Does this actually get in the way when you’re playing with mouse and keyboard? I do use my non-dominant thumb for hitting the space, alt and strg keys, but in many games that’s kinda optional, especially when the games aren’t super challenging. Turn-based RPGs like Divinity: Original Sin or Baldur’s Gate 3 should work great.
I mean if it’s wasd then yes, idk maybe I could do some fighting side scrollers but I’m also really trying to baby this thumb so possibly might be a bad idea to get worked up
I can confirm it has no hearts/timer or the usual Freemium Mobile monetization tactics. At most you can watch an ad to revive after death or to get extra coins but it’s optional.
It’s also on Steam for cheap and that version has zero monetization.
Which thumb? If your left thumb is still functional, when I had a hand injury in middle school, I got to be really good at Super Monkey Ball 1 and 2. If your dominant/mouse hand is still functional, anything mouse-driven ought to do, and that covers a wide range of genres from CRPGs to adventure games to 4X games and more.
It's probably not the most stacked but I think 2017 was still a monster year for games.
Breath of the Wild
Mario Odyssey
Persona 5
Nier Automata
Hellblade Senua's Sacrifice
Divinity Original Sin II
Doki Doki Literature Club
Cuphead
Prey
Star Wars Battlefront II
Destiny 2
Nintendo Switch itself
These were, for one reason or another, some of the most monumentally influential games in the last 10 years, no matter if you're talking AAA, indie, platformer, shooter, open world, RPG, horror, you name it.
Last month was not for me. This looks a lot better. Since i already own Total Warhammer 3 maybe I can finally get a friend to play it. Gifting = no choice. He he.
I’ve only played parts of Synergy and Another Crab’s Treasure. The first was interesting for a city builder, which is usually not a genre I dig into. The latter was a capable Souls-like with a very different vibe. A parody of the grim-dark world of most others while still putting up decent combat mechanics and difficult boss fights.
It is too big when the density of reasons to go there and explore becomes to little.
Personally, I don’t really care for games that have huge maps just to pass through while traveling around. There needs to be a reason in the story for every place to be there.
Every village, town or city needs to be filled with quests and stories, and the space between them as well to a lesser extend. They serve as immersive distractions. They need to be alive.
The map is too big if it cannot be filled with enough stuff to explore and experience. And I don’t mean climbing yet another tower, or doing yet another variation of the same puzzle.
TBH, I am not much of a sandbox game player and the JC 2 and 3 maps looked nice, but didn’t really invite me to stay and explore a single area for a while, because the areas didn’t have much depth. I prefer a much higher density of things to do. Each village should have a couple of hours of content, exploring it and the neighboring area. And larger towns or cities even more.
I want to minimize the ‘just cruising through’ parts of maps.
Cyberpunk as well had too much dead space when it comes to stuff to do in many parts of the city. Some parts of course act as just the background for other parts, which is fine. But other parts where beautifully handcrafted and interesting, but there is not much to interact with or people to talk to there.
To me it is important to have enough content and depth that the player learns to get to know their way around a place, and gets to know characters and develop relationship with each place.
bin.pol.social
Ważne