I have generally found roguelikes to be too difficult, so if you want a turn-taking, strategic one that leans into the easier side while letting you set up many ridiculous combinations, I enjoy “Backpack Hero”. You get a Resident Evil 4 styled inventory screen, and must arrange/place items for an optimal build. You generally get rewarded for stacking similar items.
The Bazaar is a similar game releasing soon. It’s still primarily focused on developing synergies between items in your build, but there’s more varied events between pvp fights and configuring your pack is simpler because it’s on a line rather than a grid, if that makes sense. It will be releasing as free to play probably in February or March.
Dead cells and rogue legacy 1/2 were a lot of fun. Check out nethack if you want something more casual for mobile or in a terminal, it’s a classic. Switch specific I’d say check out dead cells or Isaac. If you want something casual without a big story or learning a bunch of RPG systems you might want to check out donut county, goose game, or golf story.
You can set it up fairly easily the Steam version of DX and the Revision Mod, which at this point is basically all the most popular DX mods, reconfigured to play nice with each other and be as mutually compatible as possible.
Someone already mentioned Caves of Qud, that one is amazing, Noita is really good, also StarSector is functionally a roguelike but in space.
Also No Mans Sky is basically a rogue like if you turn on permadeath, kick the difficulty up.
Chromehounds, trying to squeeze as much nostalgia fun out of it to compensate not having been able to play more than three times online (as the game was intended).
Still in early access, and not very pleasant to looking at first glance, but Ostronauts is a start from scratch go anywhere and solve problems space game. On my first play I was pulled over but the cops for salvaging without a license only for the cop to write me a ticket and then start flirting with me. I got his number. Make sure you can cover the cost of the ticket and docking fees before you dock or they won’t let you undock. Flight mechanics are very real and you quickly feel like your piloting a space jalopy. RPG system is great too. You unlock skills that level as you use them and need to repair components as they can break down. Slow development by I think one guy, but a work of love for sure.
[w tym zdjęciu chodzi o to, że na wykład Baumana przyszło kilkudziesięciu kibiców Śląska Wrocław i działaczy Narodowego Odrodzenia Polski i aktywnie uniemożliwiało przeprowadzenie wykładu, przez co wstąpili do sali antyterroryści]
Od mniej więcej tego czasu (wg mnie konkretnie od 11.11.2012) naziści i nacjonaliści we Wrocławiu zaczęli słabnąć.
Ten okres to był moim zdaniem szczyt ich aktywności i siły na różnych frontach.-
Z jednej strony fajne, ale patrząc na ruch na szmerze to jakby najbardziej aktywni użytkownicy (a widać że mniej lub bardziej się oni nawzajem znają) pouciekali do zamkniętych grup to publiczny szmer nie żyje. Chyba że taki jest cel jego rozwoju.
Czy planuje? Od zanim powstał szmer. Jest to jednak zależne od pracy deweloperów i nie jest to proste. Z powodu złożoności potrzebnych rozwiązań konsekwentnie uciekają od kwestii od jakichś 5 lat.
W napisaniu części oprogramowania, która by za to odpowiadała - ze względu na zdecentralizowaną strukturę platformy (tzn. że treść generalnie ma być jednocześnie wyświetlana na wielu serwerach).
Having a lot of fun with Tiny Rogues. It’s still in development, and will be for another year probably. However it has enough content for dozens of hours of fun!
I can vouch for nearly all of the suggestions in this thread, and suggest one I haven’t seen: Vampire Survivors. I’m not one much for anything to do with vampires, but the mechanics with this one are really pretty good.
If you’ve ever seen bullet hell games like Touhou, it’s kind of like that, but you are the bullet hell. You also only have one real control during the action part of the game and that is to move your character around the non-stop enemy swarms that come at you.
Your character has a weapon and automatically uses that weapon without any input from you, and as you kill enemies, you collect gems that allow you to upgrade that weapon that constantly fires. You also get chances for other item and weapons upgrades with the intent to learn their “unions” (a la The Binding of Isaac) where items work together to create fantastical “bullet heaven” screen-clearing destruction.
There’s probably a wiki about it, but it’s really pretty damn good.
Have you tried Mystery Dungeon? I think there are four of them on Switch. There’s Shiren the Wanderer 5 & 6, Chocobo’s Mystery Dungeon Every Buddy, and Pokémon Mystery Dungeon: Rescue Team DX. If you’ve never tried the Mystery Dungeon format, then I’d recommend playing the demo for the Pokemon one to see if you like it first.
I’ve played several Shiren games (1 on DS, 3 on Wii, 5 and 6 on Switch) and I recommend Shiren 6 (Mystery Dungeons of Serpentcoil Island).
5 kinda went too far from its roguelike roots and feels too grindy, with too many ways to escape safely, especially easy ways to undo your death indefinitely.
6 is a lot more fun to me and makes good runs and crazy builds more special again.
For a very good introduction to the series, if you can play it, the port of Shiren 1 on DS is great and already has a lot of what makes those games fun. There is also a rom hack translation for the original on Super Famicom (that one only existed in Japanese), but I’ve not played that one much.
Two of my favorites are Vagante and Streets of Rogue. Vagante is a great challenge with all sorts of build variety and interesting choices to make along the way. Streets of Rogue is comedy and chaos. Both are a great time either single player or in co-op, either local or online.
Pathway is fun and I think counts as a Roguelite. If you also enjoy Rhythm games I would recommend Crypt of the NecroDancer. There’s also Peglin that is pretty good. Getting off the switch I want to recommend Noita, but that game is also kinda intense in terms of both brutal difficulty and just how much stuff there is the game puts out of the way. I will also second the other recommendations for Darkest Dungeon, Risk of Rain 2, and Enter the Gungeon.
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