Try not to have an overly rosy retrospection about this. There were plenty of crappy, cash-grabby games in decades past. We just don’t remember them because they were crappy, cash-grabby, and not worth remembering. They hadn’t invented microtransactions yet, but that’s just one more flavor of crappiness.
Titanfall 2 was so good, I miss it. A lot of it’s slick movement mechanics show up in some of those modern “movement shooters” like Ultrakill for example.
Look I’m drunk I don’t understand what you’re talking about. I live in Japan, but pokemon has always been a mystery to me. There’s the Pikachu, there’s pokemon Go. It’s just a game. I also don’t understand this Lemmy business, I’m trying
Ravenlok is dope. It’s easy, and button-mashy, but my god the visuals and music make up for all of it. It swept me away. I think it would be especially fantastic for kids, but definitely enjoyable for adults to.
Valheim is great in single-player, to my surprise.
I like Redfall. ducks But seriously, I do. I like the big open world, the over-the-top vampire thing, the feeling of finding the best way to sneak up on the enemy and take them down. The guns feel satisfying to me. I get excited every time I find a better one. I’m curious where the story is going. Some of the set pieces and environmental storytelling moments are really cool.
I haven’t encountered many bugs at all. One time some enemies appeared out of nowhere, but honestly that just fit in with the vibe of the game anyway.
The AI is dumb, but… I’m finding I don’t care. They’re numerous and still manage to kill me sometimes. I’m ignoring it entirely the same way I ignore it in the original Deus Ex.
It’s not a Dishonored or a Prey, but it’s not trying to be, either. It’s great if you just want to explore an interesting map and do some sneaking and shooting and looting.
I’m obviously the minority in this opinion, but also, it’s on gamepass, so it doesn’t cost anything to try if you haven’t. I almost didn’t because of the reviews and I’m very glad I gave it a chance anyway.
“szeregowy” aktywista będzie uzywał alternatyw jeżeli “jego” organizacje będa ich używać. Dlatego trzeba “atakować” w tej sprawie ludzi, którzy odpowiadają za komunikację w organizacjach. Żeby stworzyli i utrzymywali przynajmniej jeden kanał społecznościowy niezależny od korporacji. I nie traktowali tego kanału per noga , jako drugiego sortu, w stylu, że wrzucają na nim linki do FB/TT/IG , tylko żeby faktycznie to był kanał dzięki któremu mozna być na bieżąco z działaniami organizacji bez odwiedzania korpomediów. A kolejny krok (w zasadzie to można i należy go wykonać od razu) to swego rodzaju wyznaczenie priorytetów czyli poinformowanie publiki, że owszem mamy różne kanały komunikacji ale polecamy używać tych a nie tamtych bo… i tu lista powodów. Świetnie ma to zrobione na stronie np. framasoft.org/en/ https://szmer.info/pictrs/image/v4yKcpvmg7.png
In smash bros, turn the launch multiplier all the way up and turn on sudden death mode so everyone starts at 300%.
Go to one of a few levels (the underground area of Hyrule Temple works, the underground area of Skyworld is better, but it’s best if you make a custom stage)
Getting hit once will send you bouncing around the screen! You only ever loose if you get unlucky. It’s hilarious, and we call it “Pinball Mode”. I’ve made a couple custom stages to improve on the experience.
I’m 2 hours in and I’m really enjoying it. Visuals and soundtrack are fantastic. Gameplay is mostly classic Metroid Prime so far. Story seems a bit formulaic (Collect X of object Y to escape the planet). Despite what some people have said I don’t find it overly handhold-y, especially for a Nintendo game. The first major NPC you meet, Myles, is a tad annoying but not as bad as some of the previews made it seem.
never mind the display, that cockpit is glorious tho. How much of a configuration hell is it with game? Elite (AFAIK) accepts pretty much anything as an input, but what about other games?
Ty! It’s a living hell 🤓 Inputs are rather easy since the usual approaches work okay-ish. That’d be AntiMicroX and MoltenGamepad in my case. Mebbe InputMapper too. The constant fight against Steam’s “everything be gamepad” XInput is a pain in the neck though.
I do this but that’s not all. There are some options that remap especially additional joysticks to SDL XInput Mapping devices automatically. Probably(!) back from the days where games could not deal with more than one joystick anyway. Layers in layers and sometimes it’s detective work to figure out why and where the device stopped working. Again. And this is before the terribly broken input system of some games is even reached.
There are now still 2 entries for the same Model and Vendor id in the Wine reg. One for xinput. And this is e.g. prioritized by some games like Elite so they will only start to listen on xinput here, where nothing ever arrives. In that case references to xinput have to be removed again from the registry. Only to be auto repopulated by the next Proton upgrade in some cases or when the device enumeration changes for some reason. Pain.
I do not, as a rule, play games where my enjoyment affects others. When I do, no, I don’t cheat. The rest of the time? I’m not above taking a shortcut if it brings me more enjoyment if the product I paid for. I occasionally cheat at Animal Crossing. Look up treasure islands. I don’t abuse them but I definitely make use of them.
I used to back in the late 90s-early 2000s in StarCraft: BroodWar when I was a kid. Mainly because I was absolute trash and was trying to compete.
My favorite hacks were map hacks (removes fog of war) and stack hacks (construct buildings on top of each other to fit more in your base). I also used a no-CD crack (glad those days are over), and a disconnect hack so that I would never have a loss on my record.
Even with these hacks I was still trash at StarCraft, and always will be. Gave up on RTS games a long time ago. Hacks can’t save you from poor resource management and low APM.
Haven’t hacked in a game since. I heard that hacks cost money these days. I couldn’t possibly imagine paying real money to cheat. The closest I get to cheating in games today is playing mobile shooters in an Android emulator on PC. That way I can take advantage of mouse & keyboard + playing on a larger 4K HFR screen for smoother framerates and better visibility over a phone screen. But that’s allowed (Tencent even has an official emulator for this very thing), and many mobile shooters will detect M&KB input and try to only match you with other players using the same input method, so I’m not sure if you can really call that cheating.
Not in the typical sense, but I do use mods that may alter the vanilla experience to be less grindy.
For example in Sacred 2 remaster I use mod that doubles the quantity of enemies making it more challenging but also more challenging.
In Incredible adventures of Van Helsing I made set and godlike items drop from special mobs with 1/10th of chance of epic items or something as without mods you’d have to grind for keys to open offline lootboxes.
I do also like exploits that may trivialize the game. Especially in rpgs where they may allow mevto create ridiculously powerful builds.
i do in minecraft. ive done the song and dance of cutting tree, making table, making wood pick, getting stone farrr too many times. i cheat in a stone set, turn on warp/tp, and turn keepinventory on. makes it a less stressful game when my true intention is just to mine and decorate with friends high after work.
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