But what’s wrong with working in parallel? Develop hydrogen while the grid becoming greener. A traditional electric train has the same issue of being grid based.
It’s a great game, but so was Divinity: Original Sin 2. The main difference, besides the rules swap, is the cutscenes and dialogue animations.
I think BG3 is riding on the D&D brand and marketing campaign. In my mind there isn’t a massive difference between BG3 and D:OS2 (or other titles they’ve done) from a pure gameplay perspective.
Regardless, I’m for it. Hopefully we’ll see more innovative and high budget CRPGs.
Hmm very different experience for me, I don’t have any problems with the native Linux version. Hardly any crashes or performance issues. I don’t use any mods so maybe that’s the reason.
Yes which is why I chose Vulkan over DX11. But depending on the Vulkan implementation for a specific game, sometimes converting DX to Vulkan might function better.
I’ve been using Vulkan in Linux with an AMD card. Seems mostly fine except the occasional black boxes during cut scenes (about 15% of the edge of the screen). I haven’t tried DX11 yet.