jansk

@jansk@beehaw.org

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The most influential video game of all time - Bafta (www.bafta.org) angielski

Video games’ influence on popular culture has never been more prevalent. Their effect is visible and audible in today’s music, across the world of TV and cinema, and on the catwalk. Even your favourite language-learning and fitness apps feature progression systems and rewards popularised by games. To reflect the medium’s...

jansk,

Source was not an internal engine, it was an openly available engine used by numerous non-Valve games (The Ship, Garrys Mod, Titanfall, Dear Esther, etc etc).

jansk,

You really think Skyrim belongs there? I’d agree that Elder Scrolls deserves a place, but what did Skyrim do that wasn’t done by Oblivion or even Morrowind?

jansk,

If influential means influencing game design / the industry, inspiring other creators by demonstrating novel ideas, I’d probably have to say Doom or Half-Life. Doom really showed what an FPS could be and kicked off such a dominant genre. Half-Life introduced immersive storytelling that greatly influenced FPS and non-FPS games.

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