There are novels that don’t measure up to the writing of visual novels.
There are comics that don’t measure up to the art of visual novels.
There are video games that are less engaging than visual novels.
Broad generalizations like this are so useless. It’s okay that you play one or two visual novels and they weren’t for you. I don’t particularly like visual novels either, but to discredit an entire genre because of it is just ignorant. I’ve played some visual novels that were excellent and pushed the boundaries of video games. See Slay the Princess and Doki Doki Literature Club. I’m playing Date Everything right now, it’s not exactly innovative, but I’m having fun with it.
That’s a load of crap. Visual novels are such an incredibly low bar on literally every front, if you made a comic or a novel that’s worse than a VN you’d have been actually trying to out-shit VNs.
The brighter purple option on the bottom gives me a flashback from one day when someone was yelling at me in Overwatch that I was not healing them, and then I died, and my death cam ended too early, so it swapped to the only living teammate. It was the person who yelled at me, emoting in the part of the map where literally nobody was. I haven’t seen that person at all for the whole match, I have no idea what they were even doing there because it took extra effort to go where they went.
I stopped playing OW in the content draught before OW2 released. But my experience back then:
As a tank
Over voice comm: Ok, we go left, to the choke. Cassidy, if you feel confident, try to take an angle from the high ground, Ana should reach you up there, but you’re alone. Get a pick, while we distract them! Spawn door opens Everyone runs away in different directions.
As a support
Tank doesn’t look for the team, constantly pushes W and nobody has ever heard of the concept of taking cover. Everyone is all over the place and health bars are melting.
As a DPS
Tank doesn’t communicate, bee lines to the choke, puts shield there and somehow their keyboard breaks, so they stand still shielding the choke, waiting for their shield to break and health bar to melt.
Sounds familiar. Sometimes when I play tank, I want to engage, so I turn around, confirm that my entire team is with me, and then I die alone on the point because in this second they decided that what we need is 4 flanks, lol. When it happens, I usually don’t even know how they left so fast. Also people who think that cover means blanket apparently, because they stand out in the open waaaaaaaaaaaaaay too far from any corner and then flame you for not shielding/healing them because it’s 100% your fault that this Cassidy engaged 1vs 5 in the middle of the room. Safe positioning? Hell no, support diff, tank diff, second dps diff, your mother diff, everything diff besides the player who does this because what could go wrong 😆 I also had situations when the tank was seeing that I play a squishy slow support/dps and when they saw that somebody decided to dive us, that person just dismantled the shield and left me there to be melted. I once was flamed by an Orisa who somehow matched all of these descriptions, so I watched the replay from their perspective and that person was not even moving the camera around, just going ahead in a straight line and kept getting flanked by players outside their field of view, but it was our fault for not healing them… amazing…
I’m very slowly working my way through my fifth Baldurs’s Gate 3 run since it went from early access to release. Decided I want to do all the origin characters and make decisions as they would.
I’ve already done Gale, evil Dark Urge and now Shadowheart (spoilers below)
Tap for spoilerIn the beginning, I didn’t have Shadowheart save Lae’zel from the tieflings when she’s captured because to me she would want to be as far away from the githyanki as possible. I chose to romance Karlach because I never had before, and in my headcanon Karlach swayed Shadowheart from choosing Shar. Romanced the emperor and am going to try siding with him on a play through because I never have before lol
I find something I missed on every single play through, and so far there is enough unique content in the origin runs to keep them interesting. Not sure which origin character I will try next but I am really enjoying playing as Shadowheart.
Edit - I loved Cyberpunk 2077! At some point I want to replay as male V.
I’ve tried this, too, and they always self-destruct. Their character growth when you don’t play as them is so tied to them reacting to the player character’s influence that taking that influence away tends to prevent them from growing.
With Shadowheart in particular,
spoilerNightsong made a convincing argument that I shouldn’t follow Shar anymore but I saw no reason why I should just go along with the vanilla thing that she immediately switches to being a cleric for the opposite deity and I spent Act 3 bumbling ineffectually through a couple questlines with no clear ideology to lean on, plus a history that had previously skewed quite evil and thus left me without the alliances a more moral character would have developed by now.
The two exceptions to that rule have been Karlach who right out the gate has got her shit shockingly together for this cast and, hilariously, Astarion who absolutely thrives as his worst self. Those are the only two Origins I’ve managed to beat without betraying the RP of it all.
That’s fair. I’ve also noticed dialogue in places that assumes you are not the origin character you are playing, or ignores when specific characters are not in your party.
Tap for spoilerWhen you recruit Minsc as Shadowheart, there is a place in the dialogue tree where you refer to yourself in third person. There was a line suggesting I ask Lae’zel about a githyaki slate in Act 1 when I chose to kill her instead of join her earlier in the game.
I wonder if the difference is because Karlach was a later addition to the game as an origin character.
Well, I was trying to complete my second playthrough of Metal gear solid 2. But a bad Windows 11 update seems to have corrupted something, and now my PC is crawling.
So, attempting to reinstall/repair. Thanks Microsoft :3
Other than that Metal Gear has been awesome. I finished 3 the other week and have also been playing 4 on the ps3. Not super keen on the bombardment of cutscenes so far in 4, but it’s still pretty neat.
I have really appreciated learning the mechanics of each game. I feel like this is one of the first series where I can play each game twice and learn new things about the game on each playthrough. I can tell how I’m improving and when certain fights were completed with luck or if I actually mastered them. The depth is super addicting
Not super keen on the bombardment of cutscenes so far in 4, but it’s still pretty neat.
This isn’t a spoiler but I need to warn you: the final cutscene is 40 minutes long with no break/checkpoint and you can only save your game after, not before or during. Literally everyone who goes into the game blind ends up trapped there late at night wanting to go to bed.
Thank you for the heads up! I’ll have to go check when the cutscene comes up so I don’t get caught off guard.
I ended up having to watch the MGS2 cutscene before the last boss, and one of the really long MGS3 cutscenes on youtube because I fell asleep while they were playing lol
I’m a couple decades late to Chibi-Robo and it is incredible. They’re probably not going to let me actually steal this guy’s wife in the end but it will not be for lack of trying.
Started a new playthrough of Far Cry 6 since I never got to finish it when it came out. The story is a little heavy-handed but serviceable, and there is some dimensionality to the characters that helps keep things interesting, like I actually care about what’s happening. The game is also really good about not railroading you through the story, you can choose when you start story missions, and there’s three branches of storyline for most of it so you can play in whatever order you want, or just ignore it completely - I spent about 10 straight hours of gameplay just doing random side quests and looking for collectibles, it’s a huge improvement on the Far Cry 5 story/missions.
The gunplay feels really satisfying, and there’s a ton of different equipment options so you can really play whatever style you want. Stealth is really fun but not completely OP, you still have to be really deliberate and careful. You can switch between pretty much any of your weapons/gear, so you always have a ton of options, but it also feels kind of OP, especially later in the game.The difficulty options are pretty good too, it doesn’t feel like higher difficulty = everybody is a bullet sponge.
The movement and especially climbing mechanics are kind of clunky but it doesn’t take too much away from the gameplay overall. The open world is huge and there’s a lot to see and explore if that’s your thing, and it feels very lived in, it doesn’t feel like a vast expanse of nothing.
Tried VOID/BREAKER, a roguelite FPS, that released into Early Access last week. The game definitely has potential, but needs more time to cook.
You have a grappling hook, that can function like telekinesis powers and throw certain objects at enemies, or hook to specific points in the small combat arenas, although that isn’t is fun as it should be. It’s just too slow and there’s seemingly always something in the way.
Then you can also find mods for your weapons to change and upgrade it. You’re supposed to find synergies for the mods and essentially “break the game”, but most of the time it’s just to make the numbers go higher. I finished a run twice (first time is with some story elements, after that it just loops), and I think one time I got a few mods that worked well together.
The game also has destructible environments, although that’s also kinda lacking, unless you find a bunch of mods to boost it.
So in the end you’ll be going through the same three environments, that look extremely similar, fighting mostly the same enemies, that also look very similar, shooting with mostly basic guns, while lobbing a grenade or some random object at enemies every couple of seconds.
The building blocks are there, like I said, the game has potential, but it’s just not there yet.
Otherwise with Silksongreleasing in like 10 days, my Pathfinder: Wrath of the Righteous playthrough will have to wait a bit more. I’m not gonna stop in the middle of a run.
I started and finished Herdling all in one go. Nice, relaxed game with a beautiful atmosphere. The mechanics are relatively simple but with the game being so short, they don’t overstay their welcome. There was also a link at the end of the credits sequence which lead to a promotion where you can send the publisher a self-addressed envelope and they send you… something back. I did that, so I’m curious what it will be. Expecting stickers though.
I’ve also been playing some Warhammer 40k: Rogue Trader. 24 hours in and only scratching the surface, so classic CRPG I guess. The game strikes quite a good balance between story/reading, combat and space exploration.
Controversial opinion. Out of the three, I deem Fallout 76 the best. xD
It’s all the wackiness of Fallout made into a game and I love it, and it’s goddamn beautiful.
Fallout 3…I finished it but it was more out of obligation to myself. Fallout 4 is lukewarm, like, all parts of it are okay…ish…but the amount of lost potential hurts. And fuck dialog circles. And shallowing R in RPG.
And I guess due to that, there wasn’t much to overcome for F76. It has fuller building system than F4. While it lacks depth in quests, it does lore building quite well, and is goddamn beautiful.
And no, I don’t really interact with the online part too much except collecting and selling furniture schematics to newbies at a discount.
My issue with 76 is that due to the nature of it having to be on a multiplayer server at all times, there was no permancence to anything.
For example, when I would base build in FO4, I could spend some time clearing out the surrounding area of hostiles and be confident that it would stay clear for a least a good while. It’s how you survive. If I complete a quest, I get the reward and move forward in my plotline.
The first time I tried 76, I popped my base down without realizing I was accidentally within trigger range of one of the random quests that exist (Robots taking over a greenhouse or some shit), and literally every time I loaded up into the game, the exact same quest would trigger, because it has to. That’s how 76 works.
So I moved my base, except this time I cleared out a small group or raiders that had set up camp just a little ways down the road, and wouldn’t you know it…they respawn every…single…time I load the game.
That’s just how 76 is designed to work. Other than the main plot quests that are “instanced”, meaning that you complete them and it goes away, literally everything else, from fetch quests, to raider camps, to robots and monsters, to clearing out buildings all respawn and there’s nothing you can do to have some sense of permanence in your little settlement.
However, Fallout 4 also worked like that, unless you dislike it for that too. Clean the quarry near Sanctuary, boom, they move back in. Clear bandits on the entrance to Boston, boom, they move back in. I found that irksome and never did the quary quest due to that xD
Fallout 3 and New Vegas were more permament…or I remember wrongly. ^^’
But personally after I learned that I adapted and I don’t find this that irksome, if anything, I find it adding some weird quality to the game. Like yeah, you cleared the bandits but even lorewise everywhere are notes suggesting that bandits also clear bandits all the time. Bots you mentioned have literally auto message cause Responders couldn’t get them to work properly. But again, I do feel ya ^^’
Overall I would absolutely love if Beth made a Fallout with the views and building depth of F76, with building scope of F4 and story depth of F:NV.
Yes. It’s natural that in a vacuum, raiders would eventually move in. But not the same raiders. And not every time you boot up the game.
It would be akin to in Fallout 4 clearing out the wreck of the USS Riptide so that you can secure your path across the bridge (I think there’s something like 6 or seven raiders including one in power armour). And then having to clear it all again, including the guy in power armour, every time you boot up the game and want to cross the bridge.
I would expect eventually, a new raider or two might try to make the Riptide their home, but not immediately, and not the same exact spawn.
The first was the camera and its quests. You had dailies and weeklies for like 6 weeks before you could even find the camera in game. Once they added it the camera was nearly impossible to find.
Well, that’s early part of it, no? When they released it, I steered clear - bought it relatively recently, what, maybe year ago? Everybody knew it was dogshit early ^^’ Hell, let’s not remind ourselves about their launch xD
Right now they rework a lot of it and goddamn I love the reworks. Fun seeing them iterate through feedback. I mean, one would think that Bethesda isn’t one to learn yet here we see it in real time xD
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