Gonna go with the wildcard here and suggest Walkscape. It’s still in beta, so access requires a one-time patron sub ($4.50, then cancel) or a free written application through their portal (may take like a week to approve)
It’s a classic runescape-style RPG where all actions cost “steps” walking. It’s designed to keep screen time to a minimum and walking time to a maximum.
Character management is generally pretty passive and 1-handed. Definitely much more casual by nature, but encourages much more active participation.
I don’t play many Android games, and enjoy even fewer, but Hoplite is great. It’s pretty simple to play but still requires some thinking, which is what I want out of a mobile game.
an absence of quick-time events (I hate those things in cut-scenes, parry systems, etc.)
a mode that allows the player to destroy the environment, NPCs, etc. including, when on, making the game unable to be completed potentially. I think having that be a toggle will still allow people to relive older RPGs where you could easily ruin your life without knowing for hours.
Off-the-wall weapons. I think Blood 2 had a few and even halflife 2
I have the Hifiman HE400se headphones. They’re open-back, so pretty wide soundstage. They use planar magnetic drivers, unlike most headphones which use dynamic drivers. Both technologies can be good, but the construction is different and they have different strengths. Here’s an explainer from rtings
I dunno… Depends on the game. If you make a window wide enough you’d start seeing what’s behind you, and that might not be very fair in certain games lol. It might not be very easy to aim but that can be learned. 😅
Well…
I could also set my own resolution with the config files (rocket league at last at the time allowed it) or I also could set my own resolution in my gpu driver.
So what’s the issue then?
For example, I can’t choose an ultrawide 1080p resolution in Cyberpunk2077.
Any game usually let’s me set the usual values (like 1920x1080, 1280x720, 4:3 resolutions, 16:10 resolutions, etc etc). So why not let me choose the custom resolution of 2560x1080p ???
I’m just saying in certain games setting your custom resolution could be considered cheating.
For example in competitive first person shooters, if you play on a 16:9 monitor, and you set the resolution to be a ratio much, much wider than your monitor, you will see all the way around the player in 360°. This is how graphics projection math works. Or it did when I last dabbled in writing a graphics engine.
So I can understand some games not allowing certain odd ratios and FOVs in combination.
Otherwise I agree, of course we should be able to set a resolution that matches our monitors that we have. 😊👍
When i was looking into switching to linux I tried out a bunch of flavors through vm’s and I am glad I did because the one I thought I wanted ended up not even working through a vm and in the end I also loved CachyOS the most as well! This was earlier in the year and honestly I am still planning out how to rebuild my main pc. Im more afraid of spending an entire day formatting and rebuilding and not be in a position where it works well enough and be disappointed that I lost my setup that worked fine.
I’ve been thinking about swapping some parts and that’s how I am too. Namely my GPU and Wi-Fi card. I’m paranoid it will bust something. I suppose tinkering is like 50% of what I do for fun, but still. With how much I need my PC I’m hesitant
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