It might be a fun moment in a soulslike when you’re fighting a same-sized story character that used to be a friend, they display the health bar as “x8”, and then each time one is depleted, they use a healing item inbetween swings.
I did have a great time playing TLoU2 with all the difficulty cranked up, EXCEPT for ally aggression set to super easy. This meant that while combat was more threatening, as long as I had a partner character with me, I felt like I had support and backup, and wasn’t alone in combat segments. Like I was really traveling with someone, rather than just having someone around to spout dialogue now and then.
This also meant that any time you’re alone, you feel it. When you’re alone you feel isolated and unsafe. Meant there was at least one alone encounter that was brutal, but also made the game more immersive. Highly recommend.
The Ally Aggression being on easy was a godsend for my Grounded run of 1, because that meant if I needed too I could hide in cover and let the Allies fight while I heal/reload/etc
Completely agree on the alone encounter too. I felt it a bit with Abby’s story on Normal, specifically the segment with all the Seraphites
Yeah the seraphites part wasn’t killer for me since with a little stealth you can take it at your own pace, but not long after that
SpoilerWhen you’re escaping the seraphite camp and making friends along the way, the survival section where they ditch you and there are just several waves of increasingly threatening infected nonstop with no room to breathe
Picked up the Indiana Jones game which is actually pretty fun. Also been trying to get into playing Total War: Warhammer 2 but a lot of it feels like an exercise in frustration (I might just not be very good at it).
Some day in the future, I absolutely need to pick up a copy of Maze Mice since I recently played the demo to death after finding it on itch(dot)io. Think an endless game of Superhot meets something like Vampire Survivors. I didn’t realize it, but it’s from the Luck Be A Landlord dev.
Other than that, I have not been playing much, but I have checked out the latest beta ( testing? ) update for Dungeon Clawler and I like the Starlet character better than the other one because I did a whole run where I didn’t take any hits from any enemies, until final boss ruined that.
Not many other games played besides having to start over in Slay The Spire because I couldn’t find my old save from before I picked it up on Steam. I forget just how hard the game can be, regardless of skill ( or lack thereof ).
I never played Remake, but when a YouTuber recently did a comparison video between some of their major scenes, I ended up respecting the original so much more.
A great one was when the plate falls. The original made directorial choices that emphasized the brutality of it all so much better, especially by choosing to cut the music. It just seems like Remake’s director was adding so many things simply because he could, making short and direct scenes so much worse by excess creation.
Of note, another JRPG from that general time period, Trails in the Sky, is being remade soon, and that one seemed quite a bit more faithful to me. Still taking liberties to change dialog, but only where it makes sense - they also greatly retooled the battle system with full respect for classic turntaking style.
Playing an indie mystery game called Dragon Detective. I’m on case 4 so far, it’s definitely held my attention with the story. It manages to do a good job with its worldbuilding.
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