized monopoly rent, wildly out of step with the rest of the industry.

If this is instead roughly in line with the rest of the industry, you’d again need to address this with some other legislation that spans the whole industry, not specifically targeting Steam as a monopoly.

Banzai51,
@Banzai51@midwest.social avatar

The monopoly case against MS was bullshit. They had all kinds of bad business practices to go after and they decided to go after them for including a web browser in the OS. They fucking made the whole process a waste of time.

misk,
@misk@sopuli.xyz avatar

Pressure on their web browser monopoly was necessary because IE6 was stifling entire industry. From a legal point of view it’s not illegal to be a monopoly but to abuse that position so there isn’t that much you can do about it, especially in the US. Going after operating system or office suite monopoly should have been done but matters less and less these days.

Banzai51,
@Banzai51@midwest.social avatar

I reject that idea. The argument is that users are too stupid. MS never prevented me from installing and using Chrome or Firefox or any other browser.

misk,
@misk@sopuli.xyz avatar

MS prevented you from using other browsers by using vendor lock-in. It was a prime example example of now misunderstood concept of embrace, extend, extinguish. You could download Mozilla Phoenix but you couldn’t use it for everything because CSS rendering in IE was so detached from standards. On top of that you had ActiveX which meant you HAD to use Windows for some websites.

soulsource, do gaming w Why there are few native Linux games compared to Windows or even Mac?
@soulsource@discuss.tchncs.de avatar

I’ll give you my point of view as game developer.

Disclaimer first: I work as a coder, everything I say about publisher interaction is second-hand knowledge.

We have made one Linux game. It was the first one of our two “indie” titles (quotation marks, because both of them ended up being partially funded by a publisher, so they weren’t really indie in the end), where we had promised a Linux build on Kickstarter, long before a publisher got involved.

The main reason why we did not do native Linux in our publisher-funded games is quite simple: Our publishers didn’t pay us for it.

There are actually some publishers who are very keen on getting native Linux versions for their games, but we sadly have not released a game with any of them yet…

The publishers we released games with did not agree to the buget that we think is needed to do a Linux port of sufficient quality. If we would lower the price for doing a Linux port to the point where our publishers would agree to it, we would take on a lot of financial risk ourselves, so this is sadly not an option.

If everything worked as it is advertised by engine developers, making a Linux version would be quite cheap: Just click a few buttons and ship it. This is, sadly, not the case in real-life, as there are always platform specific bugs in game-engines. Our one Linux game was made with Unity, and we had quite a few Linux-only bugs that we forwarded to the Unity devs (we didn’t have engine source code access), and had to wait for them to fix… For the engine we mainly use nowadays, Unreal, we have a rule-of-thumb: “Engine features that are used by Fortnite are usually well maintained.” There is no native Linux version of Fortnite… (We did try Unreal’s Vulkan RHI in Unreal 4.26 for Steam Deck support in one of our games. Let me put it this way: The game in question still uses Direct3D on Steam Deck.)

So, from experience we expect that the chance that we would have to find and fix Linux-specific engine bugs is quite high. Therefore we have to budget for this, what makes offering a native Linux version relatively costly compared to the platform’s market share. Costly enough to make our publishers say “no”.

This, by the way, also answers the question why publishers are willing to pay for the way more expensive console ports. There are also way more console players, and therefore potential customers out there…

(I can only guess, but I would expect publishers to be even more reluctant to pay for native Linux, now that WINE works so well that getting a game running on Linux needs typically zero extra work.)

schleudersturz,

There are many reasons.

  • Multiplayer games will only target Windows, officially, and might even ban Linux altogether because of the perception that anti-cheat is more costly, impossible, or just hard under Linux. True Kernel-level anti-cheat is not possible on Linux like it is on Windows but the real reason is risk: anti-cheat is an arms race between cheaters (and, critically, cheat vendors who would sell cheat tools to them) and developers and those developers want to limit the surface area they must cover and the vectors for new attacks.
  • The biggest engines, like Unreal, treat Linux as an after-thought and so developers who use those engines are not supported and have to undertake an overwhelming level of extra work to compensate or just target only Windows. When I was working on a UE5 project, recently, I was the only developer who even tried to work on Linux and we all concluded that Linux support was laughable if it worked at all. (To be fair to Tux the penguin: we also concluded that about 99.9% of UE5 was -if-it-worked-at-all and the other 50% was fancy illumination that nobody owned the hardware to run at 4k/60fps and frequently looked “janky” or a bit “off” in real-world scenarios. The other 50% was only of use to developers who could afford literal armies of riggers and modellers and effects people that we simply couldn’t hire and the final 66% was that pile of blueprints everyone refused to even look at because the guy who cobbled them together had left the team and nobody could make heads or tails of the tangle of blueprinty-flowcharty-state-diagramish lines. Even if the editor didn’t crash just opening them. Or just crash from pure spite.)
  • A very few studios, like Wube, actually have developers who live in Linux and it shows but they are very few and far between. (Factorio is one of the very nicest out-the-box, native Linux experiences one can have.) Even Wube acknowledge that their choice to embrace Linux cost them much effort. Recently, they wrote a technical post in their Friday Factorio Facts series about how certain desktop compositors were messing up their game’s performance. To me: this sort of thing is to be expected because games run in windows and render to a graphics surface that must be composited to some kind of visible rectangle that ends up on screen: after a game submits a buffer to be presented, nearly all of what happens next is outside of the games control and down to the platform to implement properly. Similarly, platform-specific code is unavoidable whenever one needs to do file I/O, input I/O, networking or any number of other, very common things that games need to do within the frame’s time budget – i.e. exceedingly quickly.
  • Projects which are natively developed on Linux benefit from great cross-compilation options to target Windows. This is even more true with the WSL and LLVM: you can build and link from nearly the same toolchain under nearly the same operating system and produce a PE .exe file right there on the host’s NTFS file-system. The turn-around time is minimal so testing is smooth. For a small or indie project or a new project, this is GREAT but this doesn’t apply to many older or bigger projects with legacy build tooling and certainly does not apply as soon as a big engine is involved. (Top tip: the WSL will happily run an extracted Docker image as if it was a WSL distribution so you can actually use your C/I container for this if you know how.)
  • Conversely, cross-compiling from Windows to Linux is a joke. I have never worked on a project that ever does this. Any project that chooses to support Linux ports their build to Linux (sometimes maintain two build mechanisms) if they weren’t building on Linux for C/I or testing, already, anyway. (Note: my knowledge of available Windows tooling is rather out of date – I haven’t worked with a team based on Windows for several years.)
  • Godot supports Linux very nicely in my experience but Godot is still relatively new. I expect that we might see more native Linux support given Godot’s increase in population.
  • What’s that? Unity? I am so very sorry for your loss …
  • If you’re not using a big engine, you have so many problems to handle and all of them come down to this: which library do you choose to link? Sound: Alsa, PulseAudio or Pipewire: even though Pipewire is newer and better, you’ll probably link PulseAudio because it will happily play to a Pipewire audio server. Input: do you just trust windows messages or do you want to get closer to some kind of raw-input mechanism? Oh: and your game window, itself? Who’s setting that up for you, pumping your events and messages and polling for draw? If your window appears on a Wayland desktop, you cannot know its size or position. If it’s on X11 or Win32, you can. I hope you’ve coded around these discrepancies!
  • More libraries: GLFW works. The SDL works. SDL 3 is lovely. In the Rust world, winit is grand. wgpu.rs is fantastic. How much expertise, knowledge and time do you have to delve into all these options and choose one? How many “story points” can you invest to ensure that you don’t let a dependency become too critical and retain options to change your choice and opt for a different library if you hit a wall? (Embracing a library is easy. Keeping your architecture from making that into a blood pact is not.)

NONE of this is hard. NONE of this is sub-optimal once you’ve wrapped it up tight. It is all just a massive explosion of surface-area. It costs time and money and testing effort and design prowess and who’s going to pay for that?

Who’s going to pay for it when you could just pick up a Big Engine and get the added bonus of that engine’s name on your slide-deck?

And, then, you’re right back in the problem zone with the engine: how close to “first-class” is its Linux support because, once you’re on Big Engine, you do not want to be trying to wrangle all of these aspects, yourself, within somebody else’s engine.

mox, do games w Sid Meier's Civilization VII | Review Thread

Civ V had mediocre-to-bad gameplay on release, but was transformed into something good by the Brave New World DLC. I have read that Civ VI was similarly improved (although perhaps with a bit less success) by way of DLC.

Judging by the initial reviews of this one, it looks like a pattern is developing. I guess I’ll once again wait a few years until the “fix” DLC has been out for a while, and buy the combo pack on sale.

Unless they use Denuvo or some other anti-customer nonsense that I won’t support.

fuckwit_mcbumcrumble,

I detested civ 6 on launch. I bought the dlc when it was cheap but idk if I’ll ever like that game. Hopefully 7 is good, but I’m definitely gonna wait until I read all of the reviews.

Ashtear,

Civ7 does indeed use Denuvo. Concerning for a game like this with far more CPU usage than your typical game.

For me, Civ6 at launch felt like a couple steps forward and a couple steps back. I really appreciated the increased transparency with diplomacy, but the AI was aggressively bad in mid and late-game, something they never ended up getting right.

VindictiveJudge,
@VindictiveJudge@lemmy.world avatar

I wouldn’t be surprised if the era system is partially to mitigate the late-game AI issues.

Ashtear,

Had the same thought. Plus, according to some of these reviews, there’s no information age units, so that gives them a possible fourth era to work with in upcoming DLC.

pedro, do games w Are mods usually confusing as hell or am I just an idiot?

Are you using nexus mod manager, vortex? Makes modding somewhat friendlier

swab148,
@swab148@lemm.ee avatar

Can’t wait for the Linux version.

HappySkullsplitter, do gaming w I'm something of a data hoarder myself

What else am I supposed to fill my sgces with? Books?

Pfffffffffff

ZephyrXero, do games w What are your favorite games for killing nazis?

Don’t let your dreams stay dreams

DebatableRaccoon, do gaming w What are some games you like that most people hate and/or were panned by critics?

I think the top one that comes to mind is Days Gone. I can’t help but feel like we’ve played completely different games when seeing reviews for it from the likes of IGN, for example.

drunkosaurus,

I love me some Days Gone! I still to this day have it installed and go back from time to time to whack a few hordes.

luxyr42,

Release vs now is the difference. Lots of huge improvements went in weeks and months after release that made a huge difference. You are also likely playing on a modern PC or on PS5 as opposed to the original base PS4.

Maestro,

I loved this game! I got it for free on PS plus some years ago

PanArab, do gaming w Why compete when you can buy the competition?
@PanArab@lemmy.ml avatar

I am glad Tango Gameworks found a new home. As for Xbox, I am no longer buying any new games for it and I am boycotting Microsoft for a myriad of reasons.

steal_your_face,
@steal_your_face@lemmy.ml avatar

I respect that but doom is looking pretty crazy 😭

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