usrtrv

@usrtrv@lemmy.ml

Profil ze zdalnego serwera może być niekompletny. Zobacz więcej na oryginalnej instancji.

‘Transformational’: how a California city launched America’s first hydrogen-powered passenger train (www.theguardian.com) angielski

There’s a new train pulling into the station in San Bernardino, a southern California city about 60 miles from Los Angeles. From the outside, it looks like any other commuter train, with three passenger carriages, blocky windows and a colourful blue exterior....

usrtrv,

But what’s wrong with working in parallel? Develop hydrogen while the grid becoming greener. A traditional electric train has the same issue of being grid based.

How do I learn a freight trains schedule? (lemmy.world) angielski

I just moved and I live literally window to a freight train line, unfortunately it scares the crap out of my cats and so I’m trying to find out what the schedule is so that I can close the windows for them, and maybe put a little raspberry pi display screen saying something like “next train arriving in…” Next to my...

usrtrv,

There are groups out there that monitor train routes. And some publish to the Web.

In theory you could hook up an software defined radio and listen to train transponders yourself and give yourself a warning if one is nearby.

usrtrv,

It’s confirmed steam deck compatible at launch, so it’ll work fine.

deleted_by_author

  • Loading...
  • usrtrv,

    I understand the sentiment, but it seems like you’re drawing arbitrary lines in the sand for what is the “correct” amount of power for gaming. Why waste 50 watts of GPU (or more like 150 total system watts) on a game that something like a SteamDeck will draw 15watts to do almost identically. 10 times less power for definitely not 10 times less fidelity. We could all the way back to the original Gameboy for 0.7 watts, the fidelity drops but so does the power. What is the “correct” wattage?

    I agree that the top end gpus are shit at efficiency and we should could cut back. But I don’t agree that fidelity and realism should stop advancing. Some type of efficiency requirement would be nice, but every year games should get more advanced and every year gpus should get better (and hopefully stay efficient).

    usrtrv,

    That’s a very good point, but a little misleading. A better number would be to add up all the top tier cards from every generation, not just the past 2. Just because they’re old doesn’t mean they still aren’t relatively inefficient for their generation.

    If we kept the generations exactly the same, but got rid of the top 1 or 2 cards. The technological advancement would be happening just as fast. Because really, the top tier cards are about silicon lottery and putting as much power in while keeping stable clocks. They aren’t different from an architecture perspective within the same generation. It’s about being able to sell the best silicon and more VRAM at a premium.

    But as you said, it’s still a drop in the bucket compared to the overall market.

    What is up with Baldur's Gate 3?

    This is not a criticism - I love how much attention this game has been getting. I’m just not understanding why BG3 has been blowing up so much. It seems like BG3 is getting more attention than all of Larian’s previous games combined (and maybe all of Obsidian’s recent crpgs as well). Traditionally crpgs have not lit the...

    usrtrv,

    It’s a great game, but so was Divinity: Original Sin 2. The main difference, besides the rules swap, is the cutscenes and dialogue animations.

    I think BG3 is riding on the D&D brand and marketing campaign. In my mind there isn’t a massive difference between BG3 and D:OS2 (or other titles they’ve done) from a pure gameplay perspective.

    Regardless, I’m for it. Hopefully we’ll see more innovative and high budget CRPGs.

    usrtrv,

    Exactly. I should have expanded further, but I was including Forgotten Realms as part of the D&D brand.

    usrtrv,

    If you like RPGs in general, I think it’s worth playing. No need be a fan of DnD.

    I tried playing the two original Baldur's Gate games on Ubuntu. It's hell.

    Long story short: I am absolutely inexperienced with Linux distros but made the switch from Windows a bit more than a year ago. Right now, everyone’s talking about Baldur’s Gate 3, including a lot of the podcasts and shows I follow: since I never experienced the OG games, I wanted to try them out. They were on sale on GOG,...

    usrtrv,

    I played the enhanced editions on Steam which have a native Linux build. No issues.

    usrtrv,

    Yea such a shame since the first has support. A lot of other games published by Paradox has it. Has there been any word from the devs yet?

    usrtrv,

    Hmm very different experience for me, I don’t have any problems with the native Linux version. Hardly any crashes or performance issues. I don’t use any mods so maybe that’s the reason.

    usrtrv,

    I’ve been using Vulkan in Linux with an AMD card. Seems mostly fine except the occasional black boxes during cut scenes (about 15% of the edge of the screen). I haven’t tried DX11 yet.

    usrtrv,

    That’s weird, I do get the black boxes as well, but a much smaller portion of my screen. What resolution are you running? I’m at 4K.

    usrtrv,

    Yes which is why I chose Vulkan over DX11. But depending on the Vulkan implementation for a specific game, sometimes converting DX to Vulkan might function better.

    usrtrv,

    Dang, I’ve only had one crash.

  • Wszystkie
  • Subskrybowane
  • Moderowane
  • Ulubione
  • giereczkowo
  • Spoleczenstwo
  • rowery
  • Psychologia
  • Blogi
  • muzyka
  • slask
  • nauka
  • sport
  • lieratura
  • antywykop
  • fediversum
  • motoryzacja
  • FromSilesiaToPolesia
  • Technologia
  • test1
  • Cyfryzacja
  • tech
  • Pozytywnie
  • zebynieucieklo
  • krakow
  • niusy
  • esport
  • kino
  • LGBTQIAP
  • opowiadania
  • turystyka
  • MiddleEast
  • Wszystkie magazyny