Moim zdaniem problem z Lemmy i fedi w ogóle to toporność UI, mało przyjemny UX, a do tego brak discoverabiliry tj sugestii co ludzie tacy jak ja klikają. Prywatność nie zastąpi funkcjonalności, nie dla przeciętnego użytkownika który chce skrolować internety.
Wyszukiwanie zostawiam jednak wyszukiwarkom z odrobiną bardziej zaawansowanych zapytań dla poweruserów
If I was going to do it I would only host the site on tor or i2p. I’d only host magnet links with minimal metadata and aim to have the site work without JavaScript. Maybe a small flask application or something to populate the pages using templates. Very basic, light weight and secure.
I would also release a monthly dump of the site to allow it to survive in the event of a takedown .
This way you have a minimal attack surface , you are protected from legal threats as they dont know where or who is hosting and they dont have a hosting provider to send the notices to.
With regular dumps of the site , taking it down becomes futile as there are copies out there in the wild, that can spring up the next day if needed. Its like a diversified seed bank if you will 😉.
I don’t really. Exception is Tape to Tape, best game this year no contest. Fast to pick up and play and super fun with friends. Also has couch coop so I just bring a controller over to a buddy.
I love games, but even when I was playing a lot of multiplayer, it was never really a strong competitive thing for me. We hit our stride right after school because we were all spread out across the country, but nobody had too serious of a job or relationship to devote much time to. We would all lobby up, and just use the voice chat to bust chops and generally chat while the game was happening in the background.
Now, most of the people I played with don't really have games in their life anymore, so they're all at least 1 console generation behind. I'm married with 2 tiny children. I still play a bit, but it's not organized, scheduled time.. It's basically whenever I can squeeze in an hour or so (usually either after everybody goes to sleep, or before anybody else wakes up). For this reason, I usually play single-player games, or if I'm playing multiplayer, it's online with randos.
Now that you mention it I would REALLY like to get some of my friends playing Deep Rock. I've had nothing but good times playing with randos, but MAN it would be good to mess around with good friends.
I mostly play fighting games, which can be alienating with a large group of friends who don't grind them as much as you do, because then you reach a point where you win every match against them, and they're not having fun. If you go to locals, and I do, you make fighting game friends, which is some kind of solution, though not ideal. Perhaps the 2v2 mode of Project L will help that problem, but I don't trust Riot to make that game work without an internet connection, and online-only games are a deal-breaker for me at this point.
Baldur's Gate 3 is a game a lot of my friends and even my brothers are interested in playing co-op, but I know from experience with Divinity: Original Sin and attempts to co-op long games like Factorio and Starbound that eventually adults' schedules will not align to be able to finish the game you started. For BG3 in particular, I think I'm going to play it solo for the first time, and then I'll try co-op with one of my brothers and maybe a separate game with another friend of mine where I play a character in their worlds; that way I can try different builds and strategies, and if our schedules diverge, they can keep going in their game with the character I was playing.
Unfortunately, most other co-op games are online-only these days, and I think we're going to start seeing a swing back to allowing LAN and split-screen again, not the least of which is Baldur's Gate 3, but it's going to be slow going for a while. FPS games in particular have dried up immensely, at least for the style of game I'm looking for. Competitive FPS games have become live service, second job, battle royale or extraction shooters; and the campaigns, when they happen at all, have become open world checklists. So in the meantime, my favorite co-op games have been session-based games like roguelikes. Things like Vagante, 30XX, Streets of Rogue, and such. The one exception for FPS games is that cross play, split screen, controller support, all that good stuff added to the Quake remasters has myself and a friend of mine eyeing finally playing those games co-op, because we're not going to get anything like it for a long time.
Still playing Baldur’s Gate 3. I really enjoyed Divinity: Original Sin 2 and I’m quite happy that this is an improvement in virtually all respects (the soundtrack being the only letdown so far). I’m especially happy that my biggest problem with D:OS2–the insanely tight level curve–is mostly gone here. It’s still a bit tight in Act 1, but I just started Act 3 and I’ve skipped a entire zone and a half now without being underleveled. I cannot overstate how important it is for roleplaying to not be required to comb the map or do nonsense like getting XP for persuasion successes and then turning around and killing to squeeze out every last point.
There are some negatives here, especially with bugs. Biggest one is Lae’zel simply vanishing from my camp. I found her wandering around a zone later but she wouldn’t join the party even with the dialogue indicating she was. Pretty sure she’s permanently gone now. A bunch of random skills and gear are either outright broken or are inconsistent. Fortunately there are workarounds for that part, but I’m honestly a little surprised to see a game lacking polish like this score as highly as it has in reviews.
I’ve finally moved on with the main story, with the plot progression essentially pausing for 50 hours while I poked around. What’s standing out to me now is that this game is a prime example of “great script writing, mediocre story writing.” The core narrative does hit on some of my personal favorite tropes, like shifting pantheons and otherwise huge stakes, but this story desperately needed more from the antagonists early on. There’s no reason one of them couldn’t have shown up in person to harass the party in Act 1. Merely dealing with underlings of varying narrative quality feels limp. That said, so many of the dialogues are absolutely fantastic, right up there with the best of Bioware’s work that the game is emulating. Better yet, they are paired with engrossing motion capture and impeccable voice acting. Still a shame not to be hearing Alix Wilton Regan in a Larian game, though.
People like to cheat on community servers so they can own those kids at bed wars or whatever. It’s not the same to mod your own server, because then you’re not exerting “power” over other people.
not necessarily. there are servers with no rules, like 2b2t where hacking is pretty much required because everyone else does so. interestingly, this means that the pvp actually loops back to being really deep and complex
getting ratted isn’t getting caught. a RAT is a remote access tool, which is commonly included as a trojan in order to give a hacker remote control of a victims pc
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