Wolfenstein 3D was woke propaganda. At least that will be the official article if Trump and the right get their hands on Wikipedia like they’ve already said they want to.
W2TNC was back when they still said SJW before woke became their boogeyman word but yeah. the comments section for the trailer was full of SJW complaints because the morons who didn’t even get the obvious message the first game were suddenly aware of politics when they saw a black woman in the mix.
I just had a look at their offer and it has a few issues.
Customers can’t resell a game license until 90 days after its release day and 7 days after their purchase (whichever is later).
The option to list a license for sale may be revoked if the publisher delists the title
The resale price is 100% of the current store price for the title but the reseller recieves only a 25% “resale commission”.
This commission can be paid as store currency “IRON” or credited to your original payment method for a fee. If your original payment method has expired then only IRON is available.
Suppose that on some level, this was possible. You wouldn’t see nice, cozy instances of people who’ve finished their old collection selling them to low-income folks that just got their first Steam Deck. You’d put some games on sale for $10, and an automated Python script would automatically buy them and put them back up for sale for $49.98, one cent less than the new copies being sold.
When literally every single digital copy of a game is “equivalent”, the used games market just doesn’t make sense - although there’s a hundred third-party sites that would like it to work that way so they can take their un-earned cut.
Star Citizen will get a story mode called Squadron 42 witch should be feature complete and it has a star studded Hollywood cast. It looks worthwile but it won’t be here for at least a year.
Given the history of these guys, I am not gonna believe it until I see the game released and in the stores. Until then, as everything around star citizen, this is vaporware aimed at milking the whales that keep giving them money.
I love how it gets called “vaporware” when it’s a playable product with more gameplay than many MMOs. I’m also very grateful to the whales for providing the funds to develop the game.
Well, Star Citizen is playable right now (and has been for years), and they recently showed over an hour of supposedly live Squadron 42 gameplay (obviously somewhat spoilery for the start of the game), so there’s some hope at least…
Of course, it remains to be seen how much more of the story is finished to the same extent, and at what point will it be consistently playable on contemporary hardware (I haven’t played Star Citizen in a long while, so I’m not sure what state it’s in, and I don’t know if Squadron 42, being a single player game, will be as susceptible to server issues, or if it’ll even need servers), but it gives a good idea of the state of the main game features and how it’s intended to feel.
Yeah the prologue level they showed looked incredible. I really hope they can give the game all the polish it needs, after so long in development they absolutely need to release something with quality to match.
Now, many years after the game’s original 2015 release target, developer Roberts Space Industries (RSI) says that, with just a year or two of additional “polish,” the game will finally launch sometime in 2026.
I wouldn’t be so sure that SQ42 will be a guaranteed slam dunk as many SC fans seem to be speculating. That’s if it ever does get released or course.
The gameplay in the recent demo is subpar. FPS combat in particular was trash, far worse than HL1; a game released more than a quarter of a century ago. Turret gunning and the platforming parts looked decent but they are not going to carry the game. No example of player controlled space flight was shown.
The space battles looked nice in a b-movie kind of way, but I have my doubts how this will translate to fun space flight gameplay.
From SC, we know that they have a very history of even basic conceptual balance and they are horrible at iterative play testing.
Regarding the Hollywood cast, Gary Oldman sounded like he wanted to get his money and get out of there ASAP. Anderson wasn’t much better. Writing was some high school-level drivel “we must win because we must!” and lots of shouty one liners. There is a very real possibility that the whole thing will be a Wing Commander: The Movie - 30 hours of tedious custscenes. And you just know it’s going to take itself extremely seriously (think the space bulldozer scene in Wing Commander).
Looking at the UI/UX of SC, it’s not unreasonable to assume SQ42 will suffer the same sorry fate. Very flashy ironman-style UI visuals that are nigh unusable in a video game.
As much as I’m a fan of the project, I don’t think SC/SQ42 would scratch the same itch that somebody who just got done playing Starfield or Mass Effect would feel. Star Citizen is way more on the simulation side and light on RPG elements.
I just keep the installers on my NAS, together with whatever dlc installers, patches and mods I deem necessary. With the current prices of 12-18tb hdd drives it doesn’t cost much to keep em there.
Morrowind. Every once in a while I reinstall it, but I can’t get over the “it looks like an action game but it’s a stats game” thing anymore. And I never liked Oblivion or Skyrim. But when I was a kid, Morrowind was so full of wonder and stuff to discover. I also wasn’t playing with a guide, so discovering stuff like “You can enchant an item to have 1-100 strength, duration permanent. It picks the bonus when you put the item on, and it stays that until you take it off. So put it on and off until you get a big number. Much cheaper than trying to enchant it to +100 straight out” felt more personal.
I might give it a go, I believe it fixes the exploit where you can increase the stock of merchants with restocking ingredients, which makes alchemy a cake walk, no ? I could never resist that
Unmodified unpatched original Morrowind had this strange bug where a goblin (can’t remember where, but he was in a castle) would sell you 5000 gold for 5000 gold. He would reset every day so you could continue this indefinitely. Then if you killed him you could then loot him for the accumulated gold you had sold him. (Let say you had done this 365 days it would net you 1 825 000 gold)
a) That’s not a remake, it’s a separate game b) Please don’t buy it, made by russian devs that have been funded by oligarchs with ties to the russian government
Not OP but you should check out VCMI project. It’s finally got a 1.x release after some decade+ of work. Fixed castle limit issues of the originally to free up modding potential and they’re making improvements to enemy AI.
There is always going to be some kind of level scaling in an RPG. I just think it’s a matter of what kind of scaling you’re using.
The kind that everything in the world just levels up when you level up fucking sucks. It completely kills any sense of power progression since your power level stays pretty much the same comparatively.
The kind where the enemies are just static levels based on where they are is better. You can still freely go to those areas, you just aren’t likely to survive until you actually get stronger. And as you get stronger, you can literally feel the power gains as areas you were getting your ass beat down in have the turn tables and you start beating their asses.
Scaling done by just creating a single archetype and then doing math to it also kinda sucks. It doesn’t ruin fun factors, or anything, it just seems lazy. Give the new enemy type it’s own stat block instead of just being another guy with bigger number. Unless your game has so many enemies that “same guy, bigger number” is inevitable, I don’t like it.
Cyberpunk 2077 used the static levels on launch, but changed to almost everything leveling with you in 2.0. I think the change actually worked better for the game, but it’s also done differently than every other game I’ve seen use that approach. Enemies gain stats much slower than V does, so a level 20 V still feels much more powerful than a level 1 V, but you also have the freedom to explore rather than having arbitrary beef gates making it nigh impossible to go to certain parts of the city before you’re supposed to.
On the other hand, I also love Morrowind’s painstakingly hand-crafted world with static enemies and hand-placed loot. In most games done that way, however, returning to lower level areas is typically a complete waste of time.
Ultimately, I think both systems can work if they’re done well, but everything leveling up is almost always done poorly, or at least worse than the average game with static levels.
A system I have thought of before is a hybrid where enemies have a target level and then their actual level is the average of your level and the target level. For instance, if an enemy’s target level is 20 and you’re level 1, they’ll be level 10. You probably won’t be able to do much to them. But when you get to level 10, they’ll be level 15, which you might be able to deal with if you’re good. You’ll eventually out-level them, but they’ll still be interesting to fight because when you’re at level 40 they’ll be at level 30. I only make the occasional mod, though, so I’ve never gotten to test if this actually is fun.
Fallout 4 has the hybrid method, and still doesn’t get it right 😮💨
It scales enemies as it has since Oblivion, but also scales them differently based on how far away from Sanctuary they are spawned. Everything on the southern and eastern side of the map are always gonna be stronger than the player by some degree, while everything close to the starting point is weak, even when it’s spawning a stronger variant due to player level.
But to be fair, I don’t even see FO4 as an RPG. It’s a FPS with minimal RPG elements. So I tend to strip the scaling entirely with mods to make it so humans (including the PC) die quickly and only the big, beefy mutants (super mutants, deathclaws, etc) are bullet sponges.
Even if you notice that your brush techniques an inventory screens don’t look complete, it really does feel like the end. Then when they do look complete and you’re sure you’ve finally finished it, there’s one more region and some upgrades.
There’s like three different points in the game that look like the end before revealing more. It’s a chunky game. If it was paced slightly better and the dialogue trimmed (by a lot) it would be perfect. But it’s close enough
Don’t understand the hate. I also prefer sexy characters as I dont prioritize realism in games and am looking for escapism but that isn’t the game. If you want a game with sexy characters, there are plenty.
I often mod games to add that asthetic. I’ll probably wait for this to be on a big sale once there are such mods for that reason.
Don’t like what they’re selling? Don’t play it. Or mod it. Don’t screech on the internet that it’s not fair to you. You didn’t make the thing.
So much rage. It’s like complaining a romantic comedy isn’t an action movie.
It’s not even that, she still looks good. They’re mad she isn’t a college girl in a white shirt anymore. She has armor and an actual woman’s face, the horror.
joking (mostly)I also like sexy characters and I’m livid every time I see a scantily clad woman without a male (or enby) counterpart. I WANT MORE SEXY MEN IN VIDEO GAMES!
I asked a similar question quite a while back. What ended up feeling good for me from the recommendations was Oxygen Not Included surprisingly. I thought it would be too much but just trying to figure things out on my own was fun, and I found myself falling asleep to thoughts of plans for my colony. Surprisingly addictive and chill, maybe because I could pause and think anytime things started going wrong.
But I also gotta recommend Outer Wilds if you haven’t played it already. Exploration, mystery solving in a chill solar system environment. Go in blind is the best advice for that game but I found it super chill and relaxing.
A friend of mine bought an Aliexpress grade Chinese stereo for his car and I swear it makes the exact same cursor movement noise every time you press one of its buttons.
We’re still deeply amused by this and he’s had it for years.
I did, during my “JRPGapalooza”, which I’ve yet to continue. I put it off until later. I carry the weight of a massive backlog of games on my shoulders.
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