According to Hans-Kristian Arntzen, a prominent open-source developer working on Vkd3d, a DirectX 12 to Vulkan translation layer, Starfield is not interacting properly with graphics card drivers.
Well the Creation Engine and the ID Tech Engine follow two completely different main goals: One is build for wide open spaces and exploration with real time physics while also guaranteeing mod support. The other is build for fast paced combat in closed level structures. And I think especially the mod support is important to Bethesda and its community. That’s also the reason why so many people stick to Minecraft java instead of the more performant bedrock edition.
I would like recommendations for open world games where the player has abundant ways to interact with the world, be it with the NPCs or buildings, and does not have to worry about survival aspects of the character or spending time exploring a static world. I would not mind if it comes at the cost of a smaller sized world, as...
I think zelda: botw and totk both fall to an extent in itgat category. NPCs react to the weather, if you are fighting enemies and are giving basic responses about their current circumstances, aswell as the physics interactions that those games allow.
Open source community figures out problems with performance in Starfield (www.destructoid.com) angielski
According to Hans-Kristian Arntzen, a prominent open-source developer working on Vkd3d, a DirectX 12 to Vulkan translation layer, Starfield is not interacting properly with graphics card drivers.
Recommendations for open world games with focus on interaction instead of exploration or survival
I would like recommendations for open world games where the player has abundant ways to interact with the world, be it with the NPCs or buildings, and does not have to worry about survival aspects of the character or spending time exploring a static world. I would not mind if it comes at the cost of a smaller sized world, as...