Moim zdaniem problem z Lemmy i fedi w ogóle to toporność UI, mało przyjemny UX, a do tego brak discoverabiliry tj sugestii co ludzie tacy jak ja klikają. Prywatność nie zastąpi funkcjonalności, nie dla przeciętnego użytkownika który chce skrolować internety.
Wyszukiwanie zostawiam jednak wyszukiwarkom z odrobiną bardziej zaawansowanych zapytań dla poweruserów
If I was going to do it I would only host the site on tor or i2p. I’d only host magnet links with minimal metadata and aim to have the site work without JavaScript. Maybe a small flask application or something to populate the pages using templates. Very basic, light weight and secure.
I would also release a monthly dump of the site to allow it to survive in the event of a takedown .
This way you have a minimal attack surface , you are protected from legal threats as they dont know where or who is hosting and they dont have a hosting provider to send the notices to.
With regular dumps of the site , taking it down becomes futile as there are copies out there in the wild, that can spring up the next day if needed. Its like a diversified seed bank if you will 😉.
I don’t really. Exception is Tape to Tape, best game this year no contest. Fast to pick up and play and super fun with friends. Also has couch coop so I just bring a controller over to a buddy.
I love games, but even when I was playing a lot of multiplayer, it was never really a strong competitive thing for me. We hit our stride right after school because we were all spread out across the country, but nobody had too serious of a job or relationship to devote much time to. We would all lobby up, and just use the voice chat to bust chops and generally chat while the game was happening in the background.
Now, most of the people I played with don't really have games in their life anymore, so they're all at least 1 console generation behind. I'm married with 2 tiny children. I still play a bit, but it's not organized, scheduled time.. It's basically whenever I can squeeze in an hour or so (usually either after everybody goes to sleep, or before anybody else wakes up). For this reason, I usually play single-player games, or if I'm playing multiplayer, it's online with randos.
Now that you mention it I would REALLY like to get some of my friends playing Deep Rock. I've had nothing but good times playing with randos, but MAN it would be good to mess around with good friends.
I mostly play fighting games, which can be alienating with a large group of friends who don't grind them as much as you do, because then you reach a point where you win every match against them, and they're not having fun. If you go to locals, and I do, you make fighting game friends, which is some kind of solution, though not ideal. Perhaps the 2v2 mode of Project L will help that problem, but I don't trust Riot to make that game work without an internet connection, and online-only games are a deal-breaker for me at this point.
Baldur's Gate 3 is a game a lot of my friends and even my brothers are interested in playing co-op, but I know from experience with Divinity: Original Sin and attempts to co-op long games like Factorio and Starbound that eventually adults' schedules will not align to be able to finish the game you started. For BG3 in particular, I think I'm going to play it solo for the first time, and then I'll try co-op with one of my brothers and maybe a separate game with another friend of mine where I play a character in their worlds; that way I can try different builds and strategies, and if our schedules diverge, they can keep going in their game with the character I was playing.
Unfortunately, most other co-op games are online-only these days, and I think we're going to start seeing a swing back to allowing LAN and split-screen again, not the least of which is Baldur's Gate 3, but it's going to be slow going for a while. FPS games in particular have dried up immensely, at least for the style of game I'm looking for. Competitive FPS games have become live service, second job, battle royale or extraction shooters; and the campaigns, when they happen at all, have become open world checklists. So in the meantime, my favorite co-op games have been session-based games like roguelikes. Things like Vagante, 30XX, Streets of Rogue, and such. The one exception for FPS games is that cross play, split screen, controller support, all that good stuff added to the Quake remasters has myself and a friend of mine eyeing finally playing those games co-op, because we're not going to get anything like it for a long time.
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