Good. States shouldn’t be able to just go out on a whim and immediately go back in again like it’s a revolving door. The consequences should be severe for leaving. Otherwise voters in other member states will pull this shit as well, because they think they can just rejoin when the next pro EU government comes around. Also many voters in the UK voted for leave as a protest vote not because they actually wanted to leave. They didn’t understand the ramifications of their vote. Let the UK be the example of what a protest vote can cause.
Bruh, I had Pokémon Red, Blue, Yellow, Silver, Gold, Crystal, Stadium 1/2, Zelda Oot/MM, Conkers Bad Fur Day, Diddy Kong Racing, Donkey Kong 64 etc. in perfect condition. I swear my dad kept them all safe, even the manuals, inlays and everything were intact. When I was like 16 years old I wanted to get rid of all my childhood toys and get into adult stuff.
It was like around 2010 when retro gaming really took off. I swore to never collect video games again.
Slightly old by now, but Portal and Portal 2 remain two of the best games I’ve ever played. Gameplay is intuitive and linear, and doesn’t require grinding or building up resources. I thought the difficulty increased appropriately as well.
Fun fact: Portal was originally a university student project called Narbacular Drop that got hired by Steam. In a sense from its limited narration and story, it felt a bit more like a proof-of-concept than almost a full-fleshed game to me at times, which, for me, was hands-down Portal 2.
Steam big picture mode enjoyer here, I generally just use it on my steam deck though. I get the vr misclick thing as I never use VR but I’ve never accidentally opened it
Less power is less power! I undervolted my 9070XT to use significantly less power, but only lose around 2% performance. I guess I’ll have to look into Big Picture Mode, haven’t used it in years. I had been waiting for SteamOS for desktop to use those kinds of features seamlessly as on the steamdeck. Awesome!
I didn’t say that I would do that from Big Picture Mode, I was saying I already do that. I have a steam deck and am familiar with its capabilities, thanks!
Which is funny since I’ve played all three of those for the first time recently, and FF7 doesn’t hold up in comparison to 8 and 9. But I can see at the time how 8 could be seen poorly in comparison to 7 and 9.
If you consider their hacky approach to 3D cheating (they didn’t support one part of a level to be above another, and implemented looking up/down by just distorting the image, so all corners were too pointy), then you’d have to wait a few months for Quake.
The first actually 3D first person game was Quake, released June 22nd, 1996, and it let you swim:
For all the faults Nintendo embody, they know how to make tutorials, especially with the Mario series. You may think “there are no tutorials in Mario” but that’s part of it. Nintendo’s design formula for making stages for Mario games consist of “introduction, escalation, complication.” First they throw a new mechanic at you, maybe the stage has rotating cylinders you need to stay on top of to progress, and not fall down. Then they up the difficulty a bit, adding more factors to the gameplay like introducing enemies that you have to dodge simultaneously. Then finally they turn the new concept up to 11 towards the end, by making you have to juggle both the new mechanics and some other modifiers, perhaps having to fight a boss at the same time, or perhaps requiring some more advanced platforming maneuvers to progress. That way a stage can be a tutorial, and you don’t even realize it.
Technically I don’t think there’s a tutorial level per say as much as there is a tutorial set of levels, but Baba Is You.
The game starts off with only the controls on how to move and teaches you about how you can change the rules of the level to beat it if it isn’t possible normally, without explaining anything. Just from you exploring and testing different things. The only other time you’ll ever see any other form of level hint is maybe in the level names or if you end up in a position where you have to undo or restart the level from breaking the " [ object ] is you " rule in some way.
Amazing game. I remember hearing folks describe it, before I ever played. I couldn’t get my head around the concept. Then you play, and all the rules just make sense.
Outer Wilds has a very elegant diagetic tutorial in the form of a museum and, well, a training ground, whole game is really a multi layered tutorial with scaling level of complexity.
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