Hyrule Warriors Legends and Mario Kart 8 had DLC that doubled the content and didn’t cost that much. I probably played more DLC then the main game for both.
I’m finally playing Celeste and honestly it’s living up to the hype. The art style is amazing, great soundtrack, solid platforming mechanics, and just the perfect balance of challenging and rewarding. The storyline is really endearing too, I have a huge crush on Theo.
I’ve also started Cyberpunk 2077. It’s the first big AAA game I’ve played in a while, and I’m honestly kinda overwhelmed by the scope of the game. 7 hours in and I still felt like I was going through a tutorial. GTA-style open worlds aren’t usually my fav kind of games but I really dig the cyberpunk setting so far.
I understand that, and it’s possible. I had it like that before on a wide screen, but went with consistency if someone plays on a big monitor or mobile they’re below for both. In the future I could add a layout toggle or something.
Oh, Need for Speed! I still break out the originals like NFS III Hot Pursuit when I want to focus on a podcast or an audio book, but don’t want my mind to wonder. Letting my visual and motor cortex enter a flow state while doing timed laps pacifies my ADHD, keeping me on track to complete any audible reading, pun intended. It also helps having all the maps memorized from nostalgia.
Emulating the PS1 and PS2 titles is an option, but there are modern patches of the PC ports that improve the ergonomics of running them on current operating systems, including Wine and Proton:
Need For Speed III Modern Patch v1.6.1 [2016/10/28] (HD + Widescreen + Portable)
Another racing series with a similar flow vibe could be the Track Mania titles. Forza Horizon is a little flashy, but if you create a waypoint race route and then avoid the finish line, you can then free roam without traffic making for a relaxing and scenic diving game. The Hot Wheels DLC for Forza Horizon is also rather zen once you get a grasp for the different gravity and motion model dynamics.
It’s how i pick my screenshots. I try to pick ones that arent too obvious but if you know the game you can identify it. Some games are hard to do that on though
The pleasure is all mine! I always try to respond to people, but sometimes fear I don’t have anything important to say. But I love talking with people who comment on my posts
I’ve tried it on and off two times. It piqued my interest but I never got around to playing it for more than an hour both times. It didn’t click with me for whatever reason.
if you got out of the apartment and didn’t want to finish the game then it’s simply not for you. for me that moment alone was enough to see it through.
I get that. It’s one of those games where i don’t think i can play it more than once after seeing the ending (even with me not getting the ending last playthrough i’m worried i won’t stick with this playthrough because of that)
They could probably get away with a PS6 that’s a PS5 Pro raster equivalent, improved ray tracing, and a modern AMD CPU and a bump in memory. Whatever can be sold for $500 in 2-3 years. Switch 2 is the baseline.
Microsoft can be twice as powerful, unless they had a multi year string of incredible exclusives, they’re not doing better than this gen and
regardless they don’t do exclusives anymore
Improved ray tracing is key. We’re at a point where hardware improvements aren’t for selling games to end users, they’re for cutting costs for developers. Project managers don’t want to spend time and resources handcrafting lighting anymore.
We saw it before where making SSDs baseline didn’t necessarily always lead to a change in world design but certainly led to cuts in asset streaming optimization. Same with framerates.
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