Pseudoregalia is a PS1-eta low-poly aesthetic 3D metroidvania with really, really slick movement mechanics. It’s the kind of game that really could’ve existed back then, had developers just known all the little quality of life design choices we have these days.
Out of the new stuff, Dread Delusion comes to mind. Kinda comparable to Morrowind, it’s a quirky first-person RPG. And in terms of graphics, it even has an option to enable-disable wiggly pixels at the edges of textures!
New update: I’m like 4 hours in and so far loving this game. It is clearly early elder scrolls inspired but it stands on its own. Very happy to be playing it
You should check out path of exile 2 it seems like they might be addressing a lot of your concerns with the genere. And GGG (the makers of poe2) are actually a really good company to support
I’ve really enjoyed the ARPGs that I’ve played (D3, a bit of Grim Dawn, Last Epoch, and hell as of the recent update even D4) but I find that I am terrible at build crafting - and the really bad brain fog that I’ve had for over a year now doesn’t help that at all.
I find that I just constantly hit a wall that I can’t push past, and then run into the “Now what?” - every now and then I’ll play with some build guides online and tinker with them, but for me that isn’t as fun as coming up with something completely on my own.
That all being said, LE has been my favorite as of recently - it’s definitely still a light on content (1.0 just released this year), but over time I think it’ll be very high up there on everyone’s list.
I feel like I had a much easier time understanding the systems in LE than the other games (except for maybe D4 which was a bit too simple, though they’re starting to change it up a bit with the recent patches) but LE’s item and skill systems also clearly have a very high ceiling of what you can do with them.
I guess for me, what I really liked about it is that even with all the brain fog I could still get into the systems and pick it up quickly, yet also still see where it can certainly get more and more complex as you push your builds higher and higher, even if I’m not completely at that point yet.
I hope some of my ramblings made at least a little bit of sense 😅
I too have brain fog and memory issues in general. I’m glad to hear that systems seem simple to understand but have the high ceiling, I love that kind of thing. I just need to push on I think and try LE again, when I get my desktop back.
No problem! I’ve really enjoyed Runemaster so far since I’ve always been someone who favored magic based classes. With Runic Invocation there are so many different spell combinations that you can pull off (I can’t possibly memorize them all, I think there’s around 50 of them?) which is really fun!
I need to try out Spellblade at some point, that’ll probably be my next class that I try out. Their new season (“Cycles”) launches at the beginning of next month (July 9th IIRC), so I haven’t decided if I’ll try to wait till then or if I’ll try to give it a go before then.
I enjoyed the D4 story for my first play through and the recent changes for season 4 have made levelling to endgame much more enjoyable. It is much simpler than PoE and I play it knowing that as something fun that I can pick up and put down at will.
Last Epoch I’m playing to try out each mastery. Even though it’s now a 1.0 release it’s still a bit barebones. Give it a couple of cycles and it’ll be more fleshed out especially in the endgame. I think of it as a middle ground between the simplicity of D4 and complexity of PoE. I like that I can easily try off meta builds through passive refunds and make my own builds.
PoE scratches the D2 itch for grinding. I’m an addict who like spreadsheets.
I don’t think I was very good at the start at making my own builds in PoE, I think the tectonic slam build magically functioned somehow despite that, hahaha. I do miss the game, I played for a really long time. but it’s not for me anymore.
I’m glad to hear that Last Epoch is still going strong with new stuff. I backed in on Kickstarter long ago because I wanted more PoE-like games, so I’m glad it’s succeeding. I’m hoping that giving it another go will make it stick, because it being the “in-between” sounds like it’ll be just right.
Finally! The return of MvC2. I bought MvC3 when it came out and I was so disappointed. Not because of the smaller roster but because they reduced pretty much every player to the exact same move set. So it didn’t matter who you chose, it was always the same.
I never had a Dreamcast, but this was always the game mentioned in the same breath as Smash Melee back then when we were all getting competitive. These days, I’m a Skullgirls player, and MvC2 is a huge influence on it. The Fightcade implementation has issues, but even if the main player base ends up there for online play, it will be nice to learn the game with a better training mode and to boot it up without emulator jank. It’s worth noting that cross play comes with its own downsides.
Tabletop in person. I miss it. Secondly, in-person co-op. These are two mediums are being extinguished because of how difficult it is to profit from humans relating to one another in person and giving each other things for free.
First things first, pull up Trash Guides and set up the *Arr stack -- Sonarr for shows, Radarr for movies, Bazarr for subs, and Prowlarr for indexers/trackers. Then setup transmission+OpenVPN or something similar to torrent behind a VPN. Finally, hook up Jellyfin so you can serve the media.
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