I own Forza 5 on the Xbox, and GT7 on my PS5. Historically, I’ve preferred the Xbox over the Playstation, but my experience on GT7 with VR on the PS5 basically killed Forza 5 and the Xbox for me.
So if Forza 5 comes to PS5 with VR support, for me, this will be good news. But if it doesn’t come with VR support, I won’t bother.
And I guess, ultimately, it’s bad news either way, because I probably won’t be going back to the Xbox whatever they do.
Microsoft said in the past (around launch of Xbox Series) that they are not interested into VR. And given that the VR2 headset didn’t sell too much on the PS5, I don’t think that Microsoft goes the extra mile to implement this feature to a game that is not even build around it. Not saying it won’t happen, but its unlikely. Hope I am wrong though, for people who enjoy VR. Maybe this could be used as a “training vehicle” to port to VR, then port it to other VR platforms as well on PC.
I personally wait until Valve makes a VR headset for cheap price that can be used without cables, something like the Meta Quest but for the Steam eco system and by my trusted Valve.
For the most part, VR is a toy at this point. Interesting, but not compelling. The single exception I would say though, where it is genuinely transformational to gameplay rather than just gimmicky, is car/racing simulators and games. Most things, I can take or leave VR. But I can never play a racing sim again if it doesn’t have VR. But, even if it doesn’t come to Forza, it’s no big loss, as there are plenty of VR enabled alternatives out there (though mostly on PC to be fair)
I enjoyed my time with Redfall. The gunplay wasn’t anything special, but the atmosphere was great. I loved the setting and soundtrack. I thought the art style was cool, and I liked the little bits of lore you could pick up.
The final update brought some big QoL changes to the game. I just look at present day Fallout 76, which launched in an even worse state and wonder what could have became of Redfall if Microsoft hadn’t fired everyone.
I guess it is better to go for games that are cooperative and where everyone can contribute how they can without pressure. So I would suggest strategy games where everyone decides together what to do and all the players are united against the game, but in a way that it’s harder to put the blame on someone if they fail to do what’s expected of them (Ex : Hanabi). Here are some of my favourites that corresponds to this :
If you like Horrified, you should try and track down the Ravensburger Wonder Woman game. Similar style but has an awesome mechanic to prevent coop quarterbacking.
Players strategize using a set of face up cards, but receive some face down cards afterward and have to program 3 actions using the whole set without communicating, adapting plans based on the newly revealed cards. Then each action plays out simultaneously for all players. It makes sense in action and is really quite elegant. I’m a big fan.
Ouhhh that’s interesting. I love Horrified, it is one of my favourite game, but unfortunately I often end uo quaterbacking while I would prefer people sharing their thoughts. Will check this one out for sure, thanks for the suggestions !
Dead of Winter - The co-op variant of the game, without a traitor. Zombie apocalypse game.
Meeple Party - A co-op game about throwing a party and making sure personality types don’t clash. Perhaps on the nose for your group, but I still recommend it.
Mental Blocks - Once again, play the variant without a traitor. This is a game about solving a 3D puzzle from different perspectives with limited abilities to communicate or touch certain blocks.
I’m sorry, but if you have this problem, it’s entirely caused by who your players are as people, not by the games itself. Even cooperative games leave people that get pissed, pissed at each other. For example, if one person wants to do something that another person finds suboptimal, and then the cooperative game is lost some time later.
I love Deep Rock Galactic, Terra Mystica, Mysterium.
Betrayal at the House on the Hill has about 50 different scenarios so almost every playthrough is different. But it’s best to have at least 4 players to be more fun
Imagine is one of the favourite games in my IRL friend group whenever we get together. It’s basically Alias, but instead of explaining the word verbally, you use transparent cards with shapes drawn on them that you can overlap and move around. It’s chill, fun, and fits any group size.
Calico is my personal favourite, because the concept of making a kitty blanket is just too cute to pass on.
P. S. The link isn’t where I bought the game - I just googled the English version and posted the first link I found.
Here’s some suggestions, just games I find I get lots of play out of and people are always willing to play.
Dune Imperium is probably my favorite. It’s a deck builder with worker placement. It’s got a lot of different strategies you can take to win, there’s not one set way. Dune Imperium: Uprising is an updated (for the 2nd movie) version of the game that fixes some things from the first one, tho I think I still prefer the original. This one is a bit more serious, but I’m including it because it’s my favorite.
Everdell is a great game and very easy to get into. Mostly worker placement with some engine building. Cute theme and it looks great on the table. Definitely recommend giving it a look. Avoid the expansions when buying, they might add too much to the gameplay. There is an updated version Everdell: Farshore, which I’ve heard is better, tho I haven’t played it.
Clank! And any in that series are also super friendly and easy to get into. It’s a dungeon exploration deck builder. Personally I’d recommend going with Clank! Catacombs, which is the updated version that adds a tile based map so each play through is a little different. I have not played Clank! In Space or any of the others.
7 Wonders is a fun pick and pass type game. You build up your city and try to win via military, economic, or scientific power. Easy to pick up, and has more strategy in it than first glance. The 2-player version 7 Wonders: Duel has to be my favorite 2 player game. Note on Duel, if you get it, the only expansion I’d pick up is Agora, Pantheon just isn’t as impactful.
Black Hole Rainbows, absolutely ridiculous game, everyone scoffs at it at first and then has a stupid good time playing it. It’s stupidly colorful and definitely over produced but that’s part of the charm. If you can find a copy, buy it. Hard to get right now.
Ticket to ride is really fun. You kind of do your own thing building train routes the whole time. Not too much overlap to block other people unless you know the routes super well, and even then you don’t know what people are going for based on the routes they have to complete. All in all, it’s one of my favorite board games.
I don’t hear about this one often but it is always the first game I bust out for newbies.
Camel Up!
Players place bets on little camels that run around the track. The turns move quickly, people love gambling, and you some strategy will help you win, but it’s random enough that everybody has a chance at coming out ahead.
Someone might get the bet you had your eye on, but there’s no direct “attacks” on other players.
I played Dauntless hardcore in the beta. My team and I really enjoy it and it was going to great but it went to Epic we never gave it another thought. A real pity because the combat was fun. IDK how it evolved but the chainblade started out really enjoyable.
Often times, the investors or stakeholders at these large video game companies have their backgrounds in Hollywood, or Tech. They then choose leadership who will run the company along the lines of what works well in those industries. This results in optimization being pretty damn near the bottom of the priorities.
What has been most profitable in Hollywood? Not the final quality of the movie, but the marketability. How many people did you get to come see it, doesn’t matter if they loved it, so long as they heard about it, then choose to buy a ticket.
What has worked well in tech? Getting to market as fast as possible with the latest technical developments. Doesn’t matter if it’s a buggy mess and riddled with technical debt, so long as we capture as much market share as possible before anyone else can compete.
Combine these two approaches and what do you get? The fanciest graphics, huge maps, endless procedural fetch quests to make it look big, all so people will preorder it. Oh and it needs to be done in 2 years or else someone else will beat us to being the fortnight of “live service extraction farming sims”.
So lots of demands on what needs to be in it, and no time to do proper QA, let alone optimize it, that will just have to be done in patches after launch.
The cost of poor optimization gets externalized to the customers who need to buy new hardware or run it on settings so low it could be mistaken for half-life.
My girl almost never plays games. I bought her the ps5 with Hogwarts Legacy. She did like the atmosphere and such, but the story felt very rushed towards the end, the ending was unsatisfying, the world started off cool but got a choreful minefield afterwards.
yeah I think I played about 10 hours. the initial stage around hogwarts proper was interesting and fun, but once the quests went out into the open world it got a lot more tedious.
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