Vampires, The Masquerade: Bloodlines. The whole vibe of the setting, the story, the locations, and then when I finally understood what the plot was really about. Masterpiece of a game, couldnt stop thinking about it.
For me, I enjoyed D4 as a nice campaign. Played through a few times, once with my partner and another solo.
D4 pros: Impeccable game feel, moment to moment combat, graphics and even some nice storytelling. Enjoy the QoL features for alts and the myriad of endgame loops; Helltides are a lot of fun.
D4 cons: Dungeons are boring to me. Builds that feel fun and powerful are limited to 0-2 per class; a big letdown. Weird network / instance lag which stands out among the otherwise polished aesthetic. Middling open world re: exploration to reward ratio.
PoE pros: Deeeeeep. Hardcore. Aspirational? Still haven’t cleared the campaign despite getting closer each league. Lots of builds and skill variety.
PoE cons: Feels like the oldest baguette ever to exist. Wildly stiff gameplay. Ugh its such shit compared to D4. Like DMC vs Skyrim level of difference. Disparate, cheap feeling UI and tacked on storytelling. Exudes HardXCore__Statzz.xls energy and feels practically impossible to navigate a viable build without a guide.
In the end I think Grim Dawn outplays both D4 and PoE. Check it out if you love ARPGs
I’ll probably get roasted for this but… Pokemon. It just seems like endless copy/paste and might be one of the laziest game franchises I’ve ever seen. I’ve really tried to get into them. I was there when the Pokemon cartoon started, I saw it rise to the phenomenon it is today, but damn if it isn’t the most boring grindfest ever.
spoiler for the base gameThe sun station. After way too much time figuring out how to get there, the music, and the story stuff to read there? Such a good moment.
spoilerIt’s a shocking revelation when you discover the sun station doesn’t even do anything, when up to that point you might think to yourself that it’s the sun station that causes the supernova.
When I was a kid I was super into pokemon. I loved playing the games and they stood out to me for one reason: they were challenging. My first game was Black, and I got stuck on the first gym leader for a few days, but when I figured it out it was immensely satisfying. I would hit roadblock, I would struggle, and eventually I overcame it. Then my friend introduced me to Pokemon Mystery Dungeon and it got even harder. I honestly think that the final dungeon of Explorers of Time made me smarter or something. It forced my dumbass child brain to think outside the box and find solutions on my own.
Then Pokemon X and Y released, and it was the most stupidly easy game ive ever played. And it kept getting easier after that. Add onto that the worsening quality and I stopped caring about Pokemon. My friend who is really into Pokemon hasnt bought a new game in years, he only plays Romhacks or replays the old games.
Anyone of my simulation/management games. Whether it’s running a hospital, creating an auto manufacturing assembly line or helping some brave adventurers find oxygen I’m always more at peace with a single player goal driven experience.
Double jumping. Something about double jumping just always feels really liberating. It’s such a strange concept as well, with no analogue in the real world.
So far I am locked out of the Killian/Gizmo quest because both characters think I’m too dumb and dismiss me.
And big problem: I’m too stupid to use a slot machine. I had planned on using gambling as my money maker so this is a problem. Even with Mentats I’m still too dumb to gamble.
Your best option to avoid unnecessary data collection is to just use a FOSS server. Paper (Github) is a pretty good one imo. It’s also super lightweight and has some really good performance tweaks.
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