I think the rare missed game via patience is very worth the ability for all of us to keep pressure on game companies to keep gaming prices down/lower, by waiting for sales/out-of-early-access, etc.
I get that to some degree, but also look at it this way.
Developer A spends 10 years and lots of people’s time developing a heartfelt, memorable game, and prices it at $25 - keeping it at that price no matter what changes. Meanwhile, Developer B develops dozens of cheap games chasing crummy junk trends, and charges $60 initially for them, and discounting them down to $10 after two months. Theoretically, Developer A should deserve more of their money. But, many people will often see “83% off” and go for Developer B, even though the game refusing discounts is worth far more of people’s time.
I do think some people only really focus their wallet-voting in one direction. It should be not just avoiding expenditure on bad games, but also volunteering it on good games.
I only played a couple hours yesterday, something like 5 games.
I like the gameplay: it’s relatively simple and for once my skills are not too shitty.
It seem to require quite a bit of cooperation and unfortunately, as I don’t have my group of friends anymore, I ended playing with randos which led to inconsistent games: one game I had a great team, the other we were too scattered to win.
Finally, I have to play a little bit more to form an opinion, but I’m afraid that the gameplay will be a bit too repetitive for me.
In minecraft, a game in which you can make games, there is a server(mcdiamondfire.com) in which you can make games, there is a plot(game) in which someone can make games
I tried replaying the Kingdom Hearts games leading up to playing KH3. Got all the way to the final boss sequence in KH1, but I just couldn’t get past the second phase, and I didn’t have any good saves for going back and leveling up. Gave up. Already beat it as a kid when it first came out. No need to kill myself in my late-30s for it.
I don’t have a current console gen (if you discard the Nintendo Switch) but I don’t want to skip it, I want a PS5 but granted I am not sure I’d get it if it wasn’t retro compatible with the huge backlog of PS4 games that I have… Even the Xbox with the game pass is feasible to me (something impossible to think for me, I have always been a Sony and Nintendo user).
I’m not sure if this is too military for you but Savotta Jääkäri S seems to match your description for the most part.
There’s one big pocket, smaller on in the inside of the lid and a separator for drink bladder that also functions as laptop pocket but doesn’t take away any space if you choose not to use it.
I don’t mind the military look of that one at all. I just browsed the site and found an even more basic one that caught my eye. I’m assuming you have a bag from this company? The material is pretty good? It looks like it should be pretty durable considering their target demographic.
Varusteleka is a Finnish military surplus store. They have their own “Särmä” product line aswell but other than that they’re just a retailer. Savotta, however - the manufacturer of the backpack I linked, is a very well known and highly appreciated Finnish military/hiking gear manufacturer that makes gear for the Finnish Defence Forces aswell. Their quality is absolutely top notch. I have both, Jääkäri S and Jääkäri L backpacks among their other gear aswell.
What comes to that specific online store; the descriptions actually are honest. If the product is shit it says so in the description. I’ve seen examples of that before and especially the Finnish descriptions are sometimes hilarious. I’ve bought a ton of stuff from there and everything has met or exceed my expectations.
Edit: You’re probably talking about the 202 LJK Daypack. It’ll last two lifetimes.
Oh, ok. I like the pic with the bag full of rocks. I’m not that hard on the equipment but it’s nice to know the materials are that strong… if it’s not just marketing wank.
While not particularly about consequences of decisions, I highly recommend Frostpunk. It always feels like any decision is about trying to choose the less horrible one, but without ever knowing if it will work out or not. The atmosphere of that game is just superb.
Or, y’know, go with the original version of the trolley problem, where you start with the classic formulation (do you pull the lever?), then move to a new scenario;
“You’re a doctor, working in a hospital that has been cut off from outside resources by a disaster. You have five patients, one in need of a liver, one a heart, one a pair of kidneys, one a set of lungs, and one a pancreas. You have no suitable organs available, and all five patients will die without transplants, but there is a healthy young janitor working in the hospital who, by a stroke of extreme luck, is a compatible donor for all five patients. You could kill the janitor, harvest their organs, and save five people. Should you do it?”
Fascinatingly, almost everyone opts to pull the lever in the first part, but refuses to kill the janitor in the second, even though they are, from a deeply utilitarian perspective, the same choice. Unravelling why we see them as different is where things get really interesting.
Level 1 - one person Level 2 - the kids Level 3 - best friend’s mom Level 4 - cancer cure guy
None of it matters in the long run anyway, so might as well pick the choices that affect you directly. Toughest one in this is the best friend’s mom definitely.
I play a lot of puzzle games. Some of them are pretty hard (the later levels of Tametsi take quite a while to crack).
But this one is on a completely different level. If there is a more brutally punishing sokoban-family game on existence, I have no idea what it might be.
Stephen, if he exists, is most likely condemned to roll sausages eternally in hell, for the sin of making this game.
Baba Is You is fantastic, and I think its difficulty curve is much, much more reasonable in the beginning than Stephen’s Sausage Roll. I haven’t finished it, but I didn’t utterly bounce off it either.
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