Every map in WaW zombies has been re-released at least twice. WaW zombies is cool because of how simple and barebones it is, but holy fucking hell that game was not coded for any sort of melee combat. The zombie bodies are so damn large, according to their hit boxes. Try to run past them but brush up against their pinky? Guess you’re done. Also for some reason the co-op splitscreen is not split vertically, and it’s not split horizontally, each of the two players just gets a quarter of the screen in a tiny box. Who knows why.
I love it to death but it’s real hard to go back to it.
I recently finished playing Breath of the Wild and declared it as one of my favorite games ever played. I just started Tears of the Kingdom, and it feels like I may not go back to BOTW, which is crazy that I could consider it one the best experiences ever, and also feel like I may never play it again so shortly after beating it. TotK seems to have everything in BotW and more, with quality of life changes on top of it all.
Traditionally, yes, but I do want to note that modern takes use it to also argue for cooperation, since working with with others is good for survival and passing on genes. They also are the first to tell people how bunk the alpha male crap is, and the fact a lone wolf is a dead wolf.
Evolutionary psychology. I think there’s real research in the field, but it’s drowned out by charlatans who invoke its name to lend credence to their made-up bullshit without the burden of scientific rigour.
I think they knocked the SH2 remake out of the park too, but I would absolutely still recommend playing the original as well. Especially the PC enhanced edition.
This is probably seen through rose tinted glasses, but Halo 3 had the best multi-player experience I think. It has community created maps, game modes, and an a way for anybody with a account to share what they made. From pictures to custom forge maps. I have nothing but fond memories of the experience. So it makes sense to me at least that some people wouldn’t stop playing until Microsoft or Bungie or whoever made them.
This is definitely an objective opinion based on facts and universal experiences: the best multiplayer experience was Halo 1, when we ran ethernet cables between our dorm rooms. I’d wake up to someone slamming on my door telling me to turn my Xbox on, and I’d jump right into a death match.
My life went down in Containment doing 1v1 splitscreem pvp with my friend.
I will never let anyone say Halo 2 was worse than any other entry.
It’s either Reach, CE or 2 (in the chronological order).
Halo 3 released on better hardware, so they included huge multiplayer maps like Sandtrap, but they hadn’t yet realised that huge maps require faster traversal. As a result, your Spartan moves around like a sack of wet potatoes.
Halo 2 has the best slow multiplayer because of the tighter maps, and Halo 5 has the best fast multiplayer because of the traversal tools.
People actually got to play first person in StarCraft 2? I remember a couple custom games in the first few weeks after launch that utilized the feature, but then all the fun novelty stuff quickly gave way to Nexus Wars and its endless spinoffs.
Race is relevant since it tells us quite a bit about someone and people of different races are and have historically been treated differently by society. Japanese people, for instance, were(still are) quite xenophobic.
Why not cast an african or a white person as the Emperor of Japan then? Can’t they act?
Let’s have a white Martin Luther King. Let’s make black people play slaveowners and whip other blacks around, surely they can act quite well.
You’re right. We should absolutely, not once, not ever, have a person who doesn’t perfectly, down to the finest detail, match the description of the character they are depicting act for that role.
I saw a local stage play of madame web where a woman played a male character. It literally wasn’t even a distraction and they sold the character well.
bin.pol.social
Aktywne