I’ve been playing Drova. About 20 hours in now and having a blast getting my arse kicked by the locals. I love how densely packed this little world is… seems like almost every NPC has a bit of dialogue and characterisation in some quest or another.
Portal 2 was way better than Portal, which felt like mostly a really extended tech demo or proof-of-concept. Portal 2 felt like an actual, full, fleshed-out game.
The remake for the first game is so actuate to the original, you can use the old walkthough guides to beat it.
You could tell the ending was cut short for time with SS2. It would be nice if they took some creative liberties to bring it closer to what it was originally suppose to be.
Even without RTX scenery can look damn near real. But the moment there is a human in the scene, the uncanny valley fucks everything up. I don’t even get it because animals can look perfect and not trigger the uncanny valley effect, but humans always do. RTX won’t ever fix that.
I always thought that was just a me-thing. People will be like “Oh it looks so realistic”, which a) I consider a bad thing, like I’m seeing reality plenty times already, why would I want more of that? But also b) no, it does not? Even the games with the biggest budgets continue to have NPCs that look as stiff as if they’re three days dead. I’d say “with a puppeteer’s hand up their rear” since they do move their mouths, but frankly, even puppets move around more than NPCs do.
bin.pol.social
Aktywne